A very... very.... simple set of ideas.
Post ideas and suggestions on new features or improvements here.
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posted on May 11th, 2010, 2:53 pm
I was thinking, now that the feds got their nerfin. I believe I have this idea.
Could the Nova's current weapon be replaced with something like Engine inverter? Here is the idea.
Engine Inverter:
- Shoots a energy burst at an enemy's engines, the beam causes a cascade overload in the engines thereby disabling them. The disable time is directly proportional to the strength (or size) of the engines. Stronger (or larger) engines are disabled longer.
- Borg Ships are unaffected
- Ships that have special engine configurations get a three second reduction
Here is an example of disable times:
- Monsoon = 8 Seconds
- Excel II = 10 seconds
- Sovy = 13 seconds
- Dom Dreadnought = 20 seconds
For the Romulans, they seem to be getting the complicated stuff. I was wondering if this idea could be implemented for the Norexan. Because right now the current toggle weapon has only minor affect in combat.
Singularity Torpedo: This is a torpedo that is entirely experimental, specifically designed as a direct offensive to the Klingon Empire, the singularity torpedo forms micro singularities in the hull of the target, tearing systems apart and killing large amounts of the crew. As a result, all other weapons are briefly de-activated for a short period of time until sufficient power has been routed to the weapons to continue engagement.
The Dominion S-7 I find very efficient of a ship. I'd simply like a minor boost of its Charged Beam strength. I find that it could be a bit more effective with some more damage per shot.
The Breen battleship I personally find the largest issue to be the supply cost in researching it, can there be a small deduction (like 3 or 5 supply)?
Lately a lot of the dominion special weapon research is costing heavily on supplies. Could Pure tech maybe get a bonus for reduced supply charge on some research?
The Klingons I am having a real hard time trying to be successful. Even if I implement the strategy of constant harassment of the enemy, I find the supply gain rarely helpful enough. The supply of a Luspet ranking up can barely pay enough for a K'vort or Sang class (forget which it was). May I ask that the supply gain might not be restricted purely to the first rank up? Basically it starts small and increases per a rank, and if you get it to a veteran, you pretty much payed off about 60% of its supply cost.
The borg I find very well balanced in terms of quality vs price. I'd just like to see a small defensive boost given to the Dodecahedron. And maybe since not much tri is used as borg, could it be possible to have it have strong hull and have a higher tri cost than dil to maybe balance out resources early game?
Basically all but the first two are small ideas, I'm trying to keep it simple.
I would like to know if anyone is in favor of any of these ideas.
Could the Nova's current weapon be replaced with something like Engine inverter? Here is the idea.
Engine Inverter:
- Shoots a energy burst at an enemy's engines, the beam causes a cascade overload in the engines thereby disabling them. The disable time is directly proportional to the strength (or size) of the engines. Stronger (or larger) engines are disabled longer.
- Borg Ships are unaffected
- Ships that have special engine configurations get a three second reduction
Here is an example of disable times:
- Monsoon = 8 Seconds
- Excel II = 10 seconds
- Sovy = 13 seconds
- Dom Dreadnought = 20 seconds
For the Romulans, they seem to be getting the complicated stuff. I was wondering if this idea could be implemented for the Norexan. Because right now the current toggle weapon has only minor affect in combat.
Singularity Torpedo: This is a torpedo that is entirely experimental, specifically designed as a direct offensive to the Klingon Empire, the singularity torpedo forms micro singularities in the hull of the target, tearing systems apart and killing large amounts of the crew. As a result, all other weapons are briefly de-activated for a short period of time until sufficient power has been routed to the weapons to continue engagement.
The Dominion S-7 I find very efficient of a ship. I'd simply like a minor boost of its Charged Beam strength. I find that it could be a bit more effective with some more damage per shot.
The Breen battleship I personally find the largest issue to be the supply cost in researching it, can there be a small deduction (like 3 or 5 supply)?
Lately a lot of the dominion special weapon research is costing heavily on supplies. Could Pure tech maybe get a bonus for reduced supply charge on some research?
The Klingons I am having a real hard time trying to be successful. Even if I implement the strategy of constant harassment of the enemy, I find the supply gain rarely helpful enough. The supply of a Luspet ranking up can barely pay enough for a K'vort or Sang class (forget which it was). May I ask that the supply gain might not be restricted purely to the first rank up? Basically it starts small and increases per a rank, and if you get it to a veteran, you pretty much payed off about 60% of its supply cost.
The borg I find very well balanced in terms of quality vs price. I'd just like to see a small defensive boost given to the Dodecahedron. And maybe since not much tri is used as borg, could it be possible to have it have strong hull and have a higher tri cost than dil to maybe balance out resources early game?
Basically all but the first two are small ideas, I'm trying to keep it simple.

