Auxiliary Power For V4 Or V5

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Total votes: 9
asom1 votes (11%)
good2 votes (22%)
ok0 votes (0%)
bad0 votes (0%)
sucks1 votes (11%)
holding jement..0 votes (0%)
confused?0 votes (0%)
Like (1) but not (2)3 votes (33%)
Like (2) but not (1)0 votes (0%)
My mouse bit me2 votes (22%)
posted on June 28th, 2006, 7:50 pm
1) my idea is to rename spetiol energy to (auxiliary power). Auxiliary power makes more sens to me than spetiol energy.


2) I would like to see a new option to add emergensy power option to all ships and stations this buttion would drain auxiliary power/speshal energy will adding up to 25% to shelds depinding on the leval of auxiliary power/speshal energy at time of usege.

100%
|
V
.___
(o-=) < ship shelds press emerginsy power bution

ship shelds
___
(o-=)
^
|
125%

or

50%
|
V
.___
(o-=) < ship shelds press emerginsy power bution

ship shelds
___
(o-=)
^
|
85%

or

100%
|
V
.___
(o-=) < ship shelds press emerginsy power bution

ship shelds But auxiliary power/speshal energy is less than 100%
___
(o-=)
^
|
110%
posted on June 28th, 2006, 7:58 pm
the first 1 is ok, id give it the thumbs up if it were to be implemented but tbh i wouldnt mind if it is not. its cool though.

the second one i dont fully understand. think the first part said you turn your special/ auxilliary energy into shield power but after that you got all wierd on me :blink: :wacko:
posted on June 28th, 2006, 8:30 pm
In star terk in a fit you offin here ether the cap or 1st ofiser yells more power to the shelds.

I wonted to add this option to the game. The best whay i could come up with is to use the spetiol energy or if renamed auxiliary power to be derverted to the shelds timporaly.
posted on June 28th, 2006, 8:54 pm
That would be neat.
posted on July 1st, 2006, 4:07 pm
sounds like you should be playing bc, it would be cool, but not pratical in a rts based game, good for games like Bridge commander
posted on July 1st, 2006, 5:41 pm
If "special energy" would be renamed to "auxiliary power", I'd be happy. :) Sounds better to me.

But I don't think we need that special-shield-energy-feature. In my opinion FO is already complex / complicated enough - to better say: Everything's fine the way it is regarding the options you have to command your fleets.
And: There are some special-abilities coming up in V3 which are equal in their effect to your request, ewm.

But what about more formations? I'd like to see that... and I do know that this question is off-topic ;)
posted on July 1st, 2006, 6:22 pm
bring that up here
posted on July 2nd, 2006, 1:55 am
Well, some abilities could use the spec energy gauge to represent the energy reserves...
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