Akira!

Post ideas and suggestions on new features or improvements here.
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posted on June 28th, 2006, 2:52 am
Last edited by Mortographer on June 28th, 2006, 5:05 am, edited 1 time in total.
I mentioned this in a post about a year ago but I feel the need to bring it up again because: A ) I got very few comments on this, probable as it was at the end of a very long post, and B ) I did not post under feature request, but strategy instead and C ) with the release of v3 and much work planned now complete it seems more ideas might be looked in to. So here it is. I feel that the armament of the Akira has never been portrayed accurately in any Star Trek game to date. In Armada I/II it has, for some absurd reason, been made into a "phaser fighter", but this is not correct. In FO it is a little better, having a balance between phasers and torpedoes, but in fact, if anything, the Akira is a torpedo fighter! Its specifications, which come from the movie (First Contact), describe it as having six type X phaser arrays (half the number of the Sovereign and two types behind, so basically crappy phasers, even for its size) and FIFTEEN photon torpedo tubes (including front and rear)!!! That's five times as many as the Soveriegn (though the Soveriegn, unlike the Akira, has quantum torpedoes)! So basically, I'd imagine in a game the Akira having short range, slow firing, not especially tough phasers while firing bursts of, like, four or five torpedoes for every torpedo fired by another ship (okay, maybe a little slower then that) making it great for causing massive damage on hit and run attacks! Well, it's just an idea, though it would be cool as there really isn't any other super-torpedo ship. And of course, for balancing you might have to downgrade the shields and make it a bit more expensive, but it would make those people complaining about not enough firepower from the feds happy!
posted on June 28th, 2006, 11:56 am
Sounds good to me, but they must be careful about the balancing. Also when u said it should fire 5x as much torps as other ships, well basically dont talk stupid stuff :P
Im all for it to fire 2x as many torps(like 2 torps at the time) and thats it :D - Eventhough Martok special unit already does have that :) (SuSa I think its called)
posted on June 28th, 2006, 2:10 pm
well...I guess as there really aren't any fed ships that fire more than one torpedo, 5x might be a little extreme. I think the best though would be 3x but with longer intervals between firing than other torpedo firing ships, oh and still puny phasers + slightly weaker shields.
posted on June 28th, 2006, 5:45 pm
Or how about just a real fast reload time? The thing has 15 torpedo launchers for god sakes.
posted on June 28th, 2006, 5:50 pm
Last edited by Cpt Ryan on June 28th, 2006, 5:50 pm, edited 1 time in total.
there has to be gameplay balance, (why doesnt the sovie fire 4 quantums, and bursts of 3 or 4 photons? because of gameplay balance). a slow phaser (same strength, slower reload time) and 2x or 3x torpedoes sounds reasonable to me, but keep the shield and hull strength unchanged.
posted on June 28th, 2006, 5:51 pm
I say 3x but with weaker phasers.
posted on June 28th, 2006, 5:58 pm
why? the akira's phaser array is the type X (same as the galaxy) so its the same strength only the galaxy can fire it faster and from more arrays at a time.
therefore i think its power is fine, but should be slowed down because of the extra torpedo armament.
posted on June 28th, 2006, 6:02 pm
That works too.
posted on June 28th, 2006, 7:27 pm
thats what i said in the previous post, only explained a little more in depth you nutter :lol:
posted on June 28th, 2006, 7:34 pm
Nutter? :huh: Must be british.
posted on June 28th, 2006, 7:38 pm
Nutter? :huh: Must be british.

lol nutter/nut-case/lunatic/head-case/insert more abreviations here... :lol:
posted on July 12th, 2006, 7:12 pm
It isn't exactly difficult to give the akira 15 torpedo tubes or a rate of fire that makes it almost as if it had that many. (also the save fire setting can be used) To balence it just make the torpedoes have limited damage or high inaccuaracy. Also the akira has the same type of phasers as the galaxy, but not as many banks/arrays/strips as the galaxy thus giving it a lower rate of fire anyways. So with a bit of very basic modding this can be achieved, i bet even the fo team could manage it.
posted on July 12th, 2006, 8:16 pm
It isn't exactly difficult to give the akira 15 torpedo tubes or a rate of fire that makes it almost as if it had that many. (also the save fire setting can be used) To balence it just make the torpedoes have limited damage or high inaccuaracy. Also the akira has the same type of phasers as the galaxy, but not as many banks/arrays/strips as the galaxy thus giving it a lower rate of fire anyways. So with a bit of very basic modding this can be achieved, i bet even the fo team could manage it.

er yeah thanks for basically repeating what i just said :mellow: we all know it is not difficult to achieve this, its just not going to fit in with the rest of FO if its done now is it. i bet even you can comprehend that :rolleyes:
posted on July 12th, 2006, 10:50 pm
Emmm what about giving the Akira a special weapon that fires loads of torps at once. Or make the torps consume special energy,....

That would be an alternative which wouldnt effect the balance ;)
posted on July 13th, 2006, 11:07 am
Emmm what about giving the Akira a special weapon that fires loads of torps at once. Or make the torps consume special energy,....

That would be an alternative which wouldnt effect the balance ;)

now THAT i like the sound of...

the memory of the akira in FC is a vivid one :P

:blink:
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