A new collective feature...
Post ideas and suggestions on new features or improvements here.
1, 2
posted on December 21st, 2009, 4:26 pm
I was wondering if this collective feature could be added in.
Name: Energy Assimilator
Slot Consumption: 5
Effected Units: Assimilator, Sphere, Cube
Affect: Locks a target in place with a holding beam, the holding beam then drains the energy of the locked vessel. 40% (for the cube it is 60%) of the drained energy is then added to the Borg ship's energy reserves.
Special Energy Cost: 50 (90 for the cube because of higher energy gain).
Supply Cost (per use): 1
I think this feature can make combat with the Borg a bit more interesting. Because now they can use your energy to power their special abilities (that is, if they drain enough out of you).
Name: Energy Assimilator
Slot Consumption: 5
Effected Units: Assimilator, Sphere, Cube
Affect: Locks a target in place with a holding beam, the holding beam then drains the energy of the locked vessel. 40% (for the cube it is 60%) of the drained energy is then added to the Borg ship's energy reserves.
Special Energy Cost: 50 (90 for the cube because of higher energy gain).
Supply Cost (per use): 1
I think this feature can make combat with the Borg a bit more interesting. Because now they can use your energy to power their special abilities (that is, if they drain enough out of you).
posted on December 21st, 2009, 4:33 pm
i like the idea of borg stealing energy, but it seems like the prime module for opti-sphere.
maybe add it to the prime module, so when you have 1 prime module you only interfere with enemy energy, dropping their energy, but if u have multiple prime modules you steal it as well.
maybe add it to the prime module, so when you have 1 prime module you only interfere with enemy energy, dropping their energy, but if u have multiple prime modules you steal it as well.
posted on December 21st, 2009, 4:56 pm
I think it's a rather pointless idea.
Energy reserves on a cube are phenomenal anyway, and whats the point in using energy to gain energy?
Energy reserves on a cube are phenomenal anyway, and whats the point in using energy to gain energy?
posted on December 21st, 2009, 10:58 pm
TBH its a cool idea but if we add a bunch of cool ideas into this game it will be far too complicated for someone to play and more like paper scissors rock. So next there will be a ship that negates that bonus or has extra energy so share to other ships or something and then it just goes back and forth. 

posted on December 25th, 2009, 2:25 am
i think instead of having a module that drains special energy, why not modify the holding beams to drain the shields of the targeted ship. i never really found the holding beam that transports drones to the targeted vessel all that useful, in my personal opinion.
posted on December 25th, 2009, 2:27 am
Holding beams draining shields... that's a great idea! 
The draining rate should depend on the count of holding beam modules installed.

The draining rate should depend on the count of holding beam modules installed.
posted on December 25th, 2009, 2:32 am
Sorry...not trying to be negative or anything...but now we want to take a Romulan special weapon that, in my opinion, was only slightly effective, and give it to the Borg?
posted on December 25th, 2009, 3:09 am
Q Who - The cube hit the Enterprise with a form of tractor beam that was draining their shields at an exceptional rate. The cube hit the Enterprise with torpedoes that were draining their shields, but doing nothing else.
It makes sense, honestly. The Borg look to do the most efficient method of everything. When attempting to board a ship, there are two efficient ways to do this. One - eliminate the shields, and beam over. If taking this method, it is best to use methods that will not damage the prize. Two - ignore the shields and beam past them. The Borg have proven that they can, and will, do both.
However, basic psychology says that method one is the best. There are a fuckton of people who will surrender the moment they have no shields, thus eliminating all resistance, just by eliminating the shields. If they prove they will resist to the bitter end, then method 2 becomes most efficient.
It makes sense, honestly. The Borg look to do the most efficient method of everything. When attempting to board a ship, there are two efficient ways to do this. One - eliminate the shields, and beam over. If taking this method, it is best to use methods that will not damage the prize. Two - ignore the shields and beam past them. The Borg have proven that they can, and will, do both.
