Alert, Special Weapon & Movement Buttons

Post ideas and suggestions on new features or improvements here.
posted on April 21st, 2009, 1:29 am
Just an idea...

Could the Alert, Special Weapon & Movement Button coloring or lighting be reversed so that the active selection is lit instead of the inactive buttons being lit with the active selection being darkened or non-lit?

I think it would be easier to see and would make more sense (the active Alert is lit up as it would be on a ship or station).
posted on April 21st, 2009, 1:30 am
I agree, It is a little confusing.
posted on April 21st, 2009, 7:24 am
i agree, in general its hard to make out which configuration is currently selected, however i don't know yet if it is possible within a reasonable time. another easier method would be to modify the buttons there to have a better visibility. i will put a todo for that up.
posted on April 21st, 2009, 7:45 am
I was pretty sure that there was a "button.odf" or similar that controlled all of that. Should be easy to fix.
posted on April 21st, 2009, 8:54 am
yes, there is, but it doesn't allow to change the way the buttons are lit up. that's hardcoded stuff
posted on April 21st, 2009, 9:24 pm
Odd, i thought it let you control those... *scurries off to check* Yes, it has properties like "colorActive" and "colorPressed".
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