Unavailable Ships

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on January 28th, 2010, 6:35 am
I have patch 3.1.1. I modded the warp-in ships (ambassador, galaxy. etc) into the Eradi Shipyard. Initially, I can make large amounts of those ships. Eventually, the build buttons for those ships become red and cannot be built. I'm thinking it has something to do with warp-in limits, but I never use that option in Starfleet Command. Has anyone seen this?
Xanto
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posted on January 28th, 2010, 6:44 am
Last edited by Xanto on January 28th, 2010, 6:46 am, edited 1 time in total.
This sounds like it's because of the CAP file for warp-ins... look for all_cap_warpin, it's an odf file.  :thumbsup:
posted on January 28th, 2010, 7:45 am
Aye, the CAP file is there to make sure that you can't have more than a total of 10 Warp-in "slots".  My guess is that you didn't change that file.  It's a global file so I'm pretty sure that it's in the beginning of the odf lineup in the Odf folder.  I suppose you can just set the cap to 0, but keep in mind that means that there will also be no limit as to how many warp-ins you can call for.
posted on January 28th, 2010, 11:46 am
Last edited by Tyler on January 28th, 2010, 11:49 am, edited 1 time in total.
A second copy of the ships and their ranks without the cap would allow building them without effecting Warp-In. That's what I did with the Galaxy during the last version, though with a seperate cap of 6 to keep with the low numbers idea.
Xanto
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posted on January 28th, 2010, 1:24 pm
Last edited by Xanto on January 29th, 2010, 3:00 am, edited 1 time in total.
For me... I just remove the cap file, I love using warp-in when ever I need it.


Cheers  :lol:
posted on January 28th, 2010, 1:51 pm
You prefer Warp-In overpowered? The cap is one of the main ways to prevent it becoming too dangerous.
posted on January 28th, 2010, 2:16 pm
no whats fun it to set the veteran cap really high
posted on January 28th, 2010, 6:05 pm
Dircome wrote:no whats fun it to set the veteran cap really high


  Hahah!  :lol:  Mass Veteran Akiras ftw!
posted on January 28th, 2010, 6:10 pm
You may get your wish... there are some interesting unused Federation abilities listed in the dynamic strings list as of the last patch or so... and I think they are being put in for the Fed redo  :whistling:
posted on January 28th, 2010, 9:32 pm
Dominus_Noctis wrote:You may get your wish... there are some interesting unused Federation abilities listed in the dynamic strings list as of the last patch or so... and I think they are being put in for the Fed redo  :whistling:

Ohh? :shifty: Or maybe they are unlockables... :shifty:
Xanto
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posted on January 29th, 2010, 2:58 am
Tyler wrote:You prefer Warp-In overpowered? The cap is one of the main ways to prevent it becoming too dangerous.


Well if you can build the warp-in ships, then you probably wont use warp-in very often anyway. Also how can it be dangerous... I always play as the feds. Dangerous for the AI maybe?

Cheers  :lol:
posted on January 29th, 2010, 3:14 am
yay!! fed redo!!!!!!

*cough*saucer seperation for galaxy class*cough* what?
posted on January 29th, 2010, 2:32 pm
Dominus_Noctis wrote:You may get your wish... there are some interesting unused Federation abilities listed in the dynamic strings list as of the last patch or so... and I think they are being put in for the Fed redo  :whistling:

hmm... 35 warpin slots would be very nice to get^^
I hope the abilities get balanced and you cant get your fleet of vet akiras too fast^^
posted on January 29th, 2010, 2:37 pm
i very much doubt that the cap will be raised
posted on January 29th, 2010, 3:07 pm
ray320 wrote:*cough*saucer seperation for galaxy class*cough* what?

That has been voted as a major imbalace do to the fact you can instantly split a Galazy increasing firepower of it by a large sum (about double the fire power). Plus the ability to do it whenever makes the Galaxy one to fear. Which is not what the devs want. They want you to fear the cube!
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