A new mix tech idea.
Post ideas and suggestions on new features or improvements here.
posted on May 17th, 2010, 11:45 pm
This idea I got completely out of nowhere. I'm just going to put down what I know of it.
Basically what I find is if you had multiple allies of the same race, you get the same benefits as with one. Now to me, this makes only minimal sense. So I was thinking of this idea. Usually if you have more of the same race as an ally, you'll be more closely tied into researching different pieces of technology. That is what made me think, what if three ships is the base and if you were to have more of the same race as your ally, you get more. Here is an example:
Federation Mix Tech (Rom):
- Canaveral
- Excel II
- Defiant
- Saber (2 Rom allies required)
- Remoore (3 Rom allies required)
Could something like this be done?
To me it seems logical that you get more when you have more of one source. 
Basically what I find is if you had multiple allies of the same race, you get the same benefits as with one. Now to me, this makes only minimal sense. So I was thinking of this idea. Usually if you have more of the same race as an ally, you'll be more closely tied into researching different pieces of technology. That is what made me think, what if three ships is the base and if you were to have more of the same race as your ally, you get more. Here is an example:
Federation Mix Tech (Rom):
- Canaveral
- Excel II
- Defiant
- Saber (2 Rom allies required)
- Remoore (3 Rom allies required)
Could something like this be done?


posted on May 17th, 2010, 11:47 pm
Sounds interesting, but wouldn't 3 of the same race still only have the same tech to contribute? Unless you go by the avatar selected rather than the number of allies.
posted on May 18th, 2010, 2:22 am
well if you see it as each player diverting 10 of their scientists to working on mixed tech then 30 scientists should be able to cook up more than 10. Its an interesting idea id throw in capturing different enemy constructors as well.
posted on May 18th, 2010, 4:36 am
If a change was to be implemented Ide rather it go Avatar based. Because if for example you were playing Romulan avitar ( Mijural) and had an ally that was (Helev) you could hopefully get both mixed Tech of both avitars. However , if you had a nother ally was a differnt race I think you would have to choose wich one to develop for mixed tech access. Or a nother way around would be like the ally repair contract now instated . you would have to unlock each yard to build a mixed tech ship from a yard but the build times would be doubled, and the ships that have a cap on the #'s would be cut In half for balance . However doing that would mean the Developers would have a few tens of thousand lines of code to rewrite or modify for the new resulting combined mixed tech combinations. I fear that is some thing the developers would be hesitant to do .Tyler wrote:Sounds interesting, but wouldn't 3 of the same race still only have the same tech to contribute? Unless you go by the avatar selected rather than the number of allies.
posted on May 18th, 2010, 11:36 am
I was hoping not to make it so complicated with avatar specifics.
Basically it is more like what Dircome said. Though I personally would think that you shouldn't get more than five per yard because then it is too deeply integrated. Though this would also give new opportunities for some more advanced mix tech designs (that would be relatively larger scale ships such as battleships and heavy cruisers; these would require 2 or 3 allies of the same race in order to be built).
I personally, I did not mention 4 or 5 allies because if that was the case than it would be an unbalanced match. And usually I do not depict ideas involving more than four per team.
Tyler wrote:Sounds interesting, but wouldn't 3 of the same race still only have the same tech to contribute? Unless you go by the avatar selected rather than the number of allies.
Basically it is more like what Dircome said. Though I personally would think that you shouldn't get more than five per yard because then it is too deeply integrated. Though this would also give new opportunities for some more advanced mix tech designs (that would be relatively larger scale ships such as battleships and heavy cruisers; these would require 2 or 3 allies of the same race in order to be built).
I personally, I did not mention 4 or 5 allies because if that was the case than it would be an unbalanced match. And usually I do not depict ideas involving more than four per team.

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