A angry ship every Klingon player should love.
Post ideas and suggestions on new features or improvements here.
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posted on December 31st, 2009, 11:54 pm
Okay..... Now, I have thought over and over. I think that this could be an idea worth fulfilling the beg of giving the Klingons a late ship that will make everybody cower like the p'taQs they are. So here is the details.
Class: K'quon'Vec Class
Classification: Dreadnought
Max Buildable: 1
Image:

Weapons Arrayment:
- 6x Metreon Pulsed Disruptors (Yeah, thats right, named after the unlikable red nebula in stock; This deals Quadruple Damage to large and extra large stations, and Double Damage to large Battleships)
- 2x Neucleon Pulsed Disruptors (Deals double damage to ships with less than one third its defensive value)
- Plasma Cannon (Special Ability: This fires a large beam of Metreon Plasma, the Beams damage dealt increases by the target's Offensive Value, reason is because the large amount of Metreon Particles in the beam get ignited by the energy flow consistent with most weapons, therefore causing greater damage.)
Passive Abilities:
- Metreon Core (Allows the Metreon Pulsed Disruptors to fire at a greater rate than the Neucleon Disruptors, because of this the cooldown time for the Plasma Cannon is trippled to 9 minutes)
- Kah'Less' Battle cry (Crew Boarding Strength is tripled)
- Imperial Armor (Weapons from ships with an Offensive Value less than the K'quon'Vec's system value has its effectiveness cut by half or more)
- Reactive Sheilding (Beam weapons have their effectiveness cut by 10% if not already affected by the Imperial Armor Passive ability)
- Gre'thor's Curse (All Damage reductions from the passive abilities is canceled out if the attacker is of a higher combat experience than that of the K'quon'Vec.)
Crew Complement: 1200
Offensive Value: 148
Defensive Value: 102
System Value: 49
Okay, here is some additional details. The Gre'thor's curse sounds a bit confusing, so let me clearify it. Basically any ship with a higher rank than this one is not effected (or at least not as much) by the damage reduction passives. So if the K'quon'Vec is at rank 3, any ship rank 4 or higher is not effected by those passives.
Now, the Neucleon disruptor's passive effect, to be more exact, deals double damage to ships with less than 1/3 of its own defensive value. So in this situation, any ship with a defensive value less than 34 gets hammered with the double damage.
So, what about new stuff gained as it ranks? Well, it will gain an additional 2 Neucleon disruptors at rank 5. And when it is promoted to Veteran (which takes all 25 slots), It gets a passive ability cutting the cooldown time of the Plasma cannon to half.
Now, before any of you start cussing over this ship's over poweredness, who would not agree that the Klingons seem to have lost their honor because they have no effective battleships anymore? Besides, the devs will also make this thing as slow as a Negh'var with a bunch of gravity mines lagging it down. Making it even slower than the Hyperartillery.
Class: K'quon'Vec Class
Classification: Dreadnought
Max Buildable: 1
Image:

