posted on September 21st, 2010, 7:04 pm
Last edited by
TChapman500 on September 21st, 2010, 7:07 pm, edited 1 time in total.
TCR_500 wrote:I have a few features that I would like to see in Fleet-Ops. And I'm sure that some people will agree with some of these things.
- First, put the resource names back to where they were. Then rename Dilithium to Fuel, and Latinum to Supplies. That should make it pretty much universal. Plus, during trading, you get supplies instead of a metal, which is more realistic.
- Second, make it so that when you research a technology, each ship has to be upgraded individually with that technology. And make it so that each ship can have two or three technology upgrades of any kind available on the player's techtree. This is also more realistic.
- Third, put the self-destruct feature back in. If someone it trying to capture my ship and I can't destroy them, I want to be able to destroy the ship being captured so that at least that way, they don't get the ship, and damage is done to them in the process.
- Fourth, put the technology assimilator station and beam back in for the Borg. The Borg always add to their distinctiveness and I think fleet-ops should reflect on that. And the only thing that shouldn't be able to be assimilated is the technology that hides vessels from the enemy. But limit it to maybe three or four technologies per vessel.
How do I put in a numbered list?
Okay, I'm going to revise this list a little.
2. Make it so that a ship can be upgraded with 1 extra special of the players choice as long as the special energy cost of the special does not exceed the special energy on the vessel, and the special isn't obtained by researching another special first (eg: support specials).
3. I wouldn't mind a fail chance for the self-destruct as long as it can be changed on a per-race basis. Also, I think they should only be on some of the stronger vessels and the support vessels.
4. Even if the tech assim building isn't placed back into the game, I would like to see at least the tech assim beam placed back for the cube and sphere. But limit the vessels to a maximum of two to four assimilated weapons.
Sorry about the double post. I thought it was necissary to get the thread back on topic.