Alternate Rank Up: Command Ship

Post ideas and suggestions on new features or improvements here.
posted on December 1st, 2011, 3:09 am
Last edited by godsvoice on December 1st, 2011, 3:13 am, edited 1 time in total.
Condensed Idea: Command Ship. Command Rank. Above Veteran. Can give +1 rank to ships under its command. You get one. It would have a time delay of some sort between giving +1 ranks to ship. Below is the expanded idea.

In the past I have created two threads about different rank up systems I believe, or I suppose add-on rank systems. Mostly revolving around a training station which to varying degree trained the crew to rank more quickly.

This feature uses a command ship. Picard flying in taking command of the fleet type thing.

It would be similar to Veteran, but it would be a command ship. Introducing: the Command Rank. This would be above Veteran.

This rank however, does not need to be achieved through combat. You assign it to any ship in the sector. That is the flag ship under your control so to speak. The defiant of your station. If it were ever destroyed, you would just appoint a new Command Ship.

There is only 1 slot. All ships consume one slot. You get one.

A Command ranked ship has added bonuses of strength, but its most notable feature is that it can bestow a +1 rank to any ship under its command in the sector. This could be anything from recognizing the ships role in a combat situation, even if it did not get the kill, awarding a medal for valiant service, to a personal discussion that teaches the captain of the ship important aspects of tactics and strategy for while in the area. I.e. debriefing and training for a particular part of space.

Now, two things are important after this. 1. How quickly you can get a command ship. 2. The system which it uses to give additional ranks, or how often it can do so.

For the first part for instance. As soon as I get two ships, let's say Intrepid and a monsoon. I could assign one as the command ship, and then use it to give plus 1 rank to the other ship. So immediately in a start of the game, this would be a ship with similar stats to a Vet, and a freely ranked up ship. I could then just send them on a suicide mission, get kills and then build two more ships and do the same thing. So, time limitation for this. I believe it should require a certain degree of tech up. Perhaps you need to get settled into the sector beforee you go assigning these ships. So, a couple things. Either it simply require a certain research station or level of technology. Or just make it that no destroyer can be a command ship. So it has to wait for a cruiser at least. Something to delay such a powerful weapon.

For the second, I dunno, let's hear some ideas. Perhaps a simple time delay of 3 min. So every 3 min this ship is automatically giving rank ups. And perhaps who it can give rank ups to.

After having typed this, now I'm thinking the rank up should be within context, depending on if the ship is giving rank ups to battleships or destroyers. Destroyers can be given +1 rank up as long as they are at 1 silver bar. Battleships require at least 2 silver bar. After using it on a destroyer, you get the ability again in 2.5 min, if you use it on battleships, it takes 3.5 min to use again. So if you use it on a battleship to get single gold bar, it costs you to use it again. If you just use it to give destroyers double silver, you can do it more often.
posted on December 1st, 2011, 3:24 am
Last edited by godsvoice on December 1st, 2011, 3:29 am, edited 1 time in total.
Sorry folks for double post. But the ideas are coming.

Different approach. You assign a command ship. But it is not actually a command rank. Instead, as the ship gains rank (which it does much more easily than regular ships) it is allowed to give away one +1 rank to any ship. You can save these. In total a command ship will accumulate 5 rank ups it can share. You can do these as you go, or save them. If you get your command ship to veteran, and save all his rank ups. You can take a new ship and give it +5 ranks. Meaning, the ship is ranking by learning from the very best ship of the line in the sector.

Command ships are not necessarily limited to one. A game feature can be added to make this interesting. But possibly multiple command ships can be roaming around getting ranks and sharing them with others for free. But still, a limit. Depends how we play with the idea.

Edit: A command ship takes command of a fleet. One ship can command thirty vessels. Command ships in a sector have a ratio of 1 : 30. Once you get thirty one ships, and HAVE to use 2 fleets, you get a second command ship. If you had 270 ships, you would be able to assign 9 command vessels. 1 per fleet. You cannot create 3 fleets each with 5, and have three command ships (that is only 15 ships, = 1 command ship).

