AESTHETIC: Intrepid Weapons
Post ideas and suggestions on new features or improvements here.
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posted on April 8th, 2010, 7:39 pm
Just a simple Aesthetic Request:
Can the firing rate for the phasers and torpedoes be adjusted so that they do not always fire at the same time? The firing interval for each is 3 seconds right now, so they always fire at the same time.
I don't know why, but there is just something about seeing that which bothers me. It just seems much more "Trek" to me to see the weapons firing at different rates.
Of course DPS should remain the same, but perhaps we could get a different look?
Can the firing rate for the phasers and torpedoes be adjusted so that they do not always fire at the same time? The firing interval for each is 3 seconds right now, so they always fire at the same time.
I don't know why, but there is just something about seeing that which bothers me. It just seems much more "Trek" to me to see the weapons firing at different rates.
Of course DPS should remain the same, but perhaps we could get a different look?
posted on April 8th, 2010, 7:47 pm
I"m sure that all the weapons have been re-done in this next patch. I doubt very much that the would change all the aesthetics and not the weapons themselves.
posted on April 8th, 2010, 8:20 pm
I don't understand what you mean, Zaxxon.
Weapons aren't really being redone in this upcoming patch and I don't think that they would alter this if it wasn't brought up
.
I just don't like the fact that you can barely see the torpedo when the phaser is ALWAYS firing with it. It's the only ship in FO that fires both of it's different weapons at the same interval.
Weapons aren't really being redone in this upcoming patch and I don't think that they would alter this if it wasn't brought up
.I just don't like the fact that you can barely see the torpedo when the phaser is ALWAYS firing with it. It's the only ship in FO that fires both of it's different weapons at the same interval.
posted on April 8th, 2010, 9:06 pm
hmm it sounds like the hardpoint for the torpedo launcher should be moved a little
posted on April 8th, 2010, 10:58 pm
Last edited by Tyler on April 8th, 2010, 11:01 pm, edited 1 time in total.
HP's effect where it fires from, not how fast it fires.
The firerate is what would need to be different to make them fire at different speeds, but balance would need to adapt because DPS would be affected by the slower torpedo firerate (or faster phasers firerate, either should get the same effect).
The firerate is what would need to be different to make them fire at different speeds, but balance would need to adapt because DPS would be affected by the slower torpedo firerate (or faster phasers firerate, either should get the same effect).
posted on April 8th, 2010, 11:41 pm
Boggz wrote:I don't understand what you mean, Zaxxon.
Weapons aren't really being redone in this upcoming patch and I don't think that they would alter this if it wasn't brought up.
I just don't like the fact that you can barely see the torpedo when the phaser is ALWAYS firing with it. It's the only ship in FO that fires both of it's different weapons at the same interval.
I understand. Though I was under the impression they were completely redoing things like pulse canons and torpedo bursts as those are parts of the aesthetics of the game. and if they are redoing the textures and sprites, unless they keep all the names the same they will have to edit the odfs. Anyway, it is what i would do. If I was heavly editing the asthetics of weapons, I would likely completely rethink things like hardpoint placement, shot speed, range and firing timing. but thats just me and I can't prefess to know what the devs would do.

I guess my point was just that, if they would do things like me, the problem probably doesn't even exist anymore. But again, thats just me.

posted on April 8th, 2010, 11:43 pm
Tyler wrote:HP's effect where it fires from, not how fast it fires.
Right but maybe if it was in a differnt place it wounldnt blend in so much
posted on April 8th, 2010, 11:46 pm
Well torpedoes come from one place on an Intrepid. The HP doesn't need to be moved. That's WAY more work than what I'm suggesting.
Adjusting the firing rate would require Optec to adjust the firing rate in his formula machine and have the actual damage of the weapon adjust to keep the DPS the same.
What you guys are suggesting is far more work
.
And I doubt that the weapon retexturing and shield effects they are doing right now will have anything to do with firing rates.
Adjusting the firing rate would require Optec to adjust the firing rate in his formula machine and have the actual damage of the weapon adjust to keep the DPS the same.
What you guys are suggesting is far more work
. And I doubt that the weapon retexturing and shield effects they are doing right now will have anything to do with firing rates.
posted on April 8th, 2010, 11:58 pm
it did when they redid the b'rel's weapons(and the defiant I thought)
I don't know, I just got the impression that these things were included in the redo.
I don't know, I just got the impression that these things were included in the redo.

posted on April 9th, 2010, 12:05 am
Its really easy to move a hardpoint (well if you have the original model)
posted on April 9th, 2010, 12:21 am
but the point is that the model is small, and the photon and Phaser are targeting the same thing, so when they overlap it looks bad. Moving the hardpoint would do little or nothing to fix the problem.
posted on April 9th, 2010, 8:03 am
Very simple change, don't understand all the confusion, tbh.
I'm not going to do the math, but setting the phaser cooldown to something like 2.9 and the torpedo cooldown to 3.4 would keep them from firing at the same time except on the rare occasion the numbers lined up.
I'm not going to do the math, but setting the phaser cooldown to something like 2.9 and the torpedo cooldown to 3.4 would keep them from firing at the same time except on the rare occasion the numbers lined up.
posted on April 9th, 2010, 8:05 am
kllthdyrctr wrote:Very simple change, don't understand all the confusion, tbh.
I'm not going to do the math, but setting the phaser cooldown to something like 2.9 and the torpedo cooldown to 3.4 would keep them from firing at the same time except on the rare occasion the numbers lined up.
EXACTLY. Then it's a tiny matter of adjusting the damage values to keep the dps the same for the vessel. Optec has a program to do all that for him so it really wouldn't be that hard
.And I'm still gonna push for the Defiant's pulses to be a 3-shot burst with a longer cooldown. Same DPS, but more damage upfront this way. This will encourage their use as a striker and mining raider as they will be more suited to destroying a tiny bit quicker.
posted on April 9th, 2010, 7:47 pm
Boggz wrote: EXACTLY. Then it's a tiny matter of adjusting the damage values to keep the dps the same for the vessel. Optec has a program to do all that for him so it really wouldn't be that hard.
And I'm still gonna push for the Defiant's pulses to be a 3-shot burst with a longer cooldown. Same DPS, but more damage upfront this way. This will encourage their use as a striker and mining raider as they will be more suited to destroying a tiny bit quicker.
I agree - it's the one vessel in FO that doesn't exactly behave how we've seen it behave I think

posted on April 10th, 2010, 4:56 pm
Dominus_Noctis wrote:I agree -
Yaaaaay! We agree!!!!

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