The Official Phalanx Thread
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on May 1st, 2009, 8:14 pm
I suppose they could use a bit of a beefing up but not much. If you notice the offensive value for a phalanx is 46 which is very close to a negh'var's 47. With the avalon, the only problem with that could be is if they were factoring in the ability to launch fighters into her stats, then i could see where she needs a stat increase.
posted on May 1st, 2009, 9:41 pm
RCIX wrote:I suppose they could use a bit of a beefing up but not much. If you notice the offensive value for a phalanx is 46 which is very close to a negh'var's 47. With the avalon, the only problem with that could be is if they were factoring in the ability to launch fighters into her stats, then i could see where she needs a stat increase.
You can spam Negh'var's no? You can only build 8 Phalanx's and they aren't a fancy warp in factor like the Descent. Mayson can spam torpedo turrets and Norways. Both effective ships. If you restricted it to 5 Torpedo turrets and 8 Norway's people wouldn't be happy... Perhaps not even if you doubled that!!
If you took away the Phalanx's restriction that would go a long way to helping the ship class. That or keep it "experimental and rare" but give it a combat/stat boost or something to reflect that. Donno what but it doesn't need to be a straight damage increase as thats not very "federation" and the Phalanx already does considerable straight damage for a Federation ship.
Avalons would be much better if the fighter mechanic was improved to something along the lines of Sins of a Solar empire... You purchase 5 types of fighters. You can then launch or dock them and they follow the mothership they belong to. You can also select them if you wish and have them engage a vessel different from the mothership. Otherwise they will use simple AI algorithms to do so.
In that event you would be able to dock fighters for repair and make it far easier to overwhelm opponents or keep them close to the Avalon. Thus allowing the ship to do what its meant to do "Multiple small targets" and also allow it to attack multiple small targets... Fighter squadrons probs chew B'rel's and K'vorts for dinner i would imagine.
posted on May 2nd, 2009, 6:36 am
It would be better if fighters could not be targeted by other ships, only by the first ship in the small yard of every race ? This way, i'll be tempted to build carriers adn I would have a reason to build small ship (bop, rhienn, sabre...) later in the game. Just a thought.
posted on May 2nd, 2009, 6:42 am
Maybe give some ship in each race an anti-fighter weapon which is the only weapon that has any accuracy against a fighter?
posted on May 2nd, 2009, 10:48 pm
Thats a good ideaRCIX wrote:Maybe give some ship in each race an anti-fighter weapon which is the only weapon that has any accuracy against a fighter?
posted on May 4th, 2009, 6:51 am
like what, anti fighter fighters? lol
posted on May 4th, 2009, 10:46 am
Quote from: RCIX on May 01, 2009, 09:14:06 PM
I suppose they could use a bit of a beefing up but not much. If you notice the offensive value for a phalanx is 46 which is very close to a negh'var's 47. With the avalon, the only problem with that could be is if they were factoring in the ability to launch fighters into her stats, then i could see where she needs a stat increase.
You can spam Negh'var's no? You can only build 8 Phalanx's and they aren't a fancy warp in factor like the Descent. Mayson can spam torpedo turrets and Norways. Both effective ships. If you restricted it to 5 Torpedo turrets and 8 Norway's people wouldn't be happy... Perhaps not even if you doubled that!!
If you took away the Phalanx's restriction that would go a long way to helping the ship class. That or keep it "experimental and rare" but give it a combat/stat boost or something to reflect that. Donno what but it doesn't need to be a straight damage increase as thats not very "federation" and the Phalanx already does considerable straight damage for a Federation ship.
I just want to add something to this. The Dominion also has a very similar situation with the Defender which is also limited (to 7 I think + the prototype). That is also a very powerful ship and it builds slowly, yet it is still very very useful in certain situations (Borg come to mind ^^). The reason they put those restrictions up is so that they can give it stronger stats without it being imbalanced. If they'd remove the cap its stats would also drop, so I dont think people would be for that

A lot has been said of the Risner avatar in comparison to Mayson, but I think that the reason almost everyone chooses mayson now is because of the Norways (dont mention torp turrets, almost no body builds them in real MP matches). When that plasma coil will be sorted I think we will see more Risner followers