posted on May 11th, 2010, 3:15 pm
i like the engine spw idea, but the sovvie already has a similar weapon. makes it harder to rationalise it.
posted on May 11th, 2010, 4:16 pm
Because i don't want to open another thread, i will toss my sugestions here.
It would be nice if yards will show build time for ships, in tooltips.
Could the ECM animation be changed into something more subtle, like the one of romulan singularity transmiter ?
It would be nice if yards will show build time for ships, in tooltips.
Could the ECM animation be changed into something more subtle, like the one of romulan singularity transmiter ?
posted on May 11th, 2010, 4:31 pm
ouch thread hijack

gamer's thread was assimilated

your suggestion about tooltips is good galefury




gamer's thread was assimilated


your suggestion about tooltips is good galefury

posted on May 11th, 2010, 4:46 pm
both ideas sound interessting 

posted on May 11th, 2010, 4:55 pm
64M3R's thread reassimilated..... 
anyway. Yeah, they are ok. Nice to know the hijacker gets the devs attention.

anyway. Yeah, they are ok. Nice to know the hijacker gets the devs attention.

posted on May 11th, 2010, 5:01 pm
i think he meant ur idea was good too lol.
also exactly 2000 posts for u gamer
also exactly 2000 posts for u gamer

posted on May 11th, 2010, 5:34 pm
1337_64M3R wrote:I was thinking, now that the feds got their nerfin. I believe I have this idea.
Could the Nova's current weapon be replaced with something like Engine inverter? Here is the idea.
Engine Inverter:
- Shoots a energy burst at an enemy's engines, the beam causes a cascade overload in the engines thereby disabling them. The disable time is directly proportional to the strength (or size) of the engines. Stronger (or larger) engines are disabled longer.
- Borg Ships are unaffected
- Ships that have special engine configurations get a three second reduction
Here is an example of disable times:
- Monsoon = 8 Seconds
- Excel II = 10 seconds
- Sovy = 13 seconds
- Dom Dreadnought = 20 seconds
i like the idea
For the Romulans, they seem to be getting the complicated stuff. I was wondering if this idea could be implemented for the Norexan. Because right now the current toggle weapon has only minor affect in combat.
a bigger effect you realize, the ability is has at first is a temp boost to the weapons, later ranks its capable of taking on most big ships
Singularity Torpedo: This is a torpedo that is entirely experimental, specifically designed as a direct offensive to the Klingon Empire, the singularity torpedo forms micro singularities in the hull of the target, tearing systems apart and killing large amounts of the crew. As a result, all other weapons are briefly de-activated for a short period of time until sufficient power has been routed to the weapons to continue engagement.
killing large amounts of crew, such as how much would be sufficient?
The Dominion S-7 I find very efficient of a ship. I'd simply like a minor boost of its Charged Beam strength. I find that it could be a bit more effective with some more damage per shot.
that would be pushing it, the s-7 is incredibly powerful as it is.
The Breen battleship I personally find the largest issue to be the supply cost in researching it, can there be a small deduction (like 3 or 5 supply)?
that ship is only useful in big engagements, its more slower then a snail when on the move.
Lately a lot of the dominion special weapon research is costing heavily on supplies. Could Pure tech maybe get a bonus for reduced supply charge on some research?
favorng one race against the others? the borg already have a powerful advantage and adaptability, the dominion are also in the same league. there has to be a trade off somewhere.
The Klingons I am having a real hard time trying to be successful. Even if I implement the strategy of constant harassment of the enemy, I find the supply gain rarely helpful enough. The supply of a Luspet ranking up can barely pay enough for a K'vort or Sang class (forget which it was). May I ask that the supply gain might not be restricted purely to the first rank up? Basically it starts small and increases per a rank, and if you get it to a veteran, you pretty much payed off about 60% of its supply cost.
the problem with klingon ships are, they are not well armed or armoured, just crazy suicidal commanders who see honor in combat, the klingons require packs of ships to be successful, thats the way they have always operated, besides it adds more honor if the klingon ship was outmatched and destroyed 3 enemy ships and then went out in a blaze of glory vs 4 others.
The borg I find very well balanced in terms of quality vs price. I'd just like to see a small defensive boost given to the Dodecahedron. And maybe since not much tri is used as borg, could it be possible to have it have strong hull and have a higher tri cost than dil to maybe balance out resources early game?
personally i think the borg are too expensive and take too long.
Basically all but the first two are small ideas, I'm trying to keep it simple.I would like to know if anyone is in favor of any of these ideas.
my opinion is in bold.
posted on May 11th, 2010, 7:36 pm
The Klingons I am having a real hard time trying to be successful. Even if I implement the strategy of constant harassment of the enemy, I find the supply gain rarely helpful enough. The supply of a Luspet ranking up can barely pay enough for a K'vort or Sang class (forget which it was). May I ask that the supply gain might not be restricted purely to the first rank up? Basically it starts small and increases per a rank, and if you get it to a veteran, you pretty much payed off about 60% of its supply cost.
If you check the odfs, you'd see that all Klingon vessels pay for their own supply cost with 3 ranks ups.
posted on May 11th, 2010, 7:50 pm
how often do u get a brel up 3 ranks? after the first couple battles the brels are weak and will probably be killed by the ai autotargetting with bigger ships. maybe its best by then to move your brels over to harassments. 

