Borg Freighters
Post ideas and suggestions on new features or improvements here.
posted on June 21st, 2009, 7:19 am
I was thinking and it seems inefficient that the borg mine the way they do. I would think that the borg would have miners optimized for different purposes like:
* some fast miners to provide borg construction with on the spot resources
* big slow miners with a lot of capacity to help build a large storage of resources
* armored miners with light defensive weapons for operating in hostile areas.
So maybe we could have some cusomization for miners in the future?
I was also thinking that since graviton turrets are not very useful at present then if they were dropped from miners then they might become more used. Maybe make it so that they can be dropped only once per freighter (in addition to the construction costs)?
* some fast miners to provide borg construction with on the spot resources
* big slow miners with a lot of capacity to help build a large storage of resources
* armored miners with light defensive weapons for operating in hostile areas.
So maybe we could have some cusomization for miners in the future?
I was also thinking that since graviton turrets are not very useful at present then if they were dropped from miners then they might become more used. Maybe make it so that they can be dropped only once per freighter (in addition to the construction costs)?
posted on June 21st, 2009, 9:06 am
Ehm... I think, I dont understand your idea.
When you think that the borg freighters need a rebalance, the same had to be done to all other mining ships.
Maybe it would be better to have NO mining ships at all but for this like we knew from the vanilla version sattelite-stations around a moon. These stations can sure be shot down but it makes in my eyes less sense to build a mining station next to a moon and then leave out freighters for mining them. That is as when you sit in your car and control the steering-wheel per remote control.
And no: No weapons for freighters as they are. Only klingons should have ones, but even those are pretty weak. The only way you can survive against borg is a fast rush against them in the early game, and there you only have scout ships and destroyers. When you equip the borg freighters with weapons, you wont be able to raid them down that fast and this time window might get smaller and smaller and then: You are out of time and the borg are UBER.
I'm against it.
When you think that the borg freighters need a rebalance, the same had to be done to all other mining ships.
Maybe it would be better to have NO mining ships at all but for this like we knew from the vanilla version sattelite-stations around a moon. These stations can sure be shot down but it makes in my eyes less sense to build a mining station next to a moon and then leave out freighters for mining them. That is as when you sit in your car and control the steering-wheel per remote control.
And no: No weapons for freighters as they are. Only klingons should have ones, but even those are pretty weak. The only way you can survive against borg is a fast rush against them in the early game, and there you only have scout ships and destroyers. When you equip the borg freighters with weapons, you wont be able to raid them down that fast and this time window might get smaller and smaller and then: You are out of time and the borg are UBER.
I'm against it.
posted on June 21st, 2009, 9:11 am
Last edited by RCIX on June 21st, 2009, 9:26 am, edited 1 time in total.
Not saying that they need a rebalance it would just be nice to be able to get something other than freighters that take 2 minutes to load/unload. So have the armored miners have less capacity and mining speed, have the speed miners be low on capacity and health, and have the capacity miners be low on mining speed and health. I see no reason that this is unbalanced, it just means that you get more options for mining. Although i think the best solution would be those mining stations. How would they be constructed though? surely you wouldn't be using a valuable assembler for that...
posted on June 21st, 2009, 9:37 am
Well if you have 2 per moon, after a few minutes, they are synchronized and you get a near constant flow of resources.
posted on June 21st, 2009, 3:19 pm
Hmm, there are several things that I don't like here--I'll try my best to explain:
The Resource Assimilator is the fastest and most well armored of all the freighters by a significant margin. This allows you to go to enemy moons, collect resources, and go back to base. No other race can do this without significant race. Likewise, satellites around a moon would absolutely kill the Borg in the current state of things... and plus, that's what the Ciadan are getting essentially (Dyson spheres around dilithium moons... no need for tritanium).
Graviton turrets are extremely useful at the moment: they are the only thing that can prevent you from losing as Optimize Directive at the moment in my opinion. I know you don't want to play online, but trust me when I say playing Opti is rather difficult, and the turret is the only thing that is cheap enough, doesn't take CC's, and strong enough that can withstand rushes against your mining. Afterall, the rest of your forces will either be Probes or Scout Cubes at that time.
The Resource Assimilator is the fastest and most well armored of all the freighters by a significant margin. This allows you to go to enemy moons, collect resources, and go back to base. No other race can do this without significant race. Likewise, satellites around a moon would absolutely kill the Borg in the current state of things... and plus, that's what the Ciadan are getting essentially (Dyson spheres around dilithium moons... no need for tritanium).
