A few new Ideas

Post ideas and suggestions on new features or improvements here.
posted on February 1st, 2013, 5:51 am
I've got some ideas that might work. I've noticed the devs are making lots of 'synergy' type boosts (Norway/Excelsior to platforms, Sabre with covering fire. I've got three new synergy ideas I'm wondering if they might consider these.

1. Tactical Synergy: Synergy between small escorts and battleships (Sabre, Monsoon, Defiant etc.) Would increase damage and rate of fire.

2. Engineering Synergy: Synergy between larger cruisers (Excelsior, Nebula, Galaxy, Soverign etc) Would increase system and hull repair rates and lower crew death rate.

3. Science Synergy: Synergy between support ships (Norway, Canaveral, Remoore) Would increase system value, special energy regeneration rate and effectiveness of special weapons. (i.e. duration/damage etc)

I know they sound alot like the Vice Admiral Abilites off Star Trek Online (Tactical Fleet, Engineering Fleet, Science Fleet) but they think it would work well in this game too.

The synergy could be between a certain amount and class of ship say 7-8 for a specific synergy. If you put 7-8 ships from all three synergies you could have a powerful fleet.

Also another idea completely separate from this one is to release a 'Simplified Fleet Ops' or 'Fleet Ops Lite' type mod.
1. No ranking system
2. Standard weapons for destroyers, cruisers, support, civilian
3. Smaller techtree
-Think of this idea as a 'grassroots' type mod that brings Fleet Ops back to original style gameplay
-Might work well for people with low end computers that can't handle the full version.

What do you think?
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