More on turrets...
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on November 13th, 2009, 12:47 am
USS Constellation wrote:Personally, I'd like to see a photon torpedo turret as a cheaper more cost effective platform than the quantum turret and slighty more powerful than the pulse turret. The phaser turret could also use a slight increase in offense + defense.
I think a Photon Torp Turret is a great idea, get rid of the pulse phaser turret and add torps to the phaser turret... incrase cost and TAH DAH a cost effective non-overpowered turret that cant be overwhelmed by 2 ships.
posted on December 2nd, 2009, 2:18 pm
I think Fed turrets should be upgradeable:
Platform can go one of three ways:
Phaser Turret
Torpedo Turret
Sensor Platform
Phaser Turret:
Has range of the Pulse Phaser now, a little faster RoF, slightly lowered damage per shot, to keep same DPS.
Phaser turret has two upgrade paths, unlocked by some upgrade (tie it to whatever you like)
-Pulse Phaser turret - mounts dual pulse phasers. Fires faster than current, with current DPS, BUT is a short range weapon (higher damage, short range).
-Type XVI Phaser Cannon - high offense value, very low RoF (one shot every 10-20 seconds?). Able to obliterate large targets with ease, but has problems tracking sub-cruiser ships. 80% base chance to hit, -30% vs destroyers, +20% vs battleships
Torpedo Turret:
Has 90% of the range of the current Quantum Turret. Fires a volley of 5 torpedoes a shot. Each torp does 50% of the damage of a Quantum Turret. Costs 10% less than a quantum turret.
Has two upgrade paths:
-Quantum Torpedo Turret - replaces the photon torp with a q-torp launcher. Q-torp turret has +15% current range, -10% damage, +20% Refire Rate. Yes, the q-torps can fire outside their own vision range IF something is spotting. Attacks all targets in range (as current)
-Burst Fire Photon Turret - as the photon turret, but it fires MIRV photons instead. Each torpedo breaks into a volley of 5. Each "shot" results in five torpedoes, with each volley having 25. However, each MIRV warhead only does 50% of the damage of a standard photon (meaning it does 250% damage of a normal photon if all the torpedoes hit). Definately an anti-battleship weapon.
Sensor Platform -
Has one on-board upgrade:
Sensor Link - able to link 3+ sensor platforms together in order to form a sensor network, providing a visual link on all space between the sensors out to their maximum range. Base sensor range MUST overlap in some form to allow this link.
Platform can go one of three ways:
Phaser Turret
Torpedo Turret
Sensor Platform
Phaser Turret:
Has range of the Pulse Phaser now, a little faster RoF, slightly lowered damage per shot, to keep same DPS.
Phaser turret has two upgrade paths, unlocked by some upgrade (tie it to whatever you like)
-Pulse Phaser turret - mounts dual pulse phasers. Fires faster than current, with current DPS, BUT is a short range weapon (higher damage, short range).
-Type XVI Phaser Cannon - high offense value, very low RoF (one shot every 10-20 seconds?). Able to obliterate large targets with ease, but has problems tracking sub-cruiser ships. 80% base chance to hit, -30% vs destroyers, +20% vs battleships
Torpedo Turret:
Has 90% of the range of the current Quantum Turret. Fires a volley of 5 torpedoes a shot. Each torp does 50% of the damage of a Quantum Turret. Costs 10% less than a quantum turret.
Has two upgrade paths:
-Quantum Torpedo Turret - replaces the photon torp with a q-torp launcher. Q-torp turret has +15% current range, -10% damage, +20% Refire Rate. Yes, the q-torps can fire outside their own vision range IF something is spotting. Attacks all targets in range (as current)
-Burst Fire Photon Turret - as the photon turret, but it fires MIRV photons instead. Each torpedo breaks into a volley of 5. Each "shot" results in five torpedoes, with each volley having 25. However, each MIRV warhead only does 50% of the damage of a standard photon (meaning it does 250% damage of a normal photon if all the torpedoes hit). Definately an anti-battleship weapon.
Sensor Platform -
Has one on-board upgrade:
Sensor Link - able to link 3+ sensor platforms together in order to form a sensor network, providing a visual link on all space between the sensors out to their maximum range. Base sensor range MUST overlap in some form to allow this link.
posted on December 2nd, 2009, 2:30 pm
Kittamaru wrote:Phaser Turret:
Has range of the Pulse Phaser now, a little faster RoF, slightly lowered damage per shot, to keep same DPS.
Phaser turret has two upgrade paths, unlocked by some upgrade (tie it to whatever you like)
-Pulse Phaser turret - mounts dual pulse phasers. Fires faster than current, with current DPS, BUT is a short range weapon (higher damage, short range).
-Type XVI Phaser Cannon - high offense value, very low RoF (one shot every 10-20 seconds?). Able to obliterate large targets with ease, but has problems tracking sub-cruiser ships. 80% base chance to hit, -30% vs destroyers, +20% vs battleships
Torpedo Turret:
Has 90% of the range of the current Quantum Turret. Fires a volley of 5 torpedoes a shot. Each torp does 50% of the damage of a Quantum Turret. Costs 10% less than a quantum turret.
Has two upgrade paths:
-Quantum Torpedo Turret - replaces the photon torp with a q-torp launcher. Q-torp turret has +15% current range, -10% damage, +20% Refire Rate. Yes, the q-torps can fire outside their own vision range IF something is spotting. Attacks all targets in range (as current)
-Burst Fire Photon Turret - as the photon turret, but it fires MIRV photons instead. Each torpedo breaks into a volley of 5. Each "shot" results in five torpedoes, with each volley having 25. However, each MIRV warhead only does 50% of the damage of a standard photon (meaning it does 250% damage of a normal photon if all the torpedoes hit). Definately an anti-battleship weapon.
Sensor Platform -
Has one on-board upgrade:
Sensor Link - able to link 3+ sensor platforms together in order to form a sensor network, providing a visual link on all space between the sensors out to their maximum range. Base sensor range MUST overlap in some form to allow this link.
I like these ideas... but the MIRV torpedo is rather experimental to be honest. And of course it would take a lot of coding to make it happen. Though if these are to be burst fired, there should be a big gap between, like 25-30 seconds.
On the other hand, linking sensor platforms would prove useful. I like that.
posted on December 2nd, 2009, 2:36 pm
Basicly i like the ideas, but the defensive applications for all other races shoud be adapted too. This would make the game much more defensive and I doubt the defs will like to change the games style that much.
posted on December 2nd, 2009, 2:38 pm
MIRVs are only sensible if there were point defense phasers widly in use. They aren't so MIRVs are irrelevant.
posted on December 3rd, 2009, 3:36 am
The idea of the MIRV is that it's effective against one or many targets, though against many it looses DPS ability
posted on December 3rd, 2009, 3:48 am
Kittamaru wrote:The idea of the MIRV is that it's effective against one or many targets, though against many it looses DPS ability
So it's like The Quantum turret only more complicated and harder to code.
posted on December 3rd, 2009, 12:45 pm
Er... yeah

