Borg improvements

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on March 29th, 2011, 8:08 pm
:borg: I love playing the borg... but there are 2 major improvments that need to be done in the next patch.
1) better way to detect cloak
e.g. faster build time for decahedran ping turret
or em cube that shoots out ping.

2) ability to repair the ships
Can we have repair cycle actually repair ships as if they are in shipyard
or at least a station or ship to repair damaged ships. 
posted on March 29th, 2011, 8:15 pm
Borg don't use repair yards, the ships use regeneration. Same applies for the Refresh Cycle; the Regeneration special is the auto-repair thing, Refresh is just a lesser version for removing special weapon effects.
posted on March 29th, 2011, 8:20 pm
All I am saying is that for balance purposes... it will be better if the refresh cycle can also repair ships too... just as if ships from other races get repaired at proxy ship yards and then return to battle.
posted on March 29th, 2011, 9:09 pm
Well, at least it would be nice if the refresh cycle enabled an increased regeneration for its 30seconds of duration. That way it would still be less useful than the yards of other races, since you need special energy and your ship is left without weapons and engines for 30seconds.
Right now, refresh cycle has in fact no use, due to removement of B'rels' Graviton mines.

But I guess the redo will include something in that direction :).
posted on March 29th, 2011, 9:10 pm
last i heard a better cloak detect is coming.

about the repairing via refresh, that could easily make borg too strong. it would be like having a yard anywhere on the map when you want it.

maybe if the refresh cycle boosted regen rate temporarily but weakens the ship's hull by over half and required 10 seconds to get the ship back online if you were attacked.

refresh gets rid of spies from roms too
posted on March 29th, 2011, 9:21 pm
Well, it already immobilizes a Borg ship for 30 seconds, leaving it totally vulnerable, when not in base like all the other races ;). I`d only give the restriction that it can not be used in nebulas - that would make it OP.
As I said I could imagine a regeneration of maybe 3times the normal regeneration of the respective vessel.
The Spheres regeneration ability would keep its value by the way, since it enables regen during movement and while using weapons, compared to this my idea for refresh cycle would have a much weaker regeneration rate, no weapons and no movement.
posted on March 29th, 2011, 9:27 pm
After 30 seconds, isn't that spy already found and assimilated?  Right now, the refresh cycle is useless.  It should shut down everything and increase the regeneration rate significantly.  And don't restrict it to outside nebulae.  Next thing you know, the Borg will loose their assimilation capabilities (which is basically useless anyways).  They've already lost their ability to hide in fluid nebulae which was a great spot to regenerate and remain in battle.
posted on March 29th, 2011, 9:32 pm
TChapman500 wrote:They've already lost their ability to hide in fluid nebulae which was a great spot to regenerate and remain in battle.



  It was broken.  It was not fair.  :)

  It was an unbalancable aspect of the gameplay.  Mutara nebulae remain (and are worse in some regards) if you'd like the unfair advantage for yourself while you play Borg.  Dominus and I have spent a lot of time figuring out ways for Borg to make use of the current Fluid nebula in a way that will reward you if you use your brain.

  God forbid you use that brain :woot:
posted on March 29th, 2011, 9:35 pm
Well, it would be quite nasty if you could simply retreat to a nebula and regenerate your ships there. The way I'd like it would be that you actually would need to return to your base or get some kind of defense for your vulnerable regenerating vessel.
Perhaps it could really combined with stations like the KTinga ability. I could imagine a "proxy incubation centering" for Borg  :D.
posted on March 29th, 2011, 9:39 pm
TChapman500 wrote:After 30 seconds, isn't that spy already found and assimilated?


last time i checked spies persist until repair, or in the borg case, use refresh cycle. as borg the refresh cycle gets rid of spies.

TChapman500 wrote:It should shut down everything and increase the regeneration rate significantly.  And don't restrict it to outside nebulae.


why doesnt refresh cycle also give them transphasic torps and warpin tac cubes for free? what you are suggesting is giving the borg something very good with no downside. nebulae shouldnt be good for refresh, both from a balance point of view and a realism point of view, the gas would make it difficult to do the repair stuff.

TChapman500 wrote:Next thing you know, the Borg will loose their assimilation capabilities (which is basically useless anyways)


any justification for that huge leap in logic? what you have there is 1 step of a slippery slope argument. the "next thing" doesnt have to be what you said.

TChapman500 wrote:They've already lost their ability to hide in fluid nebulae which was a great spot to regenerate and remain in battle.


yes it was great. a little too great, im glad they lost it. it was a feature on maps that i liked to avoid as it gave the borg an advantage and didnt give other races much.
posted on March 30th, 2011, 7:33 am
Myles does have some points about keeping things balanced if refresh cycle allows regeneration that is significant as the repair on spheres. I don't think it should be as dramatic as the sphere's regeneration... but it is an idea that will make things more balanced for borg. I think the repair cycle can be balanced out if the borg's hull gets significantly weaker to attack while in cycle (like TNG episode)... along with sensor and weapons being down.  Furthermore, a repair rate that's around 1.25 times faster than the normal repair rate is a decent speed that won't overwhelmingly tip the scale of battle as that still requires the ship to run away from battle to avoid being destroyed and take about 2 minutes to repair fully.  That way, it is not as significant as the veteran descent class specialty. Overall, it's definately a good idea worth experimenting with for the next patch.
posted on March 30th, 2011, 2:03 pm
Give probes 30% more system value and dodes 20% more system value.  That'll increase the regen rate automatically.
posted on April 4th, 2011, 7:16 pm
My thoughts: The refresh cycle makes a borg ship a sitting duck. Make it take double damage while in refresh cycle, but get a decent boost to regen speed.

That or just give the lower end borg ships a slight boost to normal regen rate.

Prehaps remove the ability of repair ships to repair borg ships at all at the same time.
posted on April 5th, 2011, 4:26 pm
Newton repairing a Probe or Scube is painfully slow. And I'd prefer to reward players a little for teamwork. Keep in mind too that Newtons don't exactly have a lot of defense, and don't exactly have a long repair range.
posted on April 5th, 2011, 4:42 pm
Yea but in 1v1s all you have to do is damage the early game ships enough for the borg and then they aren't a factor in the game anymore. Maybe a faster normal regen rate for the earlier ships
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