Newton class repair ship
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
1, 2
posted on July 15th, 2009, 7:13 pm
I think that the limited ship classes shouldn't be transferable, but The Newton class ships are still. And they do fix borg vessels really fast, which isn't really balanced, as it can repair any borg vessel in a few seconds.
posted on July 15th, 2009, 7:16 pm
Oh darn, just when I was putting that bit of strategy into the guide too 
Tis true, 3 are transferable I believe, and then the Fed player can build an additional 3. It is quite a powerful trick, although relatively beatable (kill the Newton as they are really weak). What do the Devs say?

Tis true, 3 are transferable I believe, and then the Fed player can build an additional 3. It is quite a powerful trick, although relatively beatable (kill the Newton as they are really weak). What do the Devs say?

posted on July 15th, 2009, 7:16 pm
I think the Newton multiplies the repair rate, and Borg ships already repair pretty fast.
posted on July 15th, 2009, 7:20 pm
But if there is borg vessel, like cube, with little hull hp left, and 3 newtons sneak in the battlefield... The cube would be restored to full health in moments.
posted on July 15th, 2009, 7:22 pm
Yes that is correct Tyler. As for sneaking, then your Fed partner could do that just as well for you. So perhaps what needs to be done is a build limit of three. BUT only those three can ever be built. Even if they are transfered, only three Federation repair ships can ever be made.
posted on July 15th, 2009, 7:35 pm
So you think that using Newton to repair borg vessels is balanced? I recently ended up in situation where I almost destroyed an assimilator, but the newton repaired it in few seconds and the assimilator destroyed my ships and continued to my expansion. If the assimilator would have been even damaged when it got to my expansion, I would had a chance to destroy it, but it had full health a long time before it met my (very small) fleet.
posted on July 15th, 2009, 7:38 pm
What are the chances they would have access to a Newton? There are only 3 to maintain the users fleet and all of their allies.
posted on July 15th, 2009, 7:40 pm
The newton would be much much more useful to borg than any other race, as the borg take all damage as hull damage.
posted on July 15th, 2009, 7:44 pm
I take it your opponent began building Newtons from the start? Well, Mixed Tech and team balance has always been a bit... strangely balanced (and granted gameplay isn't designed in this fashion) :lol: . I mean, I was playing a very nice 2v1 a few weeks ago, and the only reason I believe I lost was because of the untimely introduction of a Dreadnought... followed by another. I think using Newtons to repair Borg vessels is a valid strategy honestly. Perhaps the implementation needs to be changed slightly, as per my above suggestion about a strict build limitation--or even as you said, no transfer whatesoever: both do almost the same thing (except your method means that the Fed player has to micro more and communicate more with the Borg player--not necessarily a bad thing).
As you said, the Newton is more useful to Borg than any other race, but so is the Generix Shield Recharge to the Dominion Dreadnought of an opposing team (or especially to a force of Descents + Shield Recharge against the Borg... ).
As you said, the Newton is more useful to Borg than any other race, but so is the Generix Shield Recharge to the Dominion Dreadnought of an opposing team (or especially to a force of Descents + Shield Recharge against the Borg... ).
posted on July 15th, 2009, 7:49 pm
I got annoyed with those Newtons... besides, how can you make a ship not transferable? I was hoping to put that feature into some ships in my mod. Anyway... I think the Newton should also have it where you could do something like the 8472 resource extractor from stock version where you can tear a ship a part. But instead of resources it would recieve energy. That way you could continue repairs on a heavily damaged station.
posted on July 15th, 2009, 7:49 pm
The shield recharge can be countered with attacking lus'pets, V-13 special or something similar that does direct hull damage, without destroying support, but there is no way to counter really fast hull repair.
posted on July 15th, 2009, 7:56 pm
The Shield Recharge is harder to counter then the Newton in my view. All you have to do is kill three ships, once that is done, you are good to go. With Shield Recharge you have to kill a heck of a lot more normally. Plus, those Romulan cruisers are pretty strong compared to the Newton (although the Newton repairs for an unlimited amount of time). Not every faction has direct hull damaging weapons though...
Sounds like you want the Newton not to be able to repair for an unlimited amount of time. So what about giving it a huge special energy store to allow the C-11 to at least counter it.... once again, only one other faction though.
In the same way that you described that the Shield Recharge can be countered by direct hull, using a weapon that disable weapons will counter the Newton muuuuuuuch faster... aka instantly. (Griffin, Breen Battleship special torp, Defiant etc).
EDIT: I think now I am more convinced that it is balanced now then before actually
Sounds like you want the Newton not to be able to repair for an unlimited amount of time. So what about giving it a huge special energy store to allow the C-11 to at least counter it.... once again, only one other faction though.
In the same way that you described that the Shield Recharge can be countered by direct hull, using a weapon that disable weapons will counter the Newton muuuuuuuch faster... aka instantly. (Griffin, Breen Battleship special torp, Defiant etc).
EDIT: I think now I am more convinced that it is balanced now then before actually

posted on July 15th, 2009, 8:03 pm
Last edited by Zebh on July 15th, 2009, 8:05 pm, edited 1 time in total.
I think that there should be some limitation for newton's repair ability. I don't believe that newtons are so easy to kill, as they can do their job really fast and then retreat behind the borg vessels, and I wouldn't like to go too near those repaired borg vessels with really damaged fleet.
One way to prevent this would be limiting the repair ability for only federation vessels. And how would the starfleet engineers how to fix alien starbase systems so fast?
One way to prevent this would be limiting the repair ability for only federation vessels. And how would the starfleet engineers how to fix alien starbase systems so fast?
posted on July 15th, 2009, 8:05 pm
Newtons have poor Shields, a fragile Hull, a joke of a Phaser and lets not even talk about Boarding.
posted on July 16th, 2009, 1:12 am
I think the Newton is fine as it is and don't believe it needs to be changed for better or worse. You can only build 3 at a time (unless u transfer), it doesn't take much firepower to take one down and they can't really fight back with their puny phaser. At most I'd agree with making it non-transferable but am against changing anything else about it.
@Gamer
This line I believe is for preventing ship ownership transfers
giveisallowed = 0
@Gamer
This line I believe is for preventing ship ownership transfers
giveisallowed = 0
1, 2
Reply
Who is online
Users browsing this forum: No registered users and 3 guests