"attack Pattern- Omega! Target Their Engines!"
Post ideas and suggestions on new features or improvements here.
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posted on November 17th, 2004, 8:49 pm
What I would love to have back for v4 might be the cloverleaf and circle attack patterns....I love FleetOps but the one thing that annoys me the most is that ships just attack from a standstill...it completely defeats the purpose of aft weapons unless one is retreating from battle....many times you see a fleet of Federation starships circling and manuvering to avoid a Borg attack...but in fleetops the ships just sit there and fire and get killed.... I want to know that my ships will try to stay alive as long as they can by manuvering and possibly avoiding enemy fire...
posted on November 17th, 2004, 9:14 pm
movement has no effect on the hit accuracy of weapons in fleetops and a2
posted on November 17th, 2004, 10:24 pm
I just like watching them move because I think it looks better and more cinematic.
posted on November 17th, 2004, 10:50 pm
Isn't there a modifier in the weapons' odfs that changes the weapon's hit chance relative to movement of attacking and attacked vessel? I don't have the game files handy, so I can't quote the line, but I think I saw something like it. Or is this an unused modifier?
It would be nice to see some more movement; even better if it's actually good for something.
It would be nice to see some more movement; even better if it's actually good for something.
posted on November 18th, 2004, 12:46 am
if you take a certain weapon...say the borg cutting beam....and you have hitchance = 0.9 then under for the sovvy have "federation_sovereign" 0.85 and "federation_defiant" 0.70. Now if the we added the movement back into the game and defiant is moving around faster than the sovvy..it would make sense for the sovvy to be hit more than the defiant..because the defiant has a lower profile..therefore making it harder to hit...now i know the game will make the borg cutting beam mis 30 percent of the time because its only a program...but the movement will make it seem like the ship is more manuverable and therefore able to make the borg miss....I was watching first contact..and the borg tried 7 times to hit the defiant with somekind of borg holding/cutting beam and missed 6 times..and only hit the seventh because the defiant at that point was going in a straight line...When the Enterprise arrived the borg fired twice and hit both times...although the Enterprise shields protected it...because afterall she is the most advanced ship in the fleet. but the Enterprise is a much taller ship than the defiant and has a broader profile...would be a cool effect...having a borg cube taking on 16 or 20 ships simaltaneously...all of them moving around; manuvering for a better shot....just an idea..
posted on November 18th, 2004, 6:25 am
Oh Worf that can easily be explained away. It was a movie, do you really think the Borg can miss a a starship? You can't really ever miss unless their cloaked and if they do, they have a crappy tac officer.
posted on November 18th, 2004, 12:59 pm
Last edited by Optec on November 18th, 2004, 1:00 pm, edited 1 time in total.
yep, there are paramters which allowed to adjust the weapon accuracy dependent on the movement speed of a vessel in a1. but they are no longer used in a2.
by the way: torpedo weapons do miss all small units by 40% and medium units by 20%, that's basically cause of there faster movement and more effective ECM systems
usually an 24th century targeting computer would be good enough to precalculate movement.. even my pc can do that
by the way: torpedo weapons do miss all small units by 40% and medium units by 20%, that's basically cause of there faster movement and more effective ECM systems
usually an 24th century targeting computer would be good enough to precalculate movement.. even my pc can do that

posted on November 18th, 2004, 1:11 pm
I know it's a movie...of course it's a movie.....but the "movie" says that the Defiant is very manuverable and it would be cool to reflect that...i just would like to see the ships move in patterns instead of just sitting still.
posted on November 18th, 2004, 2:28 pm
To explain misses ntellectualy, we can easily think of electronic counter measures that do a better job protecting a ship when there is higher speed and smaller size.
(But I also agree that it looks much better.)
(But I also agree that it looks much better.)
posted on November 20th, 2004, 9:27 pm
I agree with Mr. Worf. Having the ships move during combat (especially the 'smaller' ones) would be a lot cooler. 

posted on November 20th, 2004, 9:49 pm
I already asked a LONG time ago, so not suprised to see another. Optec told me that it probably wasen't possible on this engine.
posted on November 21st, 2004, 1:53 am
How could it not be possible with the game's engine? It was already done with game originally...Im not sure how to do it myself...but im sure our gurus could put it back in
posted on November 21st, 2004, 3:03 am
Hey don't ask me, just sayin what I was told some months back.
posted on November 21st, 2004, 11:47 am
It would be cool when the ships except the greater Borg Ships moves arround the target when they are attacking! But not those crappy movements as in A2, just a little bit more free movement...
With that feature, Fleetops would be the most realistic Star Trek Game ever!
With that feature, Fleetops would be the most realistic Star Trek Game ever!
posted on November 21st, 2004, 4:16 pm
Wasnt there something like that in A1, some feature called dirctors cut I think. And then it was supposed to be totally as it was in the movies where one would have advantage if he outflanked someone,.....
I didnt like that feature to be honest
And I dont think I would like that ships would fly around the ship they are attacking, as it would complicate things quite a bit, especially the AI, and so there would be alot of bugs :S But as its not possible I guess its kind of pointless to to give these arguments

I didnt like that feature to be honest

And I dont think I would like that ships would fly around the ship they are attacking, as it would complicate things quite a bit, especially the AI, and so there would be alot of bugs :S But as its not possible I guess its kind of pointless to to give these arguments


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