Graviton turrets are extremely useful at the moment: they are the only thing that can prevent you from losing as Optimize Directive at the moment in my opinion. I know you don't want to play online, but trust me when I say playing Opti is rather difficult, and the turret is the only thing that is cheap enough, doesn't take CC's, and strong enough that can withstand rushes against your mining. Afterall, the rest of your forces will either be Probes or Scout Cubes at that time.
posted on June 21st, 2009, 3:44 pm
I think the majority of the replies in this thread have been missing the point entirely. The OP wasn't asking to rebalance the current Borg miners (I assume by Big slow with large capacity you meant the current miners, which take a long time to get a full load). He was asking for modularity to be added to the miners, to allow the borg to have the big slow miner, or a couple of small fast low-cap miners like other races (start-up miners perhaps?) or a couple of big slow mid-cap miners with weapons.
To me it seems like the best way to implement something like this would be to have the starbase build a smaller, cheaper alternative to the current miner, something with maybe 200 resource space, half the current miners def/systems, and everything else pretty much the same. The have an option on that ship to upgrade to either a defense miner (+weapons, +lots of def, +100 capacity) or a heavy miner (the current borg miner).
Borg early game tends to revolve around waiting for a shipment of resources, then doing a ton of stuff with those resources. Until you have 2 moons with 2 sync'd miners the income is very slow, adding a ship with smaller capacity would improve that without any balance issues IMHO. And making the borg more able to adapt to a situation (enemy just damaged your mining? build small miners for a quick burst to get back on your feet. mid-late game and heavily defended mining? upgrade to heavy miners. lightly defended forward mining base? sacrifice capacity and get an armored miner to help defend/survive an attack. Making the borg more adaptable can't really be a bad thing (as long as they stay balanced, and all you need to do that is make it so that the armored miner gathers slower than the heavy, and the light miner gathers slower over time but visits the mining yard more often, which is basically just making it the current miner with less capacity and slowing down the armored a little).
To me it seems like the best way to implement something like this would be to have the starbase build a smaller, cheaper alternative to the current miner, something with maybe 200 resource space, half the current miners def/systems, and everything else pretty much the same. The have an option on that ship to upgrade to either a defense miner (+weapons, +lots of def, +100 capacity) or a heavy miner (the current borg miner).
Borg early game tends to revolve around waiting for a shipment of resources, then doing a ton of stuff with those resources. Until you have 2 moons with 2 sync'd miners the income is very slow, adding a ship with smaller capacity would improve that without any balance issues IMHO. And making the borg more able to adapt to a situation (enemy just damaged your mining? build small miners for a quick burst to get back on your feet. mid-late game and heavily defended mining? upgrade to heavy miners. lightly defended forward mining base? sacrifice capacity and get an armored miner to help defend/survive an attack. Making the borg more adaptable can't really be a bad thing (as long as they stay balanced, and all you need to do that is make it so that the armored miner gathers slower than the heavy, and the light miner gathers slower over time but visits the mining yard more often, which is basically just making it the current miner with less capacity and slowing down the armored a little).
posted on June 21st, 2009, 4:09 pm
Until you have 2 moons with 2 sync'd miners the income is very slow,
You get your 4th miner about 10 seconds after the Conduction Matrix is completed... so I'm confused what point this brings up. Do you mean two moon pairs (aka 4 moons)? The Borg get as almost as constant a stream of resources as other races (they actually have a bit more gap compared to 3 miners for non-Borg.. but they gain many more resources in the same amount of time)--just run the calculations yourself.
In the end though, I really dislike the idea of changing the way Borg mine because I see no need for it. Do we ask for the Feds or any other faction to get a super heavy freighter? No, because being able to take out their mining with special strikes is balanced around their economy. Giving Borg the option of small weak freighters would probaby mean that no-one would build them because their economy would be much too fragile (Imagin a Rhienn decloak/cloak strike when all you have are slow moving Spheres). The idea behind the Borg freighters is that they are quite adaptable already: you can move faster, go through combat zones without losing a freighter in two seconds, and mine pretty much anywhere with impunity (as long as your enemy didn't get their first).
posted on June 25th, 2009, 5:42 am
I think orbiting mining facilities for the Borg would be best!
But that's just me.
But that's just me.
posted on June 25th, 2009, 7:46 am
I´m alwaysfor more custom options for borg vessels, sounds good to me. But i see a problem with orbiting stations, like in stock they would essentially block the moon, freighters only do so while mining then the next in line gets its chance.
posted on June 25th, 2009, 9:15 am
I like the ideea of building small freighters at the beggining of the game and upgrade them later. It will speed up the game for the borg. They could have half the storage capacity, half the def and system values and be half as cheap. 

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