Borg background object
Post ideas and suggestions on new features or improvements here.
posted on January 27th, 2011, 5:44 pm
There has been suggestions for planets to give some form of bonus to a player, could the Borg get a background object that only effects them? Maybe something that allows Collective Connections to arrive faster, similar to the planet bonus from Armada 1.
This would allow a map to be based on an area of Borg Space by adding some useful 'scenery' like the Collective stations in the background of Armada1 maps.
This would allow a map to be based on an area of Borg Space by adding some useful 'scenery' like the Collective stations in the background of Armada1 maps.
posted on January 27th, 2011, 7:27 pm
That'd be interesting. To see if I'm understanding right, do you mean something along the lines of how blighted ground worked for the Undead in WC3?
posted on January 27th, 2011, 7:33 pm
I don't know, I've never played that.
posted on January 27th, 2011, 7:46 pm
Hmm... that would be add some different kind of gameplay. While feds do synergy with their ships, borg make "bonus" with background objects and "borg-space". Its a GREAT idea I think, BUT - what do we do with the other fractions?
Also, I think different aspects of background should give different boons.
The devs are already implementing borg-space. In this space, borg ships might regen faster and get a hit-bonus with their torps, while having full map control over it (fog of war disabled in borg space, but not cloak)
Planets in the background might be nice for ressource-gathering. Each planet could be something like a ressource-center that will generate ressources. So you dont need a mining stations or miners.
This could be done for other fractions too.
Rommies: If a yard is build near a planet, the construction costs will decreased by 30%. The singularity emitter near a planet could be able to cloak, so you NEED decloaking devices, to crush their defense near planets, and no de-cloak if you fight the defence them in space.
Klingons: Klingons will get an additional yard on a planet that is able to pump out ships without ressource-costs. Those ships are low-level ships, like the K'Vort, the K'tinga II and the B'rel. So, free ships for klingons.
Dominion: "The dominion of the founder" - a powerful "space-field", that will boost the stats of your ships and stations, if they are within this field. Its a pretty defense-like form of bonus, but will help you to defend you base so you can concentrate on your frontline-attack.
Federation: "Civilian-knowledge-base"
The strong economy of the federation enables, that in a short time an outpost can be build up with some high-end structures. Those structures will support your fleet with enhanced engineering, science output and of course supplies. The supply costs for building ships in a yard near a planet will decrease by 50% You also get the ability to do unique research there. (Its like an additional science station)
For a certain investment of ressources, you can upgrade the overall performance of your ships by adding one of those abilities (per planet)
- experimental repulsion engine (increases the speed of all your ships by 10%)
- experimental shield-grid geometry (increases the shield strength by additional 10%)
- experimental weapon condensers (firepower + 10%)
Also, I think different aspects of background should give different boons.
The devs are already implementing borg-space. In this space, borg ships might regen faster and get a hit-bonus with their torps, while having full map control over it (fog of war disabled in borg space, but not cloak)
Planets in the background might be nice for ressource-gathering. Each planet could be something like a ressource-center that will generate ressources. So you dont need a mining stations or miners.
This could be done for other fractions too.
Rommies: If a yard is build near a planet, the construction costs will decreased by 30%. The singularity emitter near a planet could be able to cloak, so you NEED decloaking devices, to crush their defense near planets, and no de-cloak if you fight the defence them in space.
Klingons: Klingons will get an additional yard on a planet that is able to pump out ships without ressource-costs. Those ships are low-level ships, like the K'Vort, the K'tinga II and the B'rel. So, free ships for klingons.
Dominion: "The dominion of the founder" - a powerful "space-field", that will boost the stats of your ships and stations, if they are within this field. Its a pretty defense-like form of bonus, but will help you to defend you base so you can concentrate on your frontline-attack.
