borg Assimilation strength
Post ideas and suggestions on new features or improvements here.
posted on April 14th, 2009, 8:31 pm
Ive been trying to play borg for a few games now and find that borg assimilation does not work with the same oomph as it does in A1 or the canon A2.
1. the borg assimilators are dreadfully weak. The attack is good and I see nothing wrong there - except for the way it misses targets while moving -- imagine the borg havent perfected target locks after being years ahead of the feds and dominion whose bombers always find their mrks.
But not to get side-tracked, the defense of an assimilator mazes out at about 30, whereas a sphere is normal at about 55-60.
Assimilators and Scubes are the typically the mainstay of my fleet, and as priority grows I tech up and increase to spheres, then diamonds (just a few as they are pretty dull for the resources they consume) and eventually cubes.
However, from what ive been seeing recently, assimilators are canon fodder for bombers. They move slowly and tend to miss the target while in motion with their torps. Given the inherent problem with Borg movement especially the ridiculous pathfinding issues inherent to A2 Borg I was hoping that the assimilator defense could be bumped up a few points - to say 35-38 if not 40.
2. Moreover, the assimilator beams drain pretty fast. It is not feasible to arm an assimilator with more than one module of assimilator beams while retaining some punch. And given the high cost on all borg vessels especially in the early assimilator avatar game, it is not feasible to have a few assimilators with double or triple assimilator modules installed, and still have a fleet that is well rounded.
instead we will have one or 2 assimilators with double beams and a 1 or 2 at the most that are armed with torps and disruptors.
In that same time the non-borg player will have a whole squad of bombers or rhienns or akiras.
This is just the way the borg resource colelction flows early on due to the time taken to build the miners as well as build the priority research fc, and then build the initial (even in asimilaotr) Scubes.
At this point the assimilators when using their beams run out of special energy by the time they are done draining a sabre.
Their assimilation runs out a bit too fast. and as such assimilator beams do not help taking over the number of ships - at least not in proportion to the sacrifice that is made for firepower by installing the beam module(s) instead of the disruptor or torp(s).
I was hoping that for the assimilation avatar at least, we either increase the assimilator beam output or allow an additional module to incorporate an additional beam module on the assimilator.
3. Borg cube assimilator beams too are still unable to successfully assimilate a ship such as an akira.
sure we can have a 1 to 1 ratio. but when the borg cube is so planned - resource cost and priority wise - that it comes into play when enemies have whole fleets, it becomes rather queer seeing it able to assimilate one akira out of an entire fleet, and not even able to touch a Sov.
At this time assimilation and borg defense on certain vessels are a bit underpowered IMO.
Borg weapons are fine.
overall cube defense is fine if tactical. which is also strange that a stand alone cube is not able to stand up to a fleet of akiras, while the resource and priority cost is supposed to be designed to handicap just that strength.
Certainly, the assimilator avatar;s rush is strong. And most of the time the borg optimize and dominion or romulan avatars do get a tough fight early on.
but as the game progresses the assimilate avatar tends to fizzle.
it is at this time that the fleets that comprise mostly assimilators are very relevant and tend to not be much of a match defense wise for oncoming hordes of tiny bombers or rommie frigate refits or vorchas or akiras.
If we were unable to boost borg assimilator strength or cube assimilation strength. Could we please include some form of adaptation which increases teh borg's resistance to certain attacks (bombers included) as the battle proceeds and the borg take out fleets only to be killed by the last fleet due to cumulatively sustained damage that isnt even reparable.
Also, I would request that the reroute ability of the borg include a form of slow repair (for resources if needed, but minimal given that building a ship is a major strain).
It should be ntoed that when playing the borg at this tiem, losing even a ship or 2 affects teh end result of the game.
while the feds/klings/roms/dom can easily getby on losing a bunch of their ships in battle.
part of the problem is also the fact that borg ship construction is slowed by the fact that an operator is constructing a node, then reacting to its construction and so on ... having to monitor construction detracts from combat. and any combat detracts from building.
while the other races can easily set the queue and go on about their business.
This too contributes to a borg fleet size being diminished.
while the borg are fine as is in regards to overall gameplay - as I have always agreed - there are these minor micro-level issues to Borg management that are a pain.
1. the borg assimilators are dreadfully weak. The attack is good and I see nothing wrong there - except for the way it misses targets while moving -- imagine the borg havent perfected target locks after being years ahead of the feds and dominion whose bombers always find their mrks.
But not to get side-tracked, the defense of an assimilator mazes out at about 30, whereas a sphere is normal at about 55-60.
Assimilators and Scubes are the typically the mainstay of my fleet, and as priority grows I tech up and increase to spheres, then diamonds (just a few as they are pretty dull for the resources they consume) and eventually cubes.
However, from what ive been seeing recently, assimilators are canon fodder for bombers. They move slowly and tend to miss the target while in motion with their torps. Given the inherent problem with Borg movement especially the ridiculous pathfinding issues inherent to A2 Borg I was hoping that the assimilator defense could be bumped up a few points - to say 35-38 if not 40.
2. Moreover, the assimilator beams drain pretty fast. It is not feasible to arm an assimilator with more than one module of assimilator beams while retaining some punch. And given the high cost on all borg vessels especially in the early assimilator avatar game, it is not feasible to have a few assimilators with double or triple assimilator modules installed, and still have a fleet that is well rounded.
instead we will have one or 2 assimilators with double beams and a 1 or 2 at the most that are armed with torps and disruptors.
In that same time the non-borg player will have a whole squad of bombers or rhienns or akiras.
This is just the way the borg resource colelction flows early on due to the time taken to build the miners as well as build the priority research fc, and then build the initial (even in asimilaotr) Scubes.
At this point the assimilators when using their beams run out of special energy by the time they are done draining a sabre.
Their assimilation runs out a bit too fast. and as such assimilator beams do not help taking over the number of ships - at least not in proportion to the sacrifice that is made for firepower by installing the beam module(s) instead of the disruptor or torp(s).
I was hoping that for the assimilation avatar at least, we either increase the assimilator beam output or allow an additional module to incorporate an additional beam module on the assimilator.
3. Borg cube assimilator beams too are still unable to successfully assimilate a ship such as an akira.
sure we can have a 1 to 1 ratio. but when the borg cube is so planned - resource cost and priority wise - that it comes into play when enemies have whole fleets, it becomes rather queer seeing it able to assimilate one akira out of an entire fleet, and not even able to touch a Sov.
At this time assimilation and borg defense on certain vessels are a bit underpowered IMO.
Borg weapons are fine.
overall cube defense is fine if tactical. which is also strange that a stand alone cube is not able to stand up to a fleet of akiras, while the resource and priority cost is supposed to be designed to handicap just that strength.
Certainly, the assimilator avatar;s rush is strong. And most of the time the borg optimize and dominion or romulan avatars do get a tough fight early on.
but as the game progresses the assimilate avatar tends to fizzle.
it is at this time that the fleets that comprise mostly assimilators are very relevant and tend to not be much of a match defense wise for oncoming hordes of tiny bombers or rommie frigate refits or vorchas or akiras.
If we were unable to boost borg assimilator strength or cube assimilation strength. Could we please include some form of adaptation which increases teh borg's resistance to certain attacks (bombers included) as the battle proceeds and the borg take out fleets only to be killed by the last fleet due to cumulatively sustained damage that isnt even reparable.
Also, I would request that the reroute ability of the borg include a form of slow repair (for resources if needed, but minimal given that building a ship is a major strain).
It should be ntoed that when playing the borg at this tiem, losing even a ship or 2 affects teh end result of the game.
while the feds/klings/roms/dom can easily getby on losing a bunch of their ships in battle.
part of the problem is also the fact that borg ship construction is slowed by the fact that an operator is constructing a node, then reacting to its construction and so on ... having to monitor construction detracts from combat. and any combat detracts from building.
while the other races can easily set the queue and go on about their business.
This too contributes to a borg fleet size being diminished.
while the borg are fine as is in regards to overall gameplay - as I have always agreed - there are these minor micro-level issues to Borg management that are a pain.
posted on April 14th, 2009, 8:43 pm
some interessting points, i will take a look into it 

