Artificial warm holes

Post ideas and suggestions on new features or improvements here.
1, 2
posted on June 2nd, 2009, 3:57 pm
I wash thinking of some thing one of the new upcoming races could have that is not already used that would be a asset to the race.

What about a station that crates worm holes kinda like the 8472 race of Armada 2 except this station would need to have another to send the ships to or receive them from.
posted on June 2nd, 2009, 4:02 pm
A two way trans warp gate would be cool.  I think the only problem is that anything like that would severely unbalance the game.

P.S. you spelled worm wrong in the title. :sweatdrop:
posted on June 2nd, 2009, 4:02 pm
Do you mean like the borg transwarp gate in A2? I loved those. Would be cool for any race/future race really, except probably Roms/Klings and Dominion.

On a slightly more humurous note...artificial warm holes? Sounds like a bachelor's best friend:P
posted on June 2nd, 2009, 4:30 pm
I'd assume he means a system similar to stock wormholes, but created artificially by a ship/station, ie. u have a 'transwarp gate' at both ends, not just one and I assume it would be permanent until either or both stations are destroyed.
posted on June 2nd, 2009, 4:33 pm
Actually, would be interesting if a particular race could *only* move its vessels by using these worm holes: in other words, you select your ships, select the worm hole location, and it appears at the location... the length of time before reapearing would increase depending on the distance to target, and the vessel could not change courses or stop before reaching its destination. Would be tactically very interesting  :whistling:
posted on June 2nd, 2009, 4:36 pm
O your right I for got about that transwarp gate grrr. The fleet op teem and A2 designers are to smart...

I sheer that the Iconens will have a transwarp like gate too...

Hmm

You could have the artificial worm hole have a shield overt to make it harder for unauthorized enemy usage. artificial warm holes would have grater range too.

Well lets seem what the Fo team thinks there the only vote that counts when it come to seeing it the game or not.
posted on June 2nd, 2009, 4:45 pm
Actually Dom, Isn't that how Warp is supposed to work.  No course correction, without stoping. Any way, that is what I meant by a Two way Gate.  I have tried to do this many times, but It would require hard coding, because I don't think it is possible with the way it currently works.
posted on June 2nd, 2009, 4:51 pm
Naa, with Warp you can stop at least: remember how many times Picard or [insert captain] called for a stop or course correction while in Warp in order to journey elsewhere? Course correction I'm not so sure: a lot of the time those ships were at Warp; whether they dropped out of Warp to change directions I don't really know...
posted on June 2nd, 2009, 4:52 pm
Adm. Zaxxon A pessimist hummm...

Well It every thing starts as a possibility then it becomes real or not if its not a possibility it wont become real.

For me and the Fo team I hope its a possibility and arn't so pessimistic.

Thanks for your feedback never the less.
posted on June 2nd, 2009, 4:55 pm
What do you mean Pessimistic I was merely stating fact just as I say you spelled Obama wrong.(not that I really care) :lol:  Any way any thing is possible with the FO team.  It is just a matter of time. :thumbsup:
posted on June 2nd, 2009, 5:01 pm
Last edited by ewm90 on June 2nd, 2009, 5:11 pm, edited 1 time in total.
Thats the spirit! Its not that spelled Oboma is spelled wrong its Oboma that miss spells his name. dyslexic's know best!

And there is no Truth out there its all made up, So its not a fact. Feather more others seem to think its posable so your statement is a declaration of interpretation not a the truth and you do have some valid concerns not resins that would prevent of from having it happen nesasarly. Its all about the way you frame you comments that crate a world of possibility or problems.

What's so Is this would be work to have become real and it can become real.
posted on June 2nd, 2009, 5:56 pm
Dominus_Noctis wrote:Actually, would be interesting if a particular race could *only* move its vessels by using these worm holes: in other words, you select your ships, select the worm hole location, and it appears at the location... the length of time before reapearing would increase depending on the distance to target, and the vessel could not change courses or stop before reaching its destination. Would be tactically very interesting  :whistling:


Well an interesting idea. I would prefer them to be able to move at really slow acceleration (which means speed in FO) but mainly move via warm ( :-P ) holes. This would make a quite immobile race IMO but this is as you say tactically highly interesting. Probably a defensive race.