As for this idea option, not sure how it is calculated differently between giving battleships rank ups, and destroyers rank ups. But it's early in the thread. Can wait on that.
posted on December 1st, 2011, 4:11 am
i like this idea of a command ship or flag ship depends what you want to call it this sort of thing is a very good idea because if you think about it no matter what you watch that is space based if there is a fleet there is a flag ship that has the most experience in combat or the highest lvl of tech how ever with the idea of having multiple it could be like sins of a solar empire you could designate certain ship classes like defiant and Sovereign then create a structure where thay are built and limit the amount to like 3 flag ships per map due to the fact the flag ship would be the strongest ship on the field also make it so they have a separate structure where you can solely do research that only benefits flag ships so that thay could have a different tech tree from all the other ship types so you could give them tech that would be limited only to flag ships this sort of taking this posts original idea and just adding so balance to it also i dont think being able to transfer lvls to other ships would be a good idea it would mean that you could sit a fleet of ships in your base go out with your flag ship get lvls then go back and advance an entire fleet with out them even seeing a spec of battle
posted on December 1st, 2011, 4:12 am
oh and sorry for not putting gaps in my post i just looked at it and noticed its just one long sentence with no places to take a breath
posted on December 1st, 2011, 4:57 am
No problem.

First, I wasn't leaning toward a flag ship with superior tech. I want this to be a way of increasing rank ups. I don't want super descents, and super Tavara's Etc.

Second, my second post would resolve your point about being able to sit in the home base.

The command ship still needs to rank up itself. With each rank up, it gains the ability to transfer rank ups. So that ship still needs to go out and battle.

Even with my first suggestion, yes you could sit in your base. And it would take you three min say to give one rank up. So in 15 min that would give you one Veteran ship. That is not significant. Sitting in your base to get one vet ship, or 5 single silver bars is pitiful. You would still send your ships out.

All this is, is attempting to ignite another model or method for rank ups. I don't think it could be abused as you suggested. I think the Hero ship that I've looked at is better for this flag ship superior tech thing.

The command ship is a powerful ship, but its main function should not be itself as a powerful vessel, but in organizing the fleet and making it effective. In this case, ranking up. Even if with giving destroyers rank up every 2 and half minutes, again with those kind of regulations I just don't see the harm.

On a side note, to add to the idea. The ability to transfer rank is not subject to a range. When the command ship gives a ship a rank, it is anywhere on the map. It is the command ship of the sector, so it's range is epically huge. Just select the command ship, select your ship you want to rank up, and ta da.
posted on December 1st, 2011, 10:03 am
i could imagine the ability to rank-up a vessel through different ways then combat as a race specific feature for a faction, but veterans are already there to serve as combat ships :) I don't think an additional layer would be a good idea gamemechanics or gameplay wise
posted on December 1st, 2011, 11:50 am
I like the idea, BUT to be able to command something, you need a vast amount of experience. I would suggest a slights altered version:

If you are able to give a ship the veteran-status, you may not promote it to veteran but to command aka flag-ship. This flag ship will function like a commander in Warzone 2100. Every ship assigned to this ship will get a SLIGHT boost in stats, like 10% increased shield-regen, 10% increased hull repair rate, 10% increase of wepon fire rate and so on. If you combine all those little extras, the overall performance of the ship should be something about 33 - 50%, but the single increases are low. So if you strike with combined firepower against such a ship, it will only hold out one or two seconds more.

So the effect ist a little group-bonus for for example max. 6 ships you can assign to the commander. MAYBE you can level up the commander rank by an additional one - admiral. This ship will increase the overall stats by 15% instead of 10 and can assign up to 10 ships.

