Warp in makes no sense.
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on July 7th, 2009, 4:38 pm
Ok. maybe its just me but the warp in station makes no sense. (that and a whole station for it is also a tad overdone, personaly I think a module for the starbase would be enough, but thats just me)
You warp in Mk1 excelcior class vessels, the ambasador class, Galaxy Class, Nebula Class, and Steamrunner class.
They're all 'older' vessels. You get a very small number of them.
However... you can BUILD in large numbers the Sovergn, the defiant, etc etc.
I say to make the warp in make more sense, make all standard vessels that currently warp in buildable. Then either have more warpin buttons added. 1 for steamrunner arty support, 1 each for the carrier and decent class, and prehaps have add Sovergn/Galaxy X classes as a limited avalbility battleship.
That, or just make the older vessels the buildable ones, and make the Sovergn and a few others be what you get via warp in.
You warp in Mk1 excelcior class vessels, the ambasador class, Galaxy Class, Nebula Class, and Steamrunner class.
They're all 'older' vessels. You get a very small number of them.
However... you can BUILD in large numbers the Sovergn, the defiant, etc etc.
I say to make the warp in make more sense, make all standard vessels that currently warp in buildable. Then either have more warpin buttons added. 1 for steamrunner arty support, 1 each for the carrier and decent class, and prehaps have add Sovergn/Galaxy X classes as a limited avalbility battleship.
That, or just make the older vessels the buildable ones, and make the Sovergn and a few others be what you get via warp in.
posted on July 7th, 2009, 4:50 pm
The Warp-In is a distress call. Hence the randomness. You cannot build the Ambasador Class, Galaxy Class, Nebula Class, and Steamrunner Class because they are extremely rare, are no longer being built, or both in the FO timeline.
The Defiant and Sovereign are main up-to-date ships. Their tech level is what prevents large numbers of them being built.
As for the Galaxy-X... that is not the right timeline, so I don't see it becoming ever available.
The Defiant and Sovereign are main up-to-date ships. Their tech level is what prevents large numbers of them being built.
As for the Galaxy-X... that is not the right timeline, so I don't see it becoming ever available.
posted on July 7th, 2009, 5:33 pm
Actualy Gal X makes some sense as a VERY rare refit.
As for randomness, currently the warp in isnt that random.
Mostly get 1 excelcior, 1 ambasador, 1 nebula. Occasionly switch the 3rd spot with steamrunner/galaxy/ or a 2nd excelcior.
TBH I tend to just send em off to die til I get steamrunners/galaxys and a couple of nebulas for the sensors.
As for randomness, currently the warp in isnt that random.
Mostly get 1 excelcior, 1 ambasador, 1 nebula. Occasionly switch the 3rd spot with steamrunner/galaxy/ or a 2nd excelcior.
TBH I tend to just send em off to die til I get steamrunners/galaxys and a couple of nebulas for the sensors.
posted on July 7th, 2009, 5:37 pm
Last edited by Dominus_Noctis on July 7th, 2009, 5:42 pm, edited 1 time in total.
Yes, of course it isn't that kind of random, take a look at the odf's, or the Hitchhicker's Strategy Guide, and you can see the exact percentages for each ship and slot (Two out of 3 slots can get a steamrunner, and each has a 25% chance for one). This in turn reflects the scarcity or commoness of the vessels in FO.
Why would Galaxy X make sense? We never saw it except for an alternate reality... In FO, the Galaxy has been discontinued and the Sovereign is the new queen, so why the need for a Galaxy super battleship when it is the Sovereign now?
EDIT: here are the exact chances:
"Slot" 1 "Slot" 2 "Slot" 3
Galaxy: 28.6% 0.00% 11.1%
Excelsior: 0.00% 75.0% 44.4%
Steamrunner: 0.00% 25.0% 22.2%
Nebula: 14.3% 0.00% 11.1%
Ambassador: 57.1% 0.00% 11.1%
Why would Galaxy X make sense? We never saw it except for an alternate reality... In FO, the Galaxy has been discontinued and the Sovereign is the new queen, so why the need for a Galaxy super battleship when it is the Sovereign now?
EDIT: here are the exact chances:
"Slot" 1 "Slot" 2 "Slot" 3
Galaxy: 28.6% 0.00% 11.1%
Excelsior: 0.00% 75.0% 44.4%
Steamrunner: 0.00% 25.0% 22.2%
Nebula: 14.3% 0.00% 11.1%
Ambassador: 57.1% 0.00% 11.1%
posted on July 7th, 2009, 6:08 pm
Last edited by Tyler on July 7th, 2009, 6:13 pm, edited 1 time in total.