Federation: "Civilian-knowledge-base"
The strong economy of the federation enables, that in a short time an outpost can be build up with some high-end structures. Those structures will support your fleet with enhanced engineering, science output and of course supplies. The supply costs for building ships in a yard near a planet will decrease by 50% You also get the ability to do unique research there. (Its like an additional science station)
For a certain investment of ressources, you can upgrade the overall performance of your ships by adding one of those abilities (per planet)
- experimental repulsion engine (increases the speed of all your ships by 10%)
- experimental shield-grid geometry (increases the shield strength by additional 10%)
- experimental weapon condensers (firepower + 10%)
posted on January 27th, 2011, 8:19 pm
I totally agree on the idea of Borg being able to give bonuses in their space, but I think it should be something they build (Incubation Chambers) not something the mapmakers have to put in.
posted on January 27th, 2011, 8:23 pm
Last edited by Tyler on January 27th, 2011, 8:29 pm, edited 1 time in total.
That's not Borg space though, that's them expanding out of their space. it's based on the Armada1 mission in Borg space; they don't build it, it's already set up from before.
Think The Argus Conflict, except with a benefit other than just looking good.
Think The Argus Conflict, except with a benefit other than just looking good.
posted on January 27th, 2011, 8:40 pm
Hmm, the Devs already talked about implementing borg space (far in the future...)
So, we have TWO things:
1) The bonus for having a background-object, may it be a planet, some kind of stations, that will give you a certain boon or to make it simple: A nebular
2 ) The Borg space itself, that will be introduced in the future and will have some advantages for borg being IN that space but will be balanced out with things they cant do, if they are out of this space.
So the bonus system for background objects may be, like the argus conflict race dependent... or object dependent...
The borg-space itself is another thing. And I think, as we talk about borg and bonus systems here, it is valid also to discuss the borg-space itself.
What should it do, what not? Pros/Cons etc. Or should I make an extra topic for that?
So, we have TWO things:
1) The bonus for having a background-object, may it be a planet, some kind of stations, that will give you a certain boon or to make it simple: A nebular
2 ) The Borg space itself, that will be introduced in the future and will have some advantages for borg being IN that space but will be balanced out with things they cant do, if they are out of this space.
So the bonus system for background objects may be, like the argus conflict race dependent... or object dependent...
The borg-space itself is another thing. And I think, as we talk about borg and bonus systems here, it is valid also to discuss the borg-space itself.
What should it do, what not? Pros/Cons etc. Or should I make an extra topic for that?
posted on January 27th, 2011, 8:45 pm
New topic! I have a few ideas I posted a long time ago for borg space.
As for the area effects, I don't know how the devs would go about changing things like prices based on location...I'm almost certain they wouldn't apply the area directly to the sun or planet. Instead they'd create a mapmaking trigger and leave it up to the mapmakers to place it correctly. Then I think they'd need to make new files for EVERY single ship with the new ship and change the yard type when it's built...it'd be a lot of work and I think there are tons of other, simpler ideas they'll think about implementing first.
As for the area effects, I don't know how the devs would go about changing things like prices based on location...I'm almost certain they wouldn't apply the area directly to the sun or planet. Instead they'd create a mapmaking trigger and leave it up to the mapmakers to place it correctly. Then I think they'd need to make new files for EVERY single ship with the new ship and change the yard type when it's built...it'd be a lot of work and I think there are tons of other, simpler ideas they'll think about implementing first.
posted on January 27th, 2011, 8:51 pm
New odfs for ships aren't needed, only an invisible special weapon that amplifies abilities similar to the MoQbara' Station ability. It could increase regen, collective connection generation or anything you could program it to do.
Just need to add it to an invisible, unselectable and undestroyable background object.
Just need to add it to an invisible, unselectable and undestroyable background object.
posted on January 27th, 2011, 9:07 pm
Sounds like a good idea to me. A few additional suggestions I might add are:
- Romulan Mine Field (As seen in Enterprise)
- Dominion Special Turrets (From DS9 Dominion War)
- Federation Anti-Cloak Sensor Grids (They are a Defensive faction with Roms as enemies)
- Borg quick regen or sensors sounds best to me, but to spice it up how about a rare transwarp jump every 10 mins for a single ship.
- Klingons could get fighter patrols in their space. These could look like a low grade BOP or a Raptor and basically be on par with a carrier that the Feds and Dom have, except of course it can't move.
posted on January 28th, 2011, 1:10 am
Hmm... when I think about it, would it be the "borg space" for every fraction... right? Only with other effects.