The admirals ship itself will also get better stats like every ship gets on rankups too, but the limitation is, that you only have one command/admiral ship. Of course you can assign veterans under the command of your admiral. MAYBE the admiral got a special ability that will increase the vet-cap by 4 or something like that...
posted on December 1st, 2011, 12:16 pm
Last edited by davel27 on December 1st, 2011, 12:18 pm, edited 1 time in total.
I think the idea of simply have a hero ship or 2 per race (enterprise e/f or the defient). If you could pick a command ship it would end up the dom dreadnought big thing or whatever race eqivlent.
What about it being avatar specific, mason would be in his starbase with upgraded turrets as current where as rasner would have her own ship that she would command directly. This opens the possiblity for avatars so for the dom there could be a time deifing Gul Dokat with a nor class station as his starbase or Wayun in a command dreadnought thing. This is in line with the other ideas about giving avatars unqiue starbases, maybe some will, others would get a hero ship instead.
I don't think "free" leveling up for normal ships would really help.
Just my thoughts enjoy.
posted on December 1st, 2011, 12:43 pm
Surely you mean Thot Gor, Thot Pran, or whoever, not Gul Dukat. Cardassians are not part of the Dominion race in FlOps. :P

The idea of hero ships has come up before, and is what eventually led to the implementation of the Veteran rank. Veteran ships ARE hero ships, in a small way. I do like the idea of proper hero ships, though.
posted on December 1st, 2011, 2:09 pm
'Hero' ships would be best as single player exclusives, in my opinion. As in stock.
posted on December 1st, 2011, 4:54 pm
Tyler wrote:'Hero' ships would be best as single player exclusives, in my opinion. As in stock.


Agreed. Though, maybe something more impressive & useful than just a voice set and the model being 25% bigger than normal.
posted on December 1st, 2011, 5:00 pm
Hmm. Well, again, I wasn't intending this to be a hero or flag ship type of thing.

In my second post, the idea was altered to remove the command rank aspect of the idea. You just have a regular command ship. The command ship ranks, and is assigned 30 ships under its command. For each rank up it receives while commanding the fleet, it can assign a +1 rank to any ship under its command, in the same fleet. If it rises in rank to Veteran, it will be able to redistribute in total 5 rank ups.

And yes, as Optec was pointing out, this is more to do with an alternative way to rank up ships, than the 'flag or hero' ship aspect - with or without combat, timer is without, the second post is with combat. I know the thread says command ship, which suggests a powerful ship... but again, I'm going for alternate ways of ranking.

This was a very limited suggestion to test the waters, I'm not sure how much this would change the game, having one ship that allows 5 free rank ups. Pretty minor, I was thinking maybe even rank ups would be more. Someone might suggest that when the command ship gets ranked to silver bar, it can transfer 1 rank to anyone. When it ranks to double silver it can transfer 2 ranks. Single Gold 3, Double Gold 4, Veteran 5. So in total, as this Command ship is assigned, and ranks, it will in total offer 15 free rank ups. The higher it's rank, the stronger it is. However, maybe when it distributes rank there is a limit. It can never offer a free rank beyond a certain point. Ie it can't give +1 rank to anyone single gold bar or high. At best, a double silver is made a single Gold bar.

And you would still need this ship to do battle. And you would need to support it.

Although, an alternate way to rank without combat I do find interesting. But I already suggested this thing with a training station... so I wasn't sure.
posted on December 1st, 2011, 10:06 pm
Last edited by godsvoice on December 1st, 2011, 10:16 pm, edited 1 time in total.
A tentative alteration once again. What about a new crew type getting worked in to the game, to help with rank ups. Sort of like what the Borg have with CC, but for rank up systems.

Currently, we have crew and officers in game yes? In A2 officer was more a system to cap the number of ships you could have, and crew was not. I mean crew could go up to 99999 couldn't it? Whereas officers were at best, 999 or 9999 i can't remember?

