A bit of a Romulan Change up.

Post ideas and suggestions on new features or improvements here.
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posted on May 24th, 2010, 3:27 pm
Last edited by 1337 64M3R on May 24th, 2010, 3:36 pm, edited 1 time in total.
One thing I couldn't understand is why have stations able to fire when cloaked? Sure they have large singularity cores. But the ability to cloak a starbase of its size would be tremendous not to mention firing when doing so.

One thing I would rather propose instead of basically an impenetrable defense (cloaked ship killing stations). Why not even more so include the Romulan's sly strategy. Helev is basically the Defensive avatar. So the station cloak can ramain the same. However, what if Mijurnal was to have a rather different bonus. The cloaking Generator will be replaced with a special upgrade station, enabling the ability to upgrade one early and one late game ship to be able to refit so it can fire when cloaked (Simply put the early game upgrades share a cap, as well as the late game. Applicable ships for this upgrade include the Rhienn, Shrike, and Unrefitted Generix. With the generix, this refit disables the ability to use other refits. These are the early game, only one of the three can be selected. or the Late game ships, the Ceh'laer or the D'Deridex. The Ceh'laer sacrifices its special ability in exchange for this passive. And the D'Deridex's special's range is cut to short range).

Sorry for the long description. But this is a simple idea to make the Avatars more distinctly define their character. I personally don't mind critisism. I just wanted the idea to be known. I am available for some flexibility. Though personally, I think that applying it to other ships might overstep it. Reason being is because the two destroyers quickly become rather worthless in combat except in selective situations. And the unrefitted Generix I wouldn't find overpowered if it could fire when cloaked. (Its beam doesn't do too much anyway) The Ceh'laer I'd imagine since it is a new design, it would certainly get some new technology. But for balance, its special would be sacrificed. The D'Deridex is probably the one Romulan ship everyone would know if not the Bird of Prey from the Original Series. I couldn't resist. Though for the sake of balance, the Special's Range is cut to short range, and I'd also have its cap of ships it can affect cut down to three ships.

Overall, I think that the trade-offs are fair. And also I think that it would make games more interesting with a wider variety of abilities between avatars. This might be a nice new gameplay feature for the Romulans.
posted on May 24th, 2010, 3:48 pm
I think ships firing while cloaked is a lot more powerful than stations, because 1) stations can't move, so it's defensive only, and 2) stations can only do it for a limited time (except for the weak turrets).  If ships could fire while cloaked the game would be a lot more difficult for the races that already have trouble detecting cloaked ships.
posted on May 24th, 2010, 3:56 pm
We also already have the Aldovh cloak  ^-^
posted on May 24th, 2010, 5:03 pm
the rhienn and generix are very powerful little ships, gather a few fleets of these ships to exploit that special station to use on these ships before anyone knows it, even the unfortunate soul who just lost their base because of rhienns and generixs within 2 minutes. that could be a real balance issue, unless you got more restrictions you could put on it.
posted on May 24th, 2010, 5:45 pm
Like I said, these refits disable other refits. For the Aldovh Cloak, that could be booted to a veteran ability that just enables sheild keeping when cloaked. As for additional restrictions, what about an increased cooldown between cloakings? Like 6 seconds of cooldown?
posted on May 24th, 2010, 6:37 pm
You bring up and interesting point with this line
1337_64M3R wrote:One thing I couldn't understand is why have stations able to fire when cloaked?

After the first shot wouldnt any good science officer be able to track the shot back to its origin??? We can track a bullet back to where it was fired now, we do not have the fancy sensors that Star Trek has. Maybe someone could explain it to me.

Also a different ship has the cloak and shield ability already (one of the generix refits) maybe it could have its vet ability switched to Aldovh Cloak.
posted on May 24th, 2010, 6:40 pm
Ships can interfere with targetting sensors using ECM, so they probably have a way to make it harder to see where the shot came from.
posted on May 24th, 2010, 6:54 pm
That makes since.
posted on May 24th, 2010, 6:56 pm
Unless Picard asks Worf to target manually.
posted on May 24th, 2010, 8:20 pm
ecm makes little difference when you see where it orginated from, manual target on that exact spot and BOOM. i would of done that if i knew for certain it is a cloaked station, but a cloaked station takes up a huge amount of power, such a high tychon signature would be immposible for a scout not to see it even with standard sensors not looking for anything specific.

even spam generix can cause alot of damage without the refits, a combat cloak refit would mean even more chance of trouble, and the cooldown of 6 seconds.. why not :thumbsup:
posted on May 24th, 2010, 8:26 pm
ECM was an example of tech interfering with sensors. Sensors will have a tough time finding something that interferes with them, as they often do.

If people actually have such advanced cloaks on stations, don't you think they'd have done something about such concerns? Especially considering that stations would have a lot more power into masking tell-tale signs.
posted on May 24th, 2010, 8:32 pm
Tyler wrote:ECM was an example of tech interfering with sensors. Sensors will have a tough time finding something that interferes with them, as they often do.

If people actually have such advanced cloaks on stations, don't you think they'd have done something about such concerns? Especially considering that stations would have a lot more power into masking tell-tale signs.


an ECM requires the enemy to lock on in order for the counter systems to lock onto that same frequency and scramble it, but if the enemy ship has an ECCM attached, an ECM wont make much difference as the ECCM is like an ICE-breaking software against intrusions like scramblers.

there are other signs of detecting cloaked ships or stations, ionized clouds that stops the cloak from working, bumping into it; after all a cloak is just light bending tech, it doesnt mean it doesnt exist in that spot, it just means you dont see it.
posted on May 24th, 2010, 8:40 pm
I said ECM was an example of sensor interference, not what was used. Stop twisting my words. There is more than one way to do it.

Cloak was always capable ofbeing detected, never stopped people using it. If you don't see it, you don't know it's there. If you don't know it's there, you can't shoot it (unless you want to risk hitting your allies). Cloak successful.
posted on May 24th, 2010, 8:41 pm
Tyler wrote:I said ECM was an example of sensor interference, not what was used. Stop twisting my words. There is more than one way to do it.

Cloak was always capable ofbeing detected, never stopped people using it. If you don't see it, you don't know it's there. If you don't know it's there, you can't shoot it (unless you want to risk hitting your allies). Cloak successful.


yes and im also pointing out examples of how to defeat the cloak.
posted on May 24th, 2010, 8:44 pm
Just because it's possible to detect Cloak, people aren't gonna stop using it. They'll just develop a counter to the counter, and a new one will need to be learned.
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