All those things are "spacefield" things that will have a certain radius, but with a background object, its more of a fixed position bonus, dont you think? So a station will get a bonus, or a ressource, or something global but not fixed on a certain position... You know?
A planet with a minefield around... Well, IF we add a "space of advantage", then it would have a radius, right? The idea of giving collective connections if you get a planet is better... and not having two layers of "borg space". You have to control it in game. So its not good, if you have to put always an eye on it.
But those suggestions might be good for the overall "space of advantage". But I dont think, it will be implemented. The Feds should get its synergy, while borg get their borg space. The background objects are another thing, that will work for every race in another way.
We just need to point out 3 new gameplay advantages for the other fractions, and we can begin balancing the "background" objects.
The dominion can maybe be the only fraction being able to build out "small avatars" so called heroes (Vorta).
The Rommies and klingons.. I dont know. But WHEN we know it, we may find something that will marry together with this special ability.
So give the fed a bonus that will correlate with the synergy. (cover fire from the planet?)
Give the borg background object that will play together with the borg space. (special energy regeneration)
You know what I'm trying to say?
All those things are "spacefield" things that will have a certain radius, but with a background object, its more of a fixed position bonus, dont you think? So a station will get a bonus, or a ressource, or something global but not fixed on a certain position... You know?
A planet with a minefield around... Well, IF we add a "space of advantage", then it would have a radius, right? The idea of giving collective connections if you get a planet is better... and not having two layers of "borg space". You have to control it in game. So its not good, if you have to put always an eye on it.
But those suggestions might be good for the overall "space of advantage". But I dont think, it will be implemented. The Feds should get its synergy, while borg get their borg space. The background objects are another thing, that will work for every race in another way.
We just need to point out 3 new gameplay advantages for the other fractions, and we can begin balancing the "background" objects.
The dominion can maybe be the only fraction being able to build out "small avatars" so called heroes (Vorta).
The Rommies and klingons.. I dont know. But WHEN we know it, we may find something that will marry together with this special ability.
So give the fed a bonus that will correlate with the synergy. (cover fire from the planet?)
Give the borg background object that will play together with the borg space. (special energy regeneration)
You know what I'm trying to say?
posted on February 28th, 2011, 9:18 pm
I like this idea very much...
How about making this idea to an extra option? For example before starting the map you get the option:
none -- Dominion space -- borg Space - Federation Space -- Klingon space -- Romulan space -- Specific NPC race Space
Every single of this options will bring advantages to the specific races like faster cash income higher defence capabilites - faster ship repair plus random coordinate placement of background buildings no matter what map you're playing. Etc..
This could be for example an interesting option for mp gaming when you know that you have a noob in your team. If he picks a specific race like the Borg the hoster can enable that feature to balance the fact that he is weaker out.
Or all those space things could become different game modes which offers the players some sort of assault & defend mode not sure.
How about making this idea to an extra option? For example before starting the map you get the option:
none -- Dominion space -- borg Space - Federation Space -- Klingon space -- Romulan space -- Specific NPC race Space
Every single of this options will bring advantages to the specific races like faster cash income higher defence capabilites - faster ship repair plus random coordinate placement of background buildings no matter what map you're playing. Etc..
This could be for example an interesting option for mp gaming when you know that you have a noob in your team. If he picks a specific race like the Borg the hoster can enable that feature to balance the fact that he is weaker out.
Or all those space things could become different game modes which offers the players some sort of assault & defend mode not sure.
posted on February 28th, 2011, 10:32 pm
Hmmm.... I like the idea kinda. Its cool and unique but wouldnt it imbalance online multi player? This seems like a feature that should be limited to a campaign of sorts. Or possibly unque multi player maps that require assaulting a base or defending.
I do like the idea of the collective stations background object - similar to the argus array, so long as it doesnt give bounses to an individual faction.
I do like the idea of the collective stations background object - similar to the argus array, so long as it doesnt give bounses to an individual faction.
posted on February 28th, 2011, 10:40 pm
Bonus's being a toggle feature should be possible, that would allow people to choose if they want it to have a point or just look good.
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