Star Trek Armada 2: Turret Opperations :S
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on September 25th, 2009, 1:12 am
Dominus_Noctis wrote:Maybe I should make a correction then Funnystuff. You took down a fleet of almost all unshielded Sovereigns (until they regained shields sometime later), a fleet of unshielded Akiras and Intrepids, and I didn't use Canaverals at all during any of that battle (until I had 2 veteran Sovereigns I wanted to keep alive and retreating) to make a point of how brutal that force could be
Likewise, I could have kept building up and crushed you without even exiting the nebula (just send in scouts and bombard from within the nebula and thus take no damage), but I needed to go quickly and it was more fun to rush everything in from all directions anyway. The Tac Cubes definitely took down a large portion of my unshielded ships as they were passing in, and the Perimeters did the rest to my Akiras.
However, now, think about your main base? Did any of it survive? The Very First Map is good for turtling in the center area, but your turrets didn't do very much against my fleet when I moved against your base and first expansion (again, didn't use Blackout). Instead, you had a very small fleet, that killed 1 of 2 Starbases and a single shipyard... and that's it. Before assaulting your nicely shielded area in the center, I had many fleets and had taken negligible losses (less than 10 vessels all together, out of about 5-6 full fleets).
Mayson torpedo turrets are artillery range. Check out the stats in game
EDIT: I was too slow, sorry Tyler
remind me never to play you

posted on September 25th, 2009, 1:26 am
Snapshot_9 wrote:
remind me never to play you. lol
Aww, I promise I'll play nice

posted on September 25th, 2009, 2:56 am
I understand the Sovvie-fleet thing. I decided to slug it out on Blue Amber against a bunch of AI Hard (I tossed a Borg in there, and refused to do merciless because of it...I hate that AI/Faction combination) and decided to see just how well a full fleet of sovvies would do. 3 enemy bases later, I had 12 double gold sovvies instead of 16 rookie ones, and was calmly dismantling the Borg.
That's why tossing in things like Remore and Canaveral is so powerful. The ship is good to begin with. Support it with fed supports, and the damned things are monsters. Tough hull, tougher shields, good beam weapon, very nice torp-load (extremely valuable vs Borg) pretty good speed and manuverability with a special that makes their speed and manuverability better than everyone elses? Oh, and a decent range on them? Love that ship.
If I had used 10 sovvies, 1 Remore, 1 Canaveral, 2 Excel IIs, a Descent and a Steamrunner, I highly doubt that I would have lost a single ship. (And I was using Mayson.)
That's why tossing in things like Remore and Canaveral is so powerful. The ship is good to begin with. Support it with fed supports, and the damned things are monsters. Tough hull, tougher shields, good beam weapon, very nice torp-load (extremely valuable vs Borg) pretty good speed and manuverability with a special that makes their speed and manuverability better than everyone elses? Oh, and a decent range on them? Love that ship.
If I had used 10 sovvies, 1 Remore, 1 Canaveral, 2 Excel IIs, a Descent and a Steamrunner, I highly doubt that I would have lost a single ship. (And I was using Mayson.)
posted on September 25th, 2009, 9:24 am
Clever topic title...but to tell you the truth although turrets are effective most maps have so many paths around them that your impressive defense ends up looking like the maginot line, a focused attack breaks through and the other 75% of it is essentially bypassed.
posted on September 25th, 2009, 5:17 pm
Completely agree Rhaz 

posted on September 26th, 2009, 7:26 am
Dominus_Noctis wrote:Aww, I promise I'll play nice
Hahaha, when i get time. Im so up for a game. Gotta learn sometime.
Assimilation is Unavoidable

posted on September 26th, 2009, 7:55 am
Fair warning: DN is the guy that wrote most of the strategy guides for the different races you can find in the FO manual. And the ones he didn't write, I suspect he's tested extensively to make sure they work.
In short, this is going to hurt.
In short, this is going to hurt.

posted on September 26th, 2009, 10:03 am
That is why you have to lay the line in depth not in a singlre row but where each turret can cover the two beside them. you lay them in a line like a W wher each top and bottom point of the letter is where a turret is placed. doing so willll provide overlapping feilds of fire. and when finished you park you ships behind this line to mopp up the stragglers who get through.Rhaz wrote:Clever topic title...but to tell you the truth although turrets are effective most maps have so many paths around them that your impressive defense ends up looking like the maginot line, a focused attack breaks through and the other 75% of it is essentially bypassed.
posted on September 26th, 2009, 1:45 pm
DarthThanatos wrote:Fair warning: DN is the guy that wrote most of the strategy guides for the different races you can find in the FO manual. And the ones he didn't write, I suspect he's tested extensively to make sure they work.
In short, this is going to hurt.
Hehe DarthThanatos