Except of this: "the length of time before reapearing would increase depending on the distance to target" NO!!! The wormholes have no distance between the entrances, none. Thus this proposial is invalid.
posted on June 2nd, 2009, 6:02 pm
Dominus_Noctis wrote:Naa, with Warp you can stop at least: remember how many times Picard or [insert captain] called for a stop or course correction while in Warp in order to journey elsewhere? Course correction I'm not so sure: a lot of the time those ships were at Warp; whether they dropped out of Warp to change directions I don't really know...


Well, there is no reason why on should not be able to stop a warp travel. The warp travel is not bound to starting and end-point, as the warpfield is locally created by the coils. The problem with turning is the precision at that high speeds.
posted on June 2nd, 2009, 6:15 pm
The wormholes have no distance between the entrances, none. Thus this proposial is invalid.


Ahh, the wormhole might not have distance, but space does ;) . Time is dependent on the observer, and for the observer outside of the wormhole, time still passes normally, even though for the ship in the wormhole, time passes at a different rate (as you are quite familiar with I'm sure, the idea of the twins-one on earth, the other in a spaceship traveling in a wormhole). Of course, this is all assuming that wormholes in FO and startrek obey our own physics... which in DS9, they do not, so anything goes  :rolleyes: . Thus, for balancing sake, I'd hope the ships would take more or less time to appear somewhere so that you have to make a tactical decision when and where to send a ship before sending it as it takes some time in game to reach the location.
posted on June 2nd, 2009, 7:08 pm
Last edited by mimesot on June 2nd, 2009, 7:25 pm, edited 1 time in total.
Lol, someone's trying to tell a physicist how general relativity works. C'mon dominus, you don't wanna start a dicussion on physics with me. Well, too late! Since the distance in open space carries the observable history at speed of light, a FTL-travel and especially a shortcutting of open space by a porthole automatically means to change something that is to be observed in future. This is particularly true if none of the observers move at relativistic velocities, which is true for any objects at full impulse speed or lower. This also means thet no object suffers time dilatation.

In other words travelling trough a wormhole means a journey to the past. The greater the distance of the holes in open space is, the farther one travells into the past. This is exactly the opposite of having a delay when passing a wormhole, especially when the distance of the wormholes affects the duration of passing them.

I believe you are mixing the twin-scenario with the normal twin paradoxon at relativistic spaces, where the time-delay would occur for the observer, who changessystem of inertia within travel. This obserer quasi travels to future, because he has a different eigen-time.

If we abandon relativity (which we do on global scale, we distinguish one system, the map) to disable causal paradoxa, there are especially no time-dilatations at global scale, and thus there is no way of observing any delays when passing a wormhole, as the observer can tell about any history instantly, as it now travels instantly, not connected to light any more.

I'd be really peeved, when one twists the normal use of wormholes like that. The need of time to locally travel at low impulse and to open a wormhole should provide the necessary time to let the traveller make wrong decisions, so the tactic dis/advantages are retained.

PS: The implementation should provide 'huge' wormholes, that allow travel for a whole fleed, not one ship per wormhole. Creating a wormhole needs loads of energy, thus it is a strategical interest to place the stationary wormholes deliberatly. Arbitrary, nearly instantly created wormholes should only be used in case of real emergency. Probably the additional resource for such a race should be dark energy, but this needs further considerations.

PPS: To give that race reason for their strange way of movement: They have very very poor shields, that have a high capacity, but allow most damage to pass through, especially pulses and torpedos. To compensate that they, have a really massive hull, that makes quick acceleration impossible. Thus they need to shorten the ways instead of travelling fast. For quick movement on the local battlfields they will have a bunch of fighters attatched to the large battleships.
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 15 guests