This would introduce Bridge Officers. Crew, officers, and now Bridge Officers (or whatever we like). That would accumulate over time. Perhaps this gets something like the training station I suggested in the past, some sort of relay station to bring in specialized crew, or just train those officers currently serving in the area. Anyways, like I said above, the Bridge officers increase like CC for borg, and once you accumulate them, there is a way to create rank ups in the fleet.

To give rank ups, a certain number of Bridge Officers must be present. This changes nothing in game except for ranking. There is no need to accumulate these as a resource or extra bonus... but if you chose to get it, and devs wanted to apply cost to it for a faction might be neat. So let's go with Federation. A sabre has ranks of silver 2silver 1 gold 2 gold vet. There could still be a limit of where ranks could be given, i.e. nothing above single gold bar. But let's say 1 BO (an unfortunate short form) can give a sabre +1 rank, to silver, double silver or single gold. However, something more advanced like the Defiant would need say 5 BO's.

Bridge officers in game would just be highly regarded officers with experience. It demonstrates that in your fleet, you have a high number which gives the fleet experience outside of combat. Bridge officers, or Engineers, or highly trained doctors and security that improve the fleet from within, instead of just through combat.

Things can be changed. But yeah. New crew type.

Edit: As for how this could managed let's look at it like crew being Reassigned. Based on the number of rank ups you are able to accumulate yourself (i.e. ranking up ships through combat) every destroyer you rank up once provides 1 bridge officer. Every cruiser, 2. And every battleship 3. As your pooled officers increases, you can reassign the crew serving on the experienced rank ships to newer ships to help them along. The ship they are being transferred from still goes on as normal but yeah.

So in the beginning you have no rank ups, so no bridge officers. But as your fleet increases in rank, it increases the pool of bridge officer that have experience, and offers a way to redistribute them in a fleet. Then, the devs can decide how many collected are required to up-rank specific ships i.e. how many collected is needed to promote sabres, intrepids, monsoons, defiant, sovereigns, etc.

Double Edit: This could also be created based on tech level. Let's say its not only on combat rank ups, but through tech level. For every technology you are able to research a bridge officer is created (engineering research etc). Certain research is worth more than others, or nothing at all. Say researching specials for antares yard does zip, specials for eraudi yard creates 1, and specials for increased system value creates 2. So when you research improved weapons, 2 new officers are created who were involved in the research, and you put him in the field somewhere to oversee transition stage and such.
posted on December 2nd, 2011, 6:49 pm
I like your very first idea the best. But I think that rank-up should be temporary, and special operations for races.
eg: Feds can have this after SC, Roms can have this after talshiar academy, Dom could get it after HSS (since they're already quite strong (but the ups for this should be enormous compared to other races), Klings after MoQbara'.
but feds should only get this for second or third tier Eraudi yard ships. Roms should get it for just second tier ships.
posted on December 2nd, 2011, 10:59 pm
I thought the second post was good. But it only slightly reworked the first, i.e., no command rank. Besides three posts later optec commented that an additional rank was not realistic.

But yes, new crew design as a resource probably doesn't sound that appealing. It was pretty tentative.

But as a concept, I like the idea of in some way being able to give ranks without combat, and the idea that experienced crew are being reassigned. I.e. personnel transfers. The research stations wouldn't necessarily give their lead scientists away, but those who are just regular engineers that were around in the research might see field duty. It isn't like ranking or experience is achieved just through space battles. As tech level increases the crew of ships would be effected.

An additional idea. Researching the special of any ship gives the first ship built of that chassis an additional rank. If you already have an intrepid built, then by researching its special you give it a rank for a new ability. The crew undergo training etc and gain experience. Likewise, if you research a special before the ship is made, as soon as it comes out of the shipyard it receives plus one. With the intrepid that was already built, if it already reached single gold, it would promote to double gold. But not to veteran. Some way of managing this.

I think bringing research into the rank up system might be interesting. That way, you are rewarded for teching up, not just fleet production and combat.
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