posted on May 11th, 2010, 7:51 pm
The point after all is not to completely pay for them - that would utterly defeat the purpose of supplies if that was the case. Besides, that wasn't what Gamer's statement was about anyway. 

posted on May 12th, 2010, 2:13 am
Thats a neat idea for the Nova, the engine killer would be much more useful lower in the tech tree. Since the sovy has a similar engine killer - might I suggest a shield enhancing special? Something like 'Modulated Shield System" reduces damage taken to the shields for 5 seconds 30% reduction for large chassis 20% for medium and 10% for small. This would be just for Mayson since the Nova is Avatar specific to him. i think these tweaks would differentiate the 2 fed avatars further aswell. 

posted on May 12th, 2010, 1:40 pm
Hmmm... I like that alternative to the Sovy. Just how would it be balanced with such large reductions from large chassis? 
Though I'm sure ur onto something.

Though I'm sure ur onto something.

posted on May 13th, 2010, 12:55 am
Yeah the idea needs some fleshing out.. It just occurred to me that the shield weapon would be very similar to the ambassadors special, so it may not be the best choice...
Balancing wouldnt be too tough, I imagine 5 seconds to only be worth 1 or 2 shots of another vessels incoming fire - just enough for the sov to get the edge. If multiple targets were engaged then it'd give her an added degree of durability. but nothing that would make them bulldozers smashing through everything.
I really think the Sov is well balanced and doesnt need tweaking, I on the other hand have my own personal tastes regarding her weapons - Instead of a shield based weapon how about the quantum turret becomes a forward arc special, and photon torpedoes become her standard armament? The volly could take out random subsystems on an individual target. I dunno Im fresh outta interesting ideas - seems like everything is a repeat of something already ingame. i really wanna see the sovs weapons be more like the films without disrupting the current balance.
Balancing wouldnt be too tough, I imagine 5 seconds to only be worth 1 or 2 shots of another vessels incoming fire - just enough for the sov to get the edge. If multiple targets were engaged then it'd give her an added degree of durability. but nothing that would make them bulldozers smashing through everything.
I really think the Sov is well balanced and doesnt need tweaking, I on the other hand have my own personal tastes regarding her weapons - Instead of a shield based weapon how about the quantum turret becomes a forward arc special, and photon torpedoes become her standard armament? The volly could take out random subsystems on an individual target. I dunno Im fresh outta interesting ideas - seems like everything is a repeat of something already ingame. i really wanna see the sovs weapons be more like the films without disrupting the current balance.
posted on May 13th, 2010, 1:06 am
I like the Idea of the engine inverter. However I also like the sheild special . So why not halve the stated times for the Engine Inverter and give it a Sheild special with a short time damage reduction as well. To do so would not duplicate the larger chassis abilities but would add a bit of teeth to the early gameplay.
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