If you are new, I'll try and play to let you learn, not to clobber you

posted on September 26th, 2009, 4:42 pm
Should try out the 'Only B-5 War Frigate' strategy. And it's just what it sounds like. The only ships you build are miners/constructors, and B-5s. I've yet to win with it (for obvious reasons) but it's fun to try.
posted on September 26th, 2009, 5:57 pm
People you can spam turrets, but what is this game about? *Cough* Look at the *Cough Cough* Tittle. Star Trek Armada 2: (Careful this is very tricky) [glow=yellow,2,300]FLEET OPERATIONS[/glow]. I believe that there should be more of a motive to build ships. Someone can send a constructor to an opponent's minning (If rommulan or Dominion), build a turret, before you can build 1 ship. Then, ironically, they can start minning yours and theirs expansion. Outproducing you by 3 to 1.
I completely aggree that there ways to go arround turrets. But I am talking about spamming turrets in early game. Turrets are hard to beat in early game and all someone has to do is send a constructor to most of the expansions and build a turret. So not only can they now build turrets, but they can now build a fleet too. So there is too high of a defense and now they can outproduce you with more resources.
Also, Dominus, this same person did this to you and I know you didnt like it. Hopefully now you can understand what I am saying here. I would like something to motivate you to build ships, rather than turrets. Or at least a build delay at the begining. For example the very first turret takes twice as long to build (or something). I just want to stop people from using turrets to keep people from expanding. That is what I would call an unfair strategy. I have nothing against turrets, just I would like people to stop spamming them so much. Waiter, hold the spam please!
I completely aggree that there ways to go arround turrets. But I am talking about spamming turrets in early game. Turrets are hard to beat in early game and all someone has to do is send a constructor to most of the expansions and build a turret. So not only can they now build turrets, but they can now build a fleet too. So there is too high of a defense and now they can outproduce you with more resources.
Also, Dominus, this same person did this to you and I know you didnt like it. Hopefully now you can understand what I am saying here. I would like something to motivate you to build ships, rather than turrets. Or at least a build delay at the begining. For example the very first turret takes twice as long to build (or something). I just want to stop people from using turrets to keep people from expanding. That is what I would call an unfair strategy. I have nothing against turrets, just I would like people to stop spamming them so much. Waiter, hold the spam please!

posted on September 26th, 2009, 6:16 pm
Last edited by Dominus_Noctis on September 26th, 2009, 6:29 pm, edited 1 time in total.
"They" did it to me in a 2v1
. Hard to prevent that when you have Borg Probes and Shrikes attacking your Breen Bugs (*cough, slower production*), if you get the jist
.
Building turrets is a valid strategy: you should be allowed to turtle if you can, and I think there is a pretty good balance at the moment. True, in certain very small maps you can get away with the strategy that you mentioned, but really that will only work the first time as their exist many other strategies to counter it... such as turret wars (I could have built a Dominion turret, but I did not because I was foolish and caught off guard)!
HAH! I've actually seen that strategy before, it is very fun though... as soon as your ships take out enemy shields, keep your vessels on high weapons autonmy


Building turrets is a valid strategy: you should be allowed to turtle if you can, and I think there is a pretty good balance at the moment. True, in certain very small maps you can get away with the strategy that you mentioned, but really that will only work the first time as their exist many other strategies to counter it... such as turret wars (I could have built a Dominion turret, but I did not because I was foolish and caught off guard)!
silent93 wrote:Should try out the 'Only B-5 War Frigate' strategy. And it's just what it sounds like. The only ships you build are miners/constructors, and B-5s. I've yet to win with it (for obvious reasons) but it's fun to try.
HAH! I've actually seen that strategy before, it is very fun though... as soon as your ships take out enemy shields, keep your vessels on high weapons autonmy

posted on September 26th, 2009, 8:18 pm
I've also tried the 'All K'tinga, all the time' strat as well. I think it's actually the hardest to accomplish anything with, but has some strange style points going for it. Yes, I have been trying to develop strategies that should never win anything, and try to win with them.
Eventually, I'm going to try the 'Nothing but Canaverals' stunt. Sadly, most of these strategies require you to refuse to build anything but support vessels, because we don't have a pile of weak ships available to underdog with.
Eventually, I'm going to try the 'Nothing but Canaverals' stunt. Sadly, most of these strategies require you to refuse to build anything but support vessels, because we don't have a pile of weak ships available to underdog with.

posted on September 26th, 2009, 9:05 pm
Indeed: I actually have a half decent build that involves K't'ingas... basically all that's needed is to fill your Kahless Station build queue with Topmey, and then send the first few you've produced to attack right off the bat (preferably to intercept a constructor that is trying to expand). It doesn't do that much damage, but it gives you a little bit of fighting power. Expand the Field yard once, and produce B'rels and K't'ingas... when you run out of tritanium, start producing K'beajQ and a few more B'rels
. This works ok for TaQ'roja, but not at all for Martok (whose K'beajQ are more expensive).

posted on September 26th, 2009, 11:38 pm
Some complain about turtleing, yes is is effective to do so to a point. aginst an AI. But a player solely relying on a line of turrets aginst a Actual player is not garunteed a win. Those races with cloaks can skirt those lines of turrets and just bypass you by attacking you flank and hit your yards and mining stations. those races that don't can spam cheap ships to soak up the torpedos to allow some of the larger fleet ships to punch through causing havoc in the rear areas if you are distracted.
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