posted on April 14th, 2009, 9:06 pm
serpicus wrote:If we were unable to boost borg assimilator strength or cube assimilation strength. Could we please include some form of adaptation which increases teh borg's resistance to certain attacks (bombers included) as the battle proceeds and the borg take out fleets only to be killed by the last fleet due to cumulatively sustained damage that isnt even reparable.
Also, I would request that the reroute ability of the borg include a form of slow repair (for resources if needed, but minimal given that building a ship is a major strain).
What if the Matrix Transport ability, which I, and many others probably hardly use at all, was converted into some kind of matrix regeneration ability, where you can target a location of a particular fleet and it does a sort of area effect repair, or regeneration, consuming special energy, of course.
posted on April 15th, 2009, 6:54 am
well i find the borg avatars are very diverse, the assimilation basically just gives you assimilater early while optomize is better for the long run,
as far as assimilation, to be cannon, every ship should have it
as far as assimilation, to be cannon, every ship should have it
posted on April 15th, 2009, 2:38 pm
Optec wrote:some interessting points, i will take a look into it
cool. thanks Optec

posted on April 15th, 2009, 4:08 pm
Some good points serpicus. As far as the assimilator beam goes, though, isn't it getting a boost in the next patch or am I mistaken?
posted on April 15th, 2009, 4:40 pm
Cool though the Borg are the strongest race when they get priority up past say 75, I think they should go back to assimilating their prey, instead of destroying them. 

posted on April 15th, 2009, 5:22 pm
Last edited by Anonymous on April 15th, 2009, 5:25 pm, edited 1 time in total.
Is the number of modules per vessel open to negotiation?
And does it make sense that a vessel that hasn't completed configuration is immobile, although upgrading while moving may remind to much of Romulans?
Perhaps it would make sense to ad more different modules? (Although I am quite happy with how they are atm, some more ideas would came into my mind ... production modules for example *cough* or special energy modules (for the diamond) which increase maximum amount and regeneration rate for the vessel or for vessels in the vicinity, or a ressource gathering module for scubes?)
And perhaps an increased bonus for modules of the same type for the optimization Avatar?
And does it make sense that a vessel that hasn't completed configuration is immobile, although upgrading while moving may remind to much of Romulans?
Perhaps it would make sense to ad more different modules? (Although I am quite happy with how they are atm, some more ideas would came into my mind ... production modules for example *cough* or special energy modules (for the diamond) which increase maximum amount and regeneration rate for the vessel or for vessels in the vicinity, or a ressource gathering module for scubes?)
And perhaps an increased bonus for modules of the same type for the optimization Avatar?
posted on April 15th, 2009, 5:55 pm
Necrorubi wrote:And does it make sense that a vessel that hasn't completed configuration is immobile, although upgrading while moving may remind to much of Romulans?
Because you're not actually building the ship then upgrading it with modules.
Putting the modules in is part of the ship being built. A ship can't move or fire in a shipyard, so why should a Borg ship be mobile when it's still being built?
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