Better game
Post ideas and suggestions on new features or improvements here.
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posted on November 18th, 2011, 8:59 am
Im not sure if i should post this here but anyway ill do it:)1 thing is very bad in game..and its the checkpoints..If u can fix so checkpoints are same for example like in warcraft press right click and units will go there after being created.And fix pls that checkpoint works when u put it on mines so workers can instantly go harvesting...Sry if my english is bad but i didnt sleep all night and i bearly can hit buttons on keyboard:)
posted on November 18th, 2011, 9:28 am
not exactly sure what your question is.
yards already have rally points for build and repair, each yard has to be set independently though.
setting starbase rally point on a moon would help with miners, but what would any scouts do? just fly to the moon and stand there? maybe if miners automatically mined the nearest non full moon when sent near one it would be good.
yards already have rally points for build and repair, each yard has to be set independently though.
setting starbase rally point on a moon would help with miners, but what would any scouts do? just fly to the moon and stand there? maybe if miners automatically mined the nearest non full moon when sent near one it would be good.
posted on November 18th, 2011, 3:12 pm
U didnt get me:)Just see rally points in warcraft if u got it.For example click on the building and then right click to set rally point.And another thing is when i use rally point on the mine workers dont start mining i have 2 click on them again and manually put them to mine
posted on November 18th, 2011, 4:45 pm
i dont play warcraft im afraid. maybe somebody else can explain the system. 
i think what you're trying to say is that you should be able to set a rally point for a building just by clicking on the main screen, ie giving the building a move order. i think this is an ok idea.
just re read what i posted and i can see how you would think i was saying that would work, i wasnt very clear
. i was trying to say that the idea of rally pointing a moon doesnt currently exist, and probably would be clumsy if added.

i think what you're trying to say is that you should be able to set a rally point for a building just by clicking on the main screen, ie giving the building a move order. i think this is an ok idea.
Bica wrote:And another thing is when i use rally point on the mine workers dont start mining i have 2 click on them again and manually put them to mine
just re read what i posted and i can see how you would think i was saying that would work, i wasnt very clear

posted on November 18th, 2011, 5:27 pm
This feature was in stock Armada2. For some reason they put it out.
posted on November 18th, 2011, 5:44 pm
Unfortunately to my knowledge Jan is mistaken - the system works exactly as it did in stock A2.
It would be nice to have it rally point click-to-moon for sure
We will be including some hotkey 'improvements' for next patch
It would be nice to have it rally point click-to-moon for sure

We will be including some hotkey 'improvements' for next patch

posted on November 18th, 2011, 5:47 pm
Really? Am I THAT rusty??? 

posted on November 18th, 2011, 5:52 pm
Dominus_Noctis wrote:It would be nice to have it rally point click-to-moon for sure
problem with that is what do scouts do when built? miners go mine, scouts would just go sit next to the moon?
and if scouts could just ignore the rally point then you cant use rally points to send scouts anywhere.
there would need to be 2 rally points, one like normal rallies, and another just for miners. it could probably be added, but the effort wouldnt give huge rewards.
posted on November 18th, 2011, 6:01 pm
Yes, but that's how it works now Myles: you make a rally point near a moon, and the scout will just sit there (but so will the miner). Personally I'm quite fond of the rally point click-to-moon thing that other games have 

posted on November 18th, 2011, 6:12 pm
Dominus_Noctis wrote:Yes, but that's how it works now Myles: you make a rally point near a moon, and the scout will just sit there (but so will the miner). Personally I'm quite fond of the rally point click-to-moon thing that other games have
you might be misunderstanding me. i was suggesting 2 separate rally points one for scouts to do a move order somewhere and the other can be clicked on moons to make miners go mine. scouts (and cons and qawduj and probe) ignore the mine rally point and miners ignore the scout/con/qawduj/probe rally point.
basic click to moon is useful for miners, but then the scouts dont have a rally point that makes sense, they'll try get as close to the moon as possible.
posted on November 18th, 2011, 7:01 pm
I understood that, I'm just saying that they do that now anyway, just with no benefit to the miners
. Bear in mind I'm not talking about the coding aspects at all here, as one would presume it would be tied in directly to miners, so rally points for all intensive purposes would behave the same except for rally points (as they do for other games) 


posted on November 18th, 2011, 7:06 pm
Dominus_Noctis wrote:so rally points for all intensive purposes would behave the same except for rally points (as they do for other games)
i think i understand what you're getting at, but then that sentence seems a bit confusing. do you mean this:
Dominus_Noctis wrote:so rally points for all intensive purposes would behave the same except for miners who would auto mine moons (as they do for other games)
as a stopgap measure i dont mind miners getting auto mine from rally point. i'd prefer complete auto mining. but maybe that takes away too much micro.
posted on November 18th, 2011, 7:11 pm
Click rally point to moon, miners go and mine moon
As you said "auto mine from rally point"
Complete auto mining doesn't make much sense: it's not the micro removal that's the problem, it's that if you have to spend effort telling your ships not to mine, or not to go somewhere, or to only have 3 dil miners, and 2 tri miners, etc - well, it actually adds a lot more effort in my opinion.

Complete auto mining doesn't make much sense: it's not the micro removal that's the problem, it's that if you have to spend effort telling your ships not to mine, or not to go somewhere, or to only have 3 dil miners, and 2 tri miners, etc - well, it actually adds a lot more effort in my opinion.
posted on November 18th, 2011, 9:14 pm
Dominus_Noctis wrote:Complete auto mining doesn't make much sense: it's not the micro removal that's the problem, it's that if you have to spend effort telling your ships not to mine, or not to go somewhere, or to only have 3 dil miners, and 2 tri miners, etc - well, it actually adds a lot more effort in my opinion.
balancing less than 3 miners per moon would always be more effort, most people just fill up their moons. plus the game wouldnt know which order to fill them. but at least with auto mine, you never get miners sitting around making you look bad on replays

either way none of this changes a huge amount, most people will always prefer to micro their miners to get balances right and stuff.
posted on November 22nd, 2011, 3:29 am
Instant mining would be pretty useful, it would add to the realistic point of view; miners, built for mining, wouldn't just sit there next to a moon waiting for explicit orders to mine, they would probably mine the area they were sent to.
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