A Few Thoughts From The New Guy
Post ideas and suggestions on new features or improvements here.
posted on May 2nd, 2005, 5:09 am
Last edited by Sawyer on May 2nd, 2005, 5:09 pm, edited 1 time in total.
Hey all. First let me say WOW!! Fleet Operations has definetly renewed my passion for Armada. What an incredible job you've done. Thank you very very much. I took the time to look through as many past threads as I could before posting so I wouldnt repeat whats already been said and found that much of what I think would be a great addition has already been suggested. So I'll just briefly list the modifications and addition I would like to see.
1. Tractor Beams and boading parties on most ships. (definetly a must )
2. More planets and other space bodies. ( the current FO space scenery is
spectacular tho. )
3. Ships could be toughend up a bit so they can hang in a fire fight a
little longer. ( I think they should be able to take more of a pounding before
they blow. Lengthy battles are so much more fun. )
4. More very very large maps. ( I think the bigger the map the more fun and
realistic it is. You really get a feeling of how big and vast space is. )
5. Attack formation buttons. ( So your ship doesnt just sit there while it attacks. )
That's all. Let me say that I feel kinda wrong for making ANY kind of suggestions to a group of guys who are clearly at the top of their game. These suggestions are just my opinion. I would like to do what I can to contribute to this community and since my modding skills are limited I would be happy to make another kind of donation. PM or email me at your convenience and let me know what is appropriate. Thanks for letting me in.
BTW - is there a tennative release date for #3 ? I looked but couldnt find one.
1. Tractor Beams and boading parties on most ships. (definetly a must )
2. More planets and other space bodies. ( the current FO space scenery is
spectacular tho. )
3. Ships could be toughend up a bit so they can hang in a fire fight a
little longer. ( I think they should be able to take more of a pounding before
they blow. Lengthy battles are so much more fun. )
4. More very very large maps. ( I think the bigger the map the more fun and
realistic it is. You really get a feeling of how big and vast space is. )
5. Attack formation buttons. ( So your ship doesnt just sit there while it attacks. )
That's all. Let me say that I feel kinda wrong for making ANY kind of suggestions to a group of guys who are clearly at the top of their game. These suggestions are just my opinion. I would like to do what I can to contribute to this community and since my modding skills are limited I would be happy to make another kind of donation. PM or email me at your convenience and let me know what is appropriate. Thanks for letting me in.

BTW - is there a tennative release date for #3 ? I looked but couldnt find one.
posted on May 2nd, 2005, 6:01 am
Hey welcome to the forums! Yes we are very proud of our devs Optec, Doca, and Detektor. About the modifications:
1. Yeah I already hope we get more tractor beams.
2. We've been told there will be new spacial objects in V3.
3. I hope ships are toughned a bit also.
4. I'm planning on making some really big maps, of course that can also increase lag.
And i'm sure they appreciate the feedback, to make a perfect mod slightly better. No date is set for the next release.
1. Yeah I already hope we get more tractor beams.
2. We've been told there will be new spacial objects in V3.
3. I hope ships are toughned a bit also.
4. I'm planning on making some really big maps, of course that can also increase lag.
And i'm sure they appreciate the feedback, to make a perfect mod slightly better. No date is set for the next release.
posted on May 2nd, 2005, 6:31 am
Welcome to the forums, well as defiant said we are hopeful for the tractor beams and space objects.
And BTW u can make a map, if u want a really large one
There is a map manager present in FO
.
And about the donation I am sure they will welcome every Euro u can offer, but of course I cant speak in their name so let them tell u
And BTW u can make a map, if u want a really large one


And about the donation I am sure they will welcome every Euro u can offer, but of course I cant speak in their name so let them tell u

T-Man

posted on May 2nd, 2005, 7:45 am
Welcome to the board Sawer
1. Agreed, more tractors might me nice. Perhaps i could be a race-specific thing (Like the fed's have lots but the Klignon's don't). Still, there would probably be an option to switch this to construction ship tractors only if they re-introduce CTF games.
2. The More the merrier ^_^
3. Not really sure (i havent actually played the mod yet:sweatdrop:)
4. HELL YEAH!!! I live for big maps. A game on a big map is a completly different experience to small maps. While we shouldn't forget the small maps (they're good for beginners and tournament games) some big maps would be superb for all out wars.
However, some minimap modification might me nessesscary (i downloaded from A2 files a map called "The Galaxy is yours" that's so big that the minimap is virtually useless for finding your ships!).

