Borg Collective Connections to Dilithium or Tritanium
Post ideas and suggestions on new features or improvements here.
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posted on November 15th, 2010, 5:20 pm
I've noticed that the Borg will often have a lot of collective connections, but hardly any resources to build the vessels to use those connections. Even with fully upgraded resource assimilators, a recycling center, and two resource pairs. So I was thinking that a Borg player could use the leftover connections to gain more Dilithium and Tritanium to build their vessels.
Say a player has 240 collective connections and he wants to build a cube, but only has 1000 dilithium and 300 tritanium. The player could go to the recycling center and purchase say 100 dilithium or 100 tritanium with one collective connection and at least gain enough resources to select the cube chassis. Then use the leftover collective connections to purchase enough dilithium and tritanium to finish the cube.
Say a player has 240 collective connections and he wants to build a cube, but only has 1000 dilithium and 300 tritanium. The player could go to the recycling center and purchase say 100 dilithium or 100 tritanium with one collective connection and at least gain enough resources to select the cube chassis. Then use the leftover collective connections to purchase enough dilithium and tritanium to finish the cube.
posted on November 15th, 2010, 6:53 pm
Yea i like this idea, i think this fits in with borg style of play, u know recycling and all that 

posted on November 15th, 2010, 6:58 pm
i dont notice this, i usually run out of cc before res. especially later on.
posted on November 15th, 2010, 7:18 pm
During the last game we did with the AI, I had two resource pairs, four upgraded miners, a recycling center, and level 3 nodes. I had plenty of collective connections because of my level three nodes, but my limited Dilithium and Tritanium amount kept me from building as many cubes as I wanted to build. The supply was my fault though. I didn't build enough incubation centers to keep up with the demand.
posted on November 15th, 2010, 7:37 pm
i have same problem!
but i always thought CC was a kind of handicap for other races, cuz if borg only need resources and supply, they would over-run other races in a few minutes...
but i like recycle idea!
but i always thought CC was a kind of handicap for other races, cuz if borg only need resources and supply, they would over-run other races in a few minutes... but i like recycle idea!

posted on November 15th, 2010, 7:46 pm
u cant compared ai games to online games. the resource situations are very different.
posted on November 15th, 2010, 7:55 pm
Reguardless of whether or not it was an AI game, I did not have enough resources to build cubes as quickly as I could. I had enough collective connections to build two cubes, but only enough Dilithium and Tritanium to build one cube.
posted on November 15th, 2010, 7:57 pm
CC has nothing to do with resources so converting this makes very little sense. bad idea 

posted on November 15th, 2010, 7:58 pm
TCR_500 wrote:Reguardless of whether or not it was an AI game
fo is balanced for multiplayer, eventually when the devs are happy with the multiplayer experience, they may find time to get the ai right, but for now i doubt they are gonna make balance changes to sort out ai play.
posted on November 15th, 2010, 8:00 pm
I never have enough Collective Connections, even after upgrading. Maybe converting to supply instead?
We can already convert resources into each other.
We can already convert resources into each other.
posted on November 15th, 2010, 9:02 pm
Last edited by TChapman500 on November 15th, 2010, 9:13 pm, edited 1 time in total.
Myles wrote:fo is balanced for multiplayer, eventually when the devs are happy with the multiplayer experience, they may find time to get the ai right, but for now i doubt they are gonna make balance changes to sort out ai play.
Whether or not the game contains AI is IRELEVANT! I've gotten the same results with resource problems in games with both AI and games with no AI. My point is, I've been running out of dilithium and tritanium to build just one cube even though I have enough collective connections to build two or three cubes. I had two resource pairs, four optimized resource assimilators, and a recycling center and I still didn't have enough dilithium or tritanium to build enough cubes to exhaust my collective connections.
That's why I want the collective connections to be convertible into dilithium and tritanium.
Oh, and we can't convert dilithium into tritanium or vise-versa. I would like that ability to. As I constantly find myself running out of dilithium, but always having plenty of tritanium.
posted on November 15th, 2010, 9:12 pm
I forgot it was Supply that is converted, which is even better.
posted on November 15th, 2010, 9:55 pm
TCR_500 wrote:Whether or not the game contains AI is IRELEVANT!
1) all that formatting is silly, keep your cool.
2) it's very relevant, i play borg a lot (online) and i dont see this issue, in fact i see the exact opposite, having more resources than cc late game.
about balancing di and tri, that problem exists for many races, support ships and research will kill off your tri
posted on November 15th, 2010, 11:17 pm
we have no ideas to add a transmutation from connections into resources
posted on November 15th, 2010, 11:18 pm
What about this:
The recycling-center is able to "trade" ressources. You can change dil to tri and other way around AND you can change dil+tri vs. collective connections?
With this, you can handle "too much ressources but no collective connections" or "too much collective connections but no ressources"
BUT this solution is only half baked. I think, the borg really have in late game more ressources than collective connections. While other fractions have problems with supply in late game and thus must purchase it so they get problems with ressources, (not the dominion and the feds to pretty well there too) the borg dont suffer supply shortage. Also, the borg always fight outnumbered. Against the dominion, the borg will have a tough match.
Same goes for klingons vs. borg, but the borg can assimilate klingon ships, while the dominion late-game ships cant be assimilated that fast.
Against rommies the borg are at advantage I think and vs. the feds, they are en par.
I think, the borg only need two little tweaks:
Ability, to fight off vast numbers of ships with few ones [Cube(s)] and the ability, to build ships all along with lesser bottlenecks.
Maybe the collective connections can be increased by building additional starbases oder larger station?
What about a "real" uni-complex. I know its hard to implement, but the main base of the borg might expand slowly, creating "borg space" and expand even further, accumulating even more collective connections...
But this will lead to an exp-function, where you will kill off everything with pure mass in late game... not so good either. Gnah... I dont know. I dont like the idea of borg having bottlenecks in its economy. It just dont... suit them.
They should be expensive and slow, but not... crippled.
The recycling-center is able to "trade" ressources. You can change dil to tri and other way around AND you can change dil+tri vs. collective connections?
With this, you can handle "too much ressources but no collective connections" or "too much collective connections but no ressources"
BUT this solution is only half baked. I think, the borg really have in late game more ressources than collective connections. While other fractions have problems with supply in late game and thus must purchase it so they get problems with ressources, (not the dominion and the feds to pretty well there too) the borg dont suffer supply shortage. Also, the borg always fight outnumbered. Against the dominion, the borg will have a tough match.
Same goes for klingons vs. borg, but the borg can assimilate klingon ships, while the dominion late-game ships cant be assimilated that fast.
Against rommies the borg are at advantage I think and vs. the feds, they are en par.
I think, the borg only need two little tweaks:
Ability, to fight off vast numbers of ships with few ones [Cube(s)] and the ability, to build ships all along with lesser bottlenecks.
Maybe the collective connections can be increased by building additional starbases oder larger station?
What about a "real" uni-complex. I know its hard to implement, but the main base of the borg might expand slowly, creating "borg space" and expand even further, accumulating even more collective connections...
But this will lead to an exp-function, where you will kill off everything with pure mass in late game... not so good either. Gnah... I dont know. I dont like the idea of borg having bottlenecks in its economy. It just dont... suit them.
They should be expensive and slow, but not... crippled.
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