Dominus_Noctis wrote:Why would Galaxy X make sense? We never saw it except for an alternate reality... In FO, the Galaxy has been discontinued and the Sovereign is the new queen, so why the need for a Galaxy super battleship when it is the Sovereign now?
The Sovereign is a command ship, while the Galaxy-X always struck me more as a pure Battleship (an offensive version of the Descent). I wouldn't be surprised if a Galaxy was upgraded to test if the already avaiable design could be made more useful for anti-Borg defence.
A one-off experimental.
posted on July 7th, 2009, 6:18 pm
Also, if I may add on to Dom's reply....the game is meant to reduce fleet spamming and increase micromanagement of the smaller fleets which can be done with special weapons and formations, etc. As far as the Galaxy X....I also agree with Dom. It doesn't belong in the timeline.
posted on July 7th, 2009, 9:05 pm
The Galaxy X never happened(nor actually had that name) Because that timeline was erased, or even made up my Q. Either way, it is overused, and It was replaced by the Ent E.
posted on July 7th, 2009, 10:05 pm
Whos to say the "galaxy-x" never happened...that is just one posible reality...perhaps the galaxy-x was built but deemed a failure and mothballed....kinda like how the defiant was in ds9 til sisko proved that it wasent overpowered for its size...Also that timeline did happen...its just q gave picard the oppourtunity to advoid it for himself.....But I wont turn this topic into a discusion about rosenburg/einstein theory on dimensions......
posted on July 7th, 2009, 11:09 pm
For those who want more ships to warp in just add in a(Buildable depot like SFC) Qualor II type surplus Depot/repair yard to the game.You could pull from the Obsolete Suplus hulls in the yard , but have to run them through the regular yard before being added to the fleet in need. Give the warp in a 90 second cool down period with a limit of 4 ships.Note you will get a 2 TOS type ships, Constitution Class or a Mirinda 1 Class . Or 1 Excelisor Class ship as a Special. Special Ability could be "Sun Gun" . Sun gun is a several Star base Grade Phaser Arrays modified to fire all availble arrays together at the same target. Sun Gun has a 75% chance the target will take severe damage if not totall destroyed. However the ship will be unable to move for up to 10 seconds.You will at minium only get one ship up to a Max of four ships with the normal Surplus depot warp use. If you use the Special ability ship you will get only ONE.
posted on July 23rd, 2009, 4:08 am
Warp in isn't useless, if it isn't implemented properly yes it could be, but the station isn't really slow to build and I just can't see any vessels being built on the battlefield, cause long range ships require adv tech, and thats the romulans department, and older vessels aren't build but get refitting.
posted on July 23rd, 2009, 7:28 am
Where can i edit the warp-in timer?
I found something like that in one file and edited it, but it wasnt the right one.
I found something like that in one file and edited it, but it wasnt the right one.
posted on July 31st, 2009, 12:04 am
warp in though is not effective when used for a distress call, if you wanted a distress call, have 4-8 descents warp in, and then warp out after 30 seconds, thats a distress call
posted on July 31st, 2009, 12:16 am
ray320 wrote:warp in though is not effective when used for a distress call, if you wanted a distress call, have 4-8 descents warp in, and then warp out after 30 seconds, thats a distress call
No, that's unbalanced. Try breaking through a base's defenses with 8 Shield Rechargers...
posted on July 31st, 2009, 4:08 am
People who say warpin is useless have probably not played online as not only do you gain 3 free ships or 1 powerful free ship but you can plant them anywhere on the explored map, bypassing any fleets/defenses along the way.
Warpin is fine, maybe needs a little more variety in ships but otherwise fine.
Warpin is fine, maybe needs a little more variety in ships but otherwise fine.
posted on July 31st, 2009, 7:18 am
Tyler you misunderstand me, i said warp in and then warp out after a period of time, effectivly (depending on the amount of warp in ships) helping to take out some of the enemy and draw their fire so hopefully the ships you built dont get totally wiped out, and then the warp in ships leave, leaving your ships in a more even fight, and then the warp in have a long cooldown
In addition bigmachk i never said warp in is useless, but i find its helpfulness questionable,
#1 to warp in you have to explore that are of the map,
#2 the cooldown time is prety long
#3 the ships dont have great enough numbers or great enough defense to last long or inflict alot of damage
and even if you bypass a fleet or defense, and say attack there mining at there base, you can get one miner, maybye even 2 if you try, at best before you die, and somtimes not even any
In addition bigmachk i never said warp in is useless, but i find its helpfulness questionable,
#1 to warp in you have to explore that are of the map,
#2 the cooldown time is prety long
#3 the ships dont have great enough numbers or great enough defense to last long or inflict alot of damage
and even if you bypass a fleet or defense, and say attack there mining at there base, you can get one miner, maybye even 2 if you try, at best before you die, and somtimes not even any
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