Weapons Arrayment:
- 6x Metreon Pulsed Disruptors (Yeah, thats right, named after the unlikable red nebula in stock; This deals Quadruple Damage to large and extra large stations, and Double Damage to large Battleships)
- 2x Neucleon Pulsed Disruptors (Deals double damage to ships with less than one third its defensive value)
- Plasma Cannon (Special Ability: This fires a large beam of Metreon Plasma, the Beams damage dealt increases by the target's Offensive Value, reason is because the large amount of Metreon Particles in the beam get ignited by the energy flow consistent with most weapons, therefore causing greater damage.)
Passive Abilities:
- Metreon Core (Allows the Metreon Pulsed Disruptors to fire at a greater rate than the Neucleon Disruptors, because of this the cooldown time for the Plasma Cannon is trippled to 9 minutes)
- Kah'Less' Battle cry (Crew Boarding Strength is tripled)
- Imperial Armor (Weapons from ships with an Offensive Value less than the K'quon'Vec's system value has its effectiveness cut by half or more)
- Reactive Sheilding (Beam weapons have their effectiveness cut by 10% if not already affected by the Imperial Armor Passive ability)
- Gre'thor's Curse (All Damage reductions from the passive abilities is canceled out if the attacker is of a higher combat experience than that of the K'quon'Vec.)
Crew Complement: 1200
Offensive Value: 148
Defensive Value: 102
System Value: 49
Okay, here is some additional details. The Gre'thor's curse sounds a bit confusing, so let me clearify it. Basically any ship with a higher rank than this one is not effected (or at least not as much) by the damage reduction passives. So if the K'quon'Vec is at rank 3, any ship rank 4 or higher is not effected by those passives.
Now, the Neucleon disruptor's passive effect, to be more exact, deals double damage to ships with less than 1/3 of its own defensive value. So in this situation, any ship with a defensive value less than 34 gets hammered with the double damage.
So, what about new stuff gained as it ranks? Well, it will gain an additional 2 Neucleon disruptors at rank 5. And when it is promoted to Veteran (which takes all 25 slots), It gets a passive ability cutting the cooldown time of the Plasma cannon to half.
Now, before any of you start cussing over this ship's over poweredness, who would not agree that the Klingons seem to have lost their honor because they have no effective battleships anymore? Besides, the devs will also make this thing as slow as a Negh'var with a bunch of gravity mines lagging it down. Making it even slower than the Hyperartillery.
posted on January 1st, 2010, 12:00 am
A bit over the top perhaps?
posted on January 1st, 2010, 12:04 am
I've seen that ship, the stock version always died pretty quickly for me...
That is a concept that does not, and never will, exist. More Dakka are the 2 most important words to any Klingon warrior! Especially the ship designers.
Andre27 wrote:A bit over the top perhaps?
That is a concept that does not, and never will, exist. More Dakka are the 2 most important words to any Klingon warrior! Especially the ship designers.
posted on January 1st, 2010, 12:07 am
Well hey let me give you props for an awesome layout on the page, and way to go making all new ships!
I, for one, am NOT a fan of dreadnoughts at all. In fact I REALLY don't like them. I find them to be simply a distraction and cause people to try and "rush them", thereby creating a game where people put "all their eggs in one basket" like the Borg ships.
I also do take a bit of an issue with the layout. This "Dreadnought" is in the Bird of Prey Design. The Klingons really have two designs, each stemming from either the BOP or the K'tinga design. From there they morphed onwards and sometimes seemed to meld (The Negh'Var is a good example), but all in all the cruisers and heavier ships tended to have the layout of the K'tinga, the Vorcha, and then the Negh'Var - A head, a Neck, and a hull with nacelle "wings". The destroyer types tended to be a similar design but more bird-like and forward-firing. This ship seems to be mostly Forward-Firing.
I honestly think the Klingons could use a good cruiser class between the K'beajQ and the Vorcha, seeing as Vorchas are very expensive and harder to tech to (albeit stronger overal) than most other faction's cruisers of comparable purpose.
A dreadnought should ideally have a relatively wide weapon arc if it's going to be very slow. If this ship as it is fired in any direction other than straight I'd be annoyed. Consider the idea of maybe putting the warp engines on the wings as they on on the Vup'ta and placing Pulse-based turrets around the hull.
Also ... you're going to encounter a lot of flak when you keep suggesting these enormously poewrful vessels. Dreadnoughts and God-ships make a game stale.
I, for one, am NOT a fan of dreadnoughts at all. In fact I REALLY don't like them. I find them to be simply a distraction and cause people to try and "rush them", thereby creating a game where people put "all their eggs in one basket" like the Borg ships.
I also do take a bit of an issue with the layout. This "Dreadnought" is in the Bird of Prey Design. The Klingons really have two designs, each stemming from either the BOP or the K'tinga design. From there they morphed onwards and sometimes seemed to meld (The Negh'Var is a good example), but all in all the cruisers and heavier ships tended to have the layout of the K'tinga, the Vorcha, and then the Negh'Var - A head, a Neck, and a hull with nacelle "wings". The destroyer types tended to be a similar design but more bird-like and forward-firing. This ship seems to be mostly Forward-Firing.
I honestly think the Klingons could use a good cruiser class between the K'beajQ and the Vorcha, seeing as Vorchas are very expensive and harder to tech to (albeit stronger overal) than most other faction's cruisers of comparable purpose.
A dreadnought should ideally have a relatively wide weapon arc if it's going to be very slow. If this ship as it is fired in any direction other than straight I'd be annoyed. Consider the idea of maybe putting the warp engines on the wings as they on on the Vup'ta and placing Pulse-based turrets around the hull.
Also ... you're going to encounter a lot of flak when you keep suggesting these enormously poewrful vessels. Dreadnoughts and God-ships make a game stale.
posted on January 1st, 2010, 1:15 am
Ok ill put my 2 cents in for this one.
1: It appears your trying to give the Klingons a Tavaran, in all retrospect, they already get the strongest end tier battleship and they have good mixed tech. They also have the highest construction rate, They dont need a ship with 100+ in offense and defence.
2: In line with boggz the design seems a bit...of a mix of the current vorcha and Negh'Var
I think you need to go with either of the designs.
I found these pics for reference
Negh'Var style: Bridge Commander Files - Screenshots for File: Raven Night Standard C9 Battlecruiser
Vorcha Style: Bridge Commander Files - Screenshots for File: SFP BC2 E7 Battlecruiser (glows fixed!)
3: I think the Klingons need a medium range ship fitted after the Sang, something with good shields and disruptors not torpedos.
anyway just my 2 cents
1: It appears your trying to give the Klingons a Tavaran, in all retrospect, they already get the strongest end tier battleship and they have good mixed tech. They also have the highest construction rate, They dont need a ship with 100+ in offense and defence.
2: In line with boggz the design seems a bit...of a mix of the current vorcha and Negh'Var
I think you need to go with either of the designs.
I found these pics for reference
Negh'Var style: Bridge Commander Files - Screenshots for File: Raven Night Standard C9 Battlecruiser
Vorcha Style: Bridge Commander Files - Screenshots for File: SFP BC2 E7 Battlecruiser (glows fixed!)
3: I think the Klingons need a medium range ship fitted after the Sang, something with good shields and disruptors not torpedos.
anyway just my 2 cents
posted on January 1st, 2010, 1:18 am
Yeah, less is definitely more.
The Negh'var will be much faster in the next patch, so any fears about Klingon late game will be taken care of.
I hope the K'vort will get a speed boost as well. If it could keep in range of other ships, it would make a great early-mid game cruiser.