Not that it'd be a problem for you guys, right?
I see it more as the Ent-D's burst launcher - 5 torps coming out at once. Sorry if I described it badly

Not that it'd be a problem for you guys, right?

I see it more as the Ent-D's burst launcher - 5 torps coming out at once. Sorry if I described it badly

posted on December 3rd, 2009, 1:35 pm
Snapshot_9 wrote:I think a Photon Torp Turret is a great idea, get rid of the pulse phaser turret and add torps to the phaser turret... incrase cost and TAH DAH a cost effective non-overpowered turret that cant be overwhelmed by 2 ships.
I like this idea the turret could have both photon torps and regular phasers it would make it so i would have a choice between the other 2 and give risner a torp option.
posted on December 11th, 2009, 9:50 pm
I would prefer If Reisner gets any torpedo turret Reisner would get a Dominoin styled monitor turret with Photons torpedos and the options upgrade to two of the selected a special abilities of either Critical shot , Organise defense , precise volley ,cloak detection or a Klingon Sang styled micro torpedo lancher upgrade. I won't hold my breath but be nice , but can live with out as well. 

posted on December 12th, 2009, 4:15 pm
Risner doesn't strike me as a turret kind of gal. Seems like she'd prefer a light, fast ship loaded with Quantum Torpedoes and Pulse Phasers.
Hrm. Risner needs more Defiants.
Hrm. Risner needs more Defiants.
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