Advanced Klingon Turret

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posted on December 4th, 2011, 7:10 pm
godsvoice wrote:If you have a powerful defense, offensives are much easier to pull off.



You have that backwards :P The best defense is a good offense.
I am aware of the turtle strategy and i use that strategy from time to time, but it is really a strategy which doesn't suit Klingon gameplay.

Klingon ships have good offense, but mediocre/weak defense so their whole gameplay revolves around taking the hurt to the opponent instead of waiting for the opponent to come to them.
posted on December 4th, 2011, 7:36 pm
Last edited by godsvoice on December 4th, 2011, 7:38 pm, edited 1 time in total.
?? I wasn't arguing against 'the best defence is a good offence'. I wasn't implying the best offence starts with a good defence either.

If you are saying that defensive structures are a no-go for klingons, and that all they have is offence. Then as soon as you mount an offensive, you leave your home expansions entirely unprotected, unless you send only a partial offensive.

It also isn't really turtling. Turtling would be multiple structures. I would never suggest a turtling strategy for Klingons. They need supplies from their ships.

One powerful structure with moderate defences just provides some assurances that they won't lose everything to a counter attack or while their attack is being launched.

Besides, I don't care who this goes to. I'm looking for a way to create a balanced turret that does hull damage.

(The quote you used was actually a rhetorical one. If you have a strong defense, matter of factly, it will be easier to make offensives... I wasn't going into bests of anything are ...)
posted on December 4th, 2011, 7:50 pm
Last edited by Falaffelboy on December 4th, 2011, 8:00 pm, edited 1 time in total.
No its not about turteling!
The Point is that if your attack is beaten and you are forced into defense it gets very hard for a klingon player to stay in the game. Because you can not generate sufficent supplies and the costs for those.
And the casualties created by klingon turrets don`t create any supplies.

And to address the subsystems proposal.
Maybe create somethimg that can decrease the sensor range of enemy ships for 20% or 30% for 15 sec so that they have to come a little closer to the turret.


That would make the klingon turret a little more effective.

P.S I know that godsvoice is proposing a hull damage turret. Dude I don't want to hijack your topic and i basically agree with you in terms of the defense weakness of the klingons :thumbsup:
I just want to make an alternative suggestion.
posted on December 4th, 2011, 8:11 pm
Last edited by RedEyedRaven on December 4th, 2011, 8:15 pm, edited 1 time in total.
Falaffelboy wrote:And the casualties created by klingon turrets don`t create any supplies.


There'd be an easy solution for this: pseudo-ranking for klingon turrets.
Create another odf that can be used for rankups, without stat-boosts but with supply-gain. When defeating enough enemies it would be replaced by its second odf and then generate some supplies, then be replaced by its default odf again and this way further.

Edit: You could indeed create a leveling-chain of several "ranks" with ascending supply-amounts. I'd even say make the last "rank" of that chain a little more powerful by firing some supercharged burst after 3 "rankups" or so, then start again from 0.
posted on December 4th, 2011, 8:27 pm
Oh yes that doesn't sound bad.
posted on December 4th, 2011, 8:56 pm
I would agree that Klingon offensives are an all or nothing. (There isn't much of a defensive recourse... regardless of that being a good thing or bad thing. The majority of klingons strategy is offensive, although that HWP is nice)

I'll have to work on my idea and topic titles. Ha, I don't mind the thread going wherever with ideas.

I wanted a hull damaging turret. Was what I should have made this more orientated towards.

Left out klingon, advanced, late game etc.

Just a way to create a different kind of turret instead of low damage, high damage, expensive cheap.

All in all though, I did make it about Klingons. And I like that faction any ways, so suggestions to improve them are ok by me.
posted on December 5th, 2011, 12:47 am
Well the Borg turret does direct hull damage although it has a drawback that is is less effective against large vessels.

As for the 2nd Klingon turret, try using the Vutpa with the missile upgrade. It's like a moving, dodging, experience gaining turret and the worst nightmare of any cloaking race.
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