However, basic psychology says that method one is the best. There are a fuckton of people who will surrender the moment they have no shields, thus eliminating all resistance, just by eliminating the shields. If they prove they will resist to the bitter end, then method 2 becomes most efficient.
posted on December 25th, 2009, 3:30 am
auxilio ab alto wrote:Sorry...not trying to be negative or anything...but now we want to take a Romulan special weapon that, in my opinion, was only slightly effective, and give it to the Borg?
which romulan ship had that ability? im not quite sure which one.
posted on December 25th, 2009, 3:31 am
These shield draining "torpedoes" (to me it looks more like charged energy balls and Worf pointificated it as charged energy in Q Who, too) are already existant in FO as a collective feature.
But with or without shielddraining holding beam, the Borg are already bad ass and can screw lots of ships with only one cube and assimilate half of them with even that one cube.
The last time I played Borg, I destroyed one merciless AI with exactly that tactic. Using a cube and all of its special weapons against all whats coming up. I used some adaptors lateron, but they were a pointless addition to the cube's attack if I'm honest. After the first enemy wave destroyed, my Cube was still at 50% hull strength without even ONE tactical armor module.
But with or without shielddraining holding beam, the Borg are already bad ass and can screw lots of ships with only one cube and assimilate half of them with even that one cube.
The last time I played Borg, I destroyed one merciless AI with exactly that tactic. Using a cube and all of its special weapons against all whats coming up. I used some adaptors lateron, but they were a pointless addition to the cube's attack if I'm honest. After the first enemy wave destroyed, my Cube was still at 50% hull strength without even ONE tactical armor module.
posted on December 25th, 2009, 6:17 am
In A2 vanilla...I can't remember what ship it was, but a Romulan ship had some sort of shield draining weapon. I never found it incredibly awesome...maybe someone else thought it was great?
posted on December 25th, 2009, 7:07 am
Shield Inversion Beam. Vanilla A2 - D'deridex. Starfleet Command 3 - Borg. It's been in both games. In SFC3, the Borg had no shields, so it didn't succeed in recharging anything, it just depleted enemy shields (and was frequently removed when possible in order to put in another torpedo launcher.)
As for Tactical Armor Modules, I usually only put them on if I want the cube to look like a Tac-cube. Reduction in Beam damage really doesn't seem to mean much, when most of the bad-ass hits you take come from torps and excessive amounts of pulse weapons.
As for Tactical Armor Modules, I usually only put them on if I want the cube to look like a Tac-cube. Reduction in Beam damage really doesn't seem to mean much, when most of the bad-ass hits you take come from torps and excessive amounts of pulse weapons.
posted on December 25th, 2009, 7:00 pm
the vanilla shield drainer was super awesome. a few warbirds firing them would drain ships shields easily, many ships. and adding the shield strength to their own.
and im not sure but i think the armour modules add a big defense boost as well as the beam damage reduction. making them tough as nails.
and im not sure but i think the armour modules add a big defense boost as well as the beam damage reduction. making them tough as nails.
posted on December 25th, 2009, 7:26 pm
myleswolfers wrote:and im not sure but i think the armour modules add a big defense boost as well as the beam damage reduction. making them tough as nails.
Aye. The Armor modules increase the defensive value and make the Cube MUCH harder to kill. The Beam Reduction is a bonus but is not the only thing the modules do. They also give increased hitpoints to the hull. That's why Tact Cubes are such hulking beasts and the Non-Tact cubes are usually outfitted with more weapons. You can really do a lot of damage with a cube outfitted with many phaser modules.
posted on December 25th, 2009, 9:31 pm
Boggz wrote: Aye. The Armor modules increase the defensive value and make the Cube MUCH harder to kill. The Beam Reduction is a bonus but is not the only thing the modules do. They also give increased hitpoints to the hull. That's why Tact Cubes are such hulking beasts and the Non-Tact cubes are usually outfitted with more weapons. You can really do a lot of damage with a cube outfitted with many phaser modules.
thats also why holding beam-modules give the cube way better hull reg.
build 2xArmor + 3xHolding + 1xReg and try to kill it^^
1, 2
Reply
Who is online
Users browsing this forum: No registered users and 37 guests