Assimilation
Post ideas and suggestions on new features or improvements here.
posted on March 10th, 2010, 3:12 pm
I tend to favor the borg assimilation avatar heavily when I play FO and enjoy building up a fleet of captured ships, but they've always seemed a bit lacking.
In trek cannon it's said many times (particularly in voyager) that when borg assimilate ships they enhance their technology with borg tech. I've wondered if this couldn't be a feature looked at for FO, perhaps altering an assimilated ship with new Borg weapons/shields or even just altering the stats of existing ones.
Anyway, just a thought I had.
In trek cannon it's said many times (particularly in voyager) that when borg assimilate ships they enhance their technology with borg tech. I've wondered if this couldn't be a feature looked at for FO, perhaps altering an assimilated ship with new Borg weapons/shields or even just altering the stats of existing ones.
Anyway, just a thought I had.
posted on March 10th, 2010, 3:19 pm
I believe this has already been adressed and will be reflected at some point in a future patch.
posted on March 10th, 2010, 4:57 pm
welcome to forums and like borg101 said its a know issue and its being worked on. Right now there are several avatars that are stronger than their compatriot
posted on March 10th, 2010, 5:08 pm
Welcome to the Forums!
Well, actually, I"m not sure how that is possible.
When one takes over a ship, the actual ship file doesn't change, just the player that uses the ship, and I think borg textures are hard coded.
Anyway, I agree with you that the borg need to have an assimilation heavy avatar at some point, and I'm sure they are going to get some kind of assimilated-Tech in the future(borg mixed tech anyone?)
*shivers* that could mean some kind of tech assimilation though... I can see it now... "Sir! A Borg cube just...de-cloaked 300 meters off our starboard nacelle!?!?!?!"
Well, actually, I"m not sure how that is possible.

Anyway, I agree with you that the borg need to have an assimilation heavy avatar at some point, and I'm sure they are going to get some kind of assimilated-Tech in the future(borg mixed tech anyone?)
*shivers* that could mean some kind of tech assimilation though... I can see it now... "Sir! A Borg cube just...de-cloaked 300 meters off our starboard nacelle!?!?!?!"

posted on March 10th, 2010, 9:32 pm
Thanks for the welcome 
I figured it had probably been thought of before but it was something I tend to think about when I play as them. My original thought was to just have a ship be automatically promoted 1 rank or so when assimilated.
The current Borg mixed tech options are really dull, it would be nice if they got something more interesting then a bland ship with increased damage resistance to , its a nifty perk but always seemed underwhelming for how rough it can be to take a construction ship alive. A command center module that provided that benefit for all ships, for instance, would be much more interesting.
Balancing the Borg in game must be as much of a nightmare as writing stories for them were in TNG for the staff, it's an enemy so powerful and well thought out that if any kind of common sense were used in their development there would be no way of stopping them within the realm of suspension-of-disbelief.
Hence why they never send more then one cube despite having millions, and why there's no Borg cloaking devices
even though you'd think they certainly would be
and if the Remans have a ship that can fire while cloaked, you'd assume the Borg certainly would.

I figured it had probably been thought of before but it was something I tend to think about when I play as them. My original thought was to just have a ship be automatically promoted 1 rank or so when assimilated.
The current Borg mixed tech options are really dull, it would be nice if they got something more interesting then a bland ship with increased damage resistance to , its a nifty perk but always seemed underwhelming for how rough it can be to take a construction ship alive. A command center module that provided that benefit for all ships, for instance, would be much more interesting.
Balancing the Borg in game must be as much of a nightmare as writing stories for them were in TNG for the staff, it's an enemy so powerful and well thought out that if any kind of common sense were used in their development there would be no way of stopping them within the realm of suspension-of-disbelief.
Hence why they never send more then one cube despite having millions, and why there's no Borg cloaking devices


posted on March 10th, 2010, 9:40 pm

What if you had mixed tech stations like other races, but instead of building special borg ships, you could build borg enhanced shps of that race?

I think being able to out fit a ship with borg tech is cool too, but I'm not sure how it would be done.
Anyways I think the Devs are planing on doing a complete mixed-tech over haul at some point so we might aswell just wait and see what they come up with.
posted on March 10th, 2010, 9:43 pm
There is already a method of augmenting assimilated ships (over time, I think) under inspection.
posted on March 10th, 2010, 9:45 pm
I thought so 

posted on March 11th, 2010, 1:54 pm
Does anybondy have an idea how the tech-assimilation of stock armada 2 worked? There were not one odf for each type of assimilated special. I wondered if that technology can't be adapted for other FO features, like e.g. a configuration station that is able to change the weapon layput of the ships in production.
I liked the tech-assimilation-station and find it very borgish. I wonder why it didn't make it's way into FO.
I liked the tech-assimilation-station and find it very borgish. I wonder why it didn't make it's way into FO.
posted on March 11th, 2010, 3:35 pm
the devs said something about trying to implement tech assim in a different way, a long time ago. if you have a look in all the odfs, there is a like at the bottom that goes maxextraweapons = 10 or something similar. this line has to do with techassim, so I can only guess it will re-appear as a new feature changes somewhere down the road.
and I would say its another hard coded feature that changes odfs, kinda like the cloaking effect, saucer re-integration, ect.
and I would say its another hard coded feature that changes odfs, kinda like the cloaking effect, saucer re-integration, ect.
posted on March 11th, 2010, 3:52 pm
personally i want a buildable shipyard for borg so that they can repair the assimilated ships instead of sending back to base and wait for that hull/shield to get to 100% and transport crew on it 
(i'm not talking about buildable mixtech shipyard)

(i'm not talking about buildable mixtech shipyard)
posted on March 11th, 2010, 3:54 pm
yeah, that would be cool. it would definitely help to repair those ships you've just captured too.
posted on March 11th, 2010, 4:03 pm
oh also the reason why borg ships do not cloak is because they want to stir fear in the species they assimilate 

posted on March 11th, 2010, 4:30 pm
I agree with the need for a yard to repair captured ships . One option could be a an upgrade mod for the Nexus to repair ships at a slower rather than the( Adaptive matrix?) which is built from a captured constructor. For me the need to Remove from the battle area to repair and recrew captured ships Is a task that needs a bit of tweeking . For me it it is hard at times to clear out a battle feild at times esp when one has a lot of crewed deralicts that you have to manually move out of the way , since you have no repair yard. Esp when you could just tell them to repair and recrew at the Nexus, even if it is at a SLOW rate .Arash8472 wrote:personally i want a buildable shipyard for borg so that they can repair the assimilated ships instead of sending back to base and wait for that hull/shield to get to 100% and transport crew on it
(i'm not talking about buildable mixtech shipyard)
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