1. Agreed, more tractors might me nice. Perhaps i could be a race-specific thing (Like the fed's have lots but the Klignon's don't). Still, there would probably be an option to switch this to construction ship tractors only if they re-introduce CTF games.
2. The More the merrier ^_^
3. Not really sure (i havent actually played the mod yet:sweatdrop:)
4. HELL YEAH!!! I live for big maps. A game on a big map is a completly different experience to small maps. While we shouldn't forget the small maps (they're good for beginners and tournament games) some big maps would be superb for all out wars.
However, some minimap modification might me nessesscary (i downloaded from A2 files a map called "The Galaxy is yours" that's so big that the minimap is virtually useless for finding your ships!).
posted on May 2nd, 2005, 3:19 pm
well all sugestions are good and sweet, "make it so"
1-hell yeah
2-gre'thor yeah
3-sweet
4- hella sweet
i hope these get past to the creators and we see these in the next version
PS: welcome to the forums, about what can you do for the game, i guess you can post maps, keep the forum alive, and good ol' fashion euros never hurt either

1-hell yeah
2-gre'thor yeah
3-sweet
4- hella sweet
i hope these get past to the creators and we see these in the next version
PS: welcome to the forums, about what can you do for the game, i guess you can post maps, keep the forum alive, and good ol' fashion euros never hurt either

posted on May 6th, 2005, 5:16 am
First of all, welcome to the forums, Sawyer. Second, I definitely agree with what everybody has said on your suggestions. Your suggestions are SWEEEEEEEEEEEEET!!!
posted on May 6th, 2005, 2:31 pm
Last edited by Sawyer on May 7th, 2005, 1:35 am, edited 1 time in total.
Thanks for the welcome everyone. There are some pretty good debates going on here regarding preferences with ships weapons and whats balanced and whats not.
Let me just say this, the best simulator and strategy games I've ever played have been ones that give you lots of options regarding battle and strategy. Especially in a Star Trek game. I want lots of options. Not just phasers and shields. I want to be able to choose tractor beams and boarding parties and self destruct and attack patterns and everything else that makes Trek warfare cool. Adding launchable probes was a great idea. Options and variety are what gives a game longevity and keeps it fresh. As long as its balanced, I say " bring on the options".
I havent been here long enough to get to know the Dev's at all but from what I've seen, they definetly know what they're doing.
Let me just say this, the best simulator and strategy games I've ever played have been ones that give you lots of options regarding battle and strategy. Especially in a Star Trek game. I want lots of options. Not just phasers and shields. I want to be able to choose tractor beams and boarding parties and self destruct and attack patterns and everything else that makes Trek warfare cool. Adding launchable probes was a great idea. Options and variety are what gives a game longevity and keeps it fresh. As long as its balanced, I say " bring on the options".
I havent been here long enough to get to know the Dev's at all but from what I've seen, they definetly know what they're doing.

posted on May 6th, 2005, 3:34 pm
good ol' fashion euros never hurt either
old fashioned? dm or ff are old fashioned

welcome to the forums, i agree with most said on this post.
posted on May 8th, 2005, 6:34 pm
Hi and welcome to the forums
As far as i know attack patterns are still impossible
attack formations however should already be in beta2
(maybe you mixed it up or i missunderstood you)
As far as i know attack patterns are still impossible


posted on May 8th, 2005, 11:28 pm
You were right the first time. I was speaking of "attack patterns". The buttons that instruct the ship how to move about while attacking.
Nice to meet you Optec.

T-Man

posted on May 9th, 2005, 8:35 pm
While were asking questions, here's one that cropped into my head. I know its a little dumb but i just wanna know, could a ship have two of the same special weapon? (i.e a cube with two Holding beams that worked independantly from one another).
posted on May 9th, 2005, 9:28 pm
have often wondered this
never thought to ask though
never thought to ask though

posted on May 10th, 2005, 3:32 am
The sugestions seemed general and i know they have all be asked before. That said, most of them are prety good and ill cit ya some slack on my bashing cuz your new.
posted on May 10th, 2005, 6:15 pm
I appreciate that. 

Who is online
Users browsing this forum: No registered users and 9 guests