Remember that you can tech up pretty damn fast with Risner, that 25% cost decrease is pretty major IMO.
posted on May 4th, 2009, 4:00 pm
I don't use Norways, and it's Mayson, every time. Let me choose between Torp turrets, and phaser and pulse turrets, and I'll make the Torp turrets every time. And Excelsior-II with ACS torps is an outstanding fleet backbone that is mildly unfair. Long range, no-miss beam weapon with fair damage, quantum torps, and the ACS torp? Yum. Then it ranks up and goes to artillery range. All the while...she's fairly quick. It's the Sabre's supermodel sister.
posted on May 4th, 2009, 4:12 pm
ray320 wrote:like what, anti fighter fighters? lol
Yes commonly called interceptors the other ships would be like anti fighter frigates.
posted on May 4th, 2009, 4:26 pm
Since this is the official phalanx thread, I have a question about the special abilities of the phalanx.
While playing recently I noticed that I would be able to knock out enemy weapons with the phalanx's sensor blackout.
this would last long enough for me to take out 3 or 4 kvorts with one phalanx and 2 excelsiors.
the kvorts could not fire back even when touching my ships... I understand a sensor jammer like the griffin,where u cant fire if ure out of range. But here i my ships are nose to nose with those kvorts and i destroyed most of them.
Is there any specific reason for this? Is this normal?
While playing recently I noticed that I would be able to knock out enemy weapons with the phalanx's sensor blackout.
this would last long enough for me to take out 3 or 4 kvorts with one phalanx and 2 excelsiors.
the kvorts could not fire back even when touching my ships... I understand a sensor jammer like the griffin,where u cant fire if ure out of range. But here i my ships are nose to nose with those kvorts and i destroyed most of them.
Is there any specific reason for this? Is this normal?
posted on May 4th, 2009, 4:44 pm
serpicus wrote:Since this is the official phalanx thread, I have a question about the special abilities of the phalanx.
While playing recently I noticed that I would be able to knock out enemy weapons with the phalanx's sensor blackout.
this would last long enough for me to take out 3 or 4 kvorts with one phalanx and 2 excelsiors.
the kvorts could not fire back even when touching my ships... I understand a sensor jammer like the griffin,where u cant fire if ure out of range. But here i my ships are nose to nose with those kvorts and i destroyed most of them.
Is there any specific reason for this? Is this normal?
Wow you don't play risner very much

posted on May 4th, 2009, 5:07 pm
75% reduction over 25 seconds 
Blackout is third level ability of Canaveral and is available to both avatars actually

Blackout is third level ability of Canaveral and is available to both avatars actually

posted on May 4th, 2009, 5:15 pm
the one with the diamond shaped saucer and the gaudy glowless blue engines... the ability im talking about is the one that looks like a pinkish orange circular glow, and a bit of thor lightning ripples in the middle.
Is that the canaveral then?
Is that the canaveral then?

posted on May 4th, 2009, 5:22 pm
hehe yeah its the canaveral and its buildable by both avatars.
posted on May 4th, 2009, 9:31 pm
I'm sorry the Phalanx has at most 3-4 improvement over the Neg'Var which can be spammed.
Unless you are saying 8 Phalanx can take on a Neg'Var spam i don't think restriction on build for a 3-4 improvement over the Neg'Var abilities (not even sure it's that!!) is fair.
The Breen Battleship can be spammed no? Its stats exceed that of the Phalanx's. The Defender has stats that ALL exceed the Phalanx and the attack exceeds them by a GODLY amount. So it might only be able to have 7 of its class but it is a serious BEAST of a ship!!
The Phalanx seems stuck in the middle, more powerful than the average battleships but not as powerful as the other restricted vessels (despite only getting 1 more slot)
Given Rinser's lack of the Excelsior Mark II of DOOOM with ACST's and +4 to Defence and +4 to offense (for free) it seems reasonable that the Phalanx recieves a small increase in abilities of some sort!!... Or your able to build another 2-3 of them.
Unless you are saying 8 Phalanx can take on a Neg'Var spam i don't think restriction on build for a 3-4 improvement over the Neg'Var abilities (not even sure it's that!!) is fair.
The Breen Battleship can be spammed no? Its stats exceed that of the Phalanx's. The Defender has stats that ALL exceed the Phalanx and the attack exceeds them by a GODLY amount. So it might only be able to have 7 of its class but it is a serious BEAST of a ship!!
The Phalanx seems stuck in the middle, more powerful than the average battleships but not as powerful as the other restricted vessels (despite only getting 1 more slot)
Given Rinser's lack of the Excelsior Mark II of DOOOM with ACST's and +4 to Defence and +4 to offense (for free) it seems reasonable that the Phalanx recieves a small increase in abilities of some sort!!... Or your able to build another 2-3 of them.
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