Assimilation Turret
Post ideas and suggestions on new features or improvements here.
1, 2
posted on August 14th, 2005, 4:55 pm
this would be a turret that when an enemy ship comes in range fires an autoassimilation beam at the ship, it would obviously have to have crew (5000?) and would have to have sp weapons set to red but i think that that can be set as a per ship default; i think that this is more borg like than turrets that simply destroy the enemy
posted on August 14th, 2005, 5:53 pm
i like the idea, but maybe have it slowly regenerate its own crew, or maybe have an auto asimalate beam like the assimalator it don't need crew to work.
posted on August 14th, 2005, 5:56 pm
i like it very borgish but in compensition of no offensive powers, it doesn need some better shields
posted on August 14th, 2005, 8:39 pm
I think that in terms of the Borg, it would go well with their character. They seek perfection, and if this goes along with their persona, so be it.
posted on August 15th, 2005, 5:38 pm
yeah i like this, think i saw something like this in another mod, so fo team may need permission to include it, (assuming that they want to
)

posted on August 15th, 2005, 9:23 pm
why they will edit it to there peramaters, and use there own textures, i see no reasons to ask permission.
posted on August 15th, 2005, 9:47 pm
we have had assimilation turrets in pre beta 1 phase for testing in the game. but there are a few problems with the turrets, either they are to strong or to compansate that, we had to increase price that high its not worth building them. the problem with the assimilation turrets is that they cannot move. by giving them lot of hull hps makes them a too strong threat. dispite that if we bring such useful and comfortable (:)) turrets in the game borg players would tend to bunker instead going to attack their enemy. we want to keep fleet operations a mod where you go into offensive combat not just defending and build up a fleet while another player looses half his fleet at your base defence. think of, a assimilation turret would be a very strong weapon, you do not only destroy another ones vessel but you even get it. if we would make them too cheap you could build like 4 or 5 of them at your entrance and wait until something attacks you what you then probably assimilate. now you got stronger cause you gained the other players vessel + have your own while the other player may have nothing left and just starts rebuilding his fleet.
posted on August 15th, 2005, 10:38 pm
what about putting the auto-assimilating beam on it instead of the holding beam? that may work better 

posted on August 15th, 2005, 11:00 pm
we have had assimilation turrets in pre beta 1 phase for testing in the game. but there are a few problems with the turrets, either they are to strong or to compansate that, we had to increase price that high its not worth building them. the problem with the assimilation turrets is that they cannot move. by giving them lot of hull hps makes them a too strong threat. dispite that if we bring such useful and comfortable (:)) turrets in the game borg players would tend to bunker instead going to attack their enemy. we want to keep fleet operations a mod where you go into offensive combat not just defending and build up a fleet while another player looses half his fleet at your base defence. think of, a assimilation turret would be a very strong weapon, you do not only destroy another ones vessel but you even get it. if we would make them too cheap you could build like 4 or 5 of them at your entrance and wait until something attacks you what you then probably assimilate. now you got stronger cause you gained the other players vessel + have your own while the other player may have nothing left and just starts rebuilding his fleet.
the thing is i like to play defensive...
posted on August 16th, 2005, 2:35 am
the best definse is a good offise.
posted on August 16th, 2005, 6:35 am
can't you make it like the klingon turret with tractor beam where you have to click on the ship to tractor it? that should make it least defensive. and mayeb put special engergy in it. becuase of if you have a turret(s) and want to assimulate a fleet, you have to do alot of micro managing and i think that should be quite a compensation as nobody does that.
posted on August 16th, 2005, 2:12 pm
I think this kind of weapon would take the "human" aspect outta the game, having the AI controlling something powerful for you is terrible, look at the current turrets we have, they are all AI controlled but you will find it hard to destroy a fleet of incoming vessels unless you have ALOT of turrets or other ships there to help out.
I dont think there should be anything in the game which can "stand alone" to the extreme (example: Tactical Fusion Cube from A2).
I dont think there should be anything in the game which can "stand alone" to the extreme (example: Tactical Fusion Cube from A2).
posted on August 16th, 2005, 2:26 pm
Last edited by Optec on August 16th, 2005, 2:26 pm, edited 1 time in total.
Interesting thought, Skitzeh.
Well i'm not a fried of an assimilation turret. We had one in the a1 version of Fleet Ops long long ago and it was terrible .. and powerful
Well i'm not a fried of an assimilation turret. We had one in the a1 version of Fleet Ops long long ago and it was terrible .. and powerful

posted on August 16th, 2005, 2:58 pm
Last edited by DOCa Cola on August 16th, 2005, 3:02 pm, edited 1 time in total.
yes, i played on 'tic tac toe' just with these turrets at my entrance waiting for the ai to attack - and yes all vessels that came through were just sucked empty with auto assimilator beams within seconds. yes it is quite fun to play against ai's with this tactic but still, as fleet operations is not developed as a one time fun game against the ai. if we would integrate such turrets every borg player would just plaster their bases with them. maybe that would be fun one time, maybe 5 times but after that it would be so great anymore - and then, what are you going to do? use less comfortable tactics or methods fighting the ai? i am sure most of you would not
still, it's fleet operations not turret operations.... 


posted on August 16th, 2005, 5:12 pm
what if it was made so the turrets took a long time to assimilate; and the effect was additive so for example it took 3 turrets to assimilate a large ship quickly enogh so that none of the turrets would be destroyed just around 50% damaged, so they could be a good defence against small raids but unless in unreasonable numbers could not stand up to a fleet
1, 2
Reply
Who is online
Users browsing this forum: No registered users and 17 guests