I hope the K'vort will get a speed boost as well. If it could keep in range of other ships, it would make a great early-mid game cruiser.
posted on January 1st, 2010, 4:20 am
Mal wrote:Yeah, less is definitely more.The Negh'var will be much faster in the next patch, so any fears about Klingon late game will be taken care of.
I hope the K'vort will get a speed boost as well. If it could keep in range of other ships, it would make a great early-mid game cruiser.
Indeed: I think the K'vort does get a boost (as it is short ranged) - but that is just speculation on my part. What I'd really like to know is what is planned for that "wing movement" dealio. Sounds like it could be sweet

Please pretty please, enough with the super dreadnoughts. The Klingons and Federation do not need some behemoth when they've already got cool new designs already. The Dominion's Dreadnought is canon, and we've only got three (technically four) canon Romulan vessels... but we know what the Klingons and Federation have at the top

posted on January 1st, 2010, 5:37 am
Mal wrote:The Negh'var will be much faster in the next patch, so any fears about Klingon late game will be taken care of.
Oh god that thing is faster!!! Now i demand quantum torpedoes for sabers... and magna phaser array on monsoons

posted on January 1st, 2010, 6:24 am
Hehe that would be a pretty nice flagship for sure. 
I kinda like how the Klingons seem to rely more on tiny ships in FO then the other races though. I'm a fan of having early ships still be useful late game and Klingon B'rels, K'Vorts, and Veglargs seem to be the best tiny units that are always helpful even against larger ships. I have a feeling the Noxter will take the crown for tiny unit spams though...

I kinda like how the Klingons seem to rely more on tiny ships in FO then the other races though. I'm a fan of having early ships still be useful late game and Klingon B'rels, K'Vorts, and Veglargs seem to be the best tiny units that are always helpful even against larger ships. I have a feeling the Noxter will take the crown for tiny unit spams though...
posted on January 1st, 2010, 10:43 am
It just seems a bit to over the top to me, its got a far too menacing appearance even for a Klingon, and I won't even mention its armaments 

posted on January 1st, 2010, 7:22 pm
We know you want honest feedback so we've given it. Let me just say though that I totally dig your commitment to making new ships and putting lots of effort into them
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If you want them in FO go for something that fills a needed role though!

If you want them in FO go for something that fills a needed role though!
posted on January 1st, 2010, 7:30 pm
I wouldn't be surprised if the empire built a single K'quon'Vec Class as the Chancellors personal 'summer ship' (who needs a summer villa these days?).
As for deadnoughts: I've always been curious about why the Romulans have one instead of the Klingons? It doesn't really suit the Romulans since they are not the ones that parade their might around every chance they get, that's more of a Klingon interest. Which is what the Negh'Var did when it was still new.
As for deadnoughts: I've always been curious about why the Romulans have one instead of the Klingons? It doesn't really suit the Romulans since they are not the ones that parade their might around every chance they get, that's more of a Klingon interest. Which is what the Negh'Var did when it was still new.
posted on January 1st, 2010, 7:44 pm
the romulans may not show off much, but when they do get the chance they do have big ships. look at the d'deridex, its a huge and probably expensive ship, there must be other romulan designs in their fleet, yet every single time they send ships its a d'deridex, in hte dominion war they are all we see. they really want people to be scared. i think the tavara should be more special weapon focused though, possibly if the klingons do ever get a dreadnought their one would have many weapons. the descent for the feds already has the shielding as it should be.
posted on January 2nd, 2010, 12:28 am
The Romulans are like Rome. They insist on having the elite, super-hardasses that scare the piss out of you...however, the Praetorian Guard, the 'best of the best of the best' was almost never seen away from Rome.
If that pattern holds true, the Romulans have things that make Tavara's (or at least Norexans and D'deridex) piss themselves and cry, but they hang out around Romulus.
If that pattern holds true, the Romulans have things that make Tavara's (or at least Norexans and D'deridex) piss themselves and cry, but they hang out around Romulus.
posted on January 2nd, 2010, 2:14 am
Yeah, that's supposedly where the Tavara hangs out - in Romulan space. Anything powered by the omega particle ain't exactly gonna be roaming the galaxy letting everybody know of its existence. The Empire didn't want to let it partake in the Dominion War afterall...
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