Balance Tweaks Revisited: Just battleships with specials.
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
1, 2
posted on February 5th, 2011, 11:37 pm
Neggie is fast...if it doesn't engage. By the time you get into short range and try to get out again, without cloak, 110 is still pretty slow. E2's are munching on you a long time before you reach them. Now, with cloaking...
posted on February 6th, 2011, 10:06 am
with cloak it would be way too easy to play like romulans and cloak and run, as a top level ship the neggie has a naturally strong hull and would escape.
posted on February 6th, 2011, 10:55 am
The most prominent downside to the Negh'Var is that its special disables its best weapon.
posted on February 6th, 2011, 11:17 am
yeah, it really has to though or neggie would be quite op. that special is really really strong. i would personally use it at the end of battle to kill a mean vet or important expensive ship with a hail of fire. then turn and run lol. do so at the end of any battle.
posted on February 6th, 2011, 10:55 pm
Hmm, that sure doesn't sound like Klingon tactics. Maybe if the Neghie got a speed reduction while firing (no running away easily) its special, and a significantly reduced time without torps.
I agree that the Neghie needs to be seen more often compared to the Vorcha, but I have no idea how to make it more prominent while keeping balance.
Sovies: I think the chassis research is the main problem. As Feds, you can wipe the floor with people and never go past chassis 1. People generally don't even bother with chassis 2 before late game unless doing an Akira rush.
I think that the Feds, with their super creative engineers, should have more teching incentives.
Perhaps the chassis costs could be reduced, but certain specials could require a chassis level.
Chassis 1 would give you hyper impulse, proxy torps, and Venture cloak detect
Chassis 2 gives tricobalts, Canaveral specials, etc.
I agree that the Neghie needs to be seen more often compared to the Vorcha, but I have no idea how to make it more prominent while keeping balance.
Sovies: I think the chassis research is the main problem. As Feds, you can wipe the floor with people and never go past chassis 1. People generally don't even bother with chassis 2 before late game unless doing an Akira rush.
I think that the Feds, with their super creative engineers, should have more teching incentives.
Perhaps the chassis costs could be reduced, but certain specials could require a chassis level.
Chassis 1 would give you hyper impulse, proxy torps, and Venture cloak detect
Chassis 2 gives tricobalts, Canaveral specials, etc.
posted on February 6th, 2011, 11:00 pm
Nebula_Class_Ftw wrote:Hmm, that sure doesn't sound like Klingon tactics.
Sounds rather Klingon to me, these are the people who ignore safety in order to push as much power out as possible and have somewhat 'subpar' maintenance skills. If anyone was going to get a massive overload special that can easily screw them over due, it's defiantly the Klingons.
It's in their nature to take the risk without concern for their fate if it doesn't work.
posted on February 6th, 2011, 11:03 pm
I know that, I meant the part about Myles turning and running because the special makes the Negh less useful for a bit.
posted on February 6th, 2011, 11:05 pm
Ah, that part. It is rather unlikely that they'd do hit-and-run in it. If they take damage before or after using it, on the other hand...
posted on February 6th, 2011, 11:11 pm
comparisons with the vorcha will always happen, not because the neggie is very bad, but because the vorcha is very good. the vorcha has a lot going for it, cloak, hull strength to use that cloak in a half rommie way, good weapon that never misses and deals good damage, that gets pretty big when stacked, a great passive that has a very small downside, and a very big upside that complements its ability to take a lot of heat, a really simple and great special that has many uses, such as finishing blows, disabling important targets like battleships and starbases, its not slow, and not expensive. it ranks well, getting torps, and increased o/d and manual targeting. the vorcha is the answer to so many questions, and will easily last to the end of the game without any signs of getting old. you can spam them from start to finish like generix.
the neggie has so much to live up to, to be better it would need to be op lol.
with the feds, i find that if u go warpins u dont need chassis 2, 10 free nearly always large ships with decent torpedo firepower, intrepids are torp armed too, and have a special that makes buildings cry. then the excel 2 is available without chassis 2. doing chassis 2 is not necessary, u can finish the game without it.
then again if u dont want to go warpins, u can get chassis 2 and get torp armed akiras with a great defensive ability to tank fire from turrets/starbases. you can get novae to give you even more torps and you can get the remore to strip naked the shields of starbases and turrets. so chassis 2 gives u adequate game finishing power, so u dont need warpins.
face it the feds dont miss a trick, they have multiple roads to victory lol.
the neggie has so much to live up to, to be better it would need to be op lol.
with the feds, i find that if u go warpins u dont need chassis 2, 10 free nearly always large ships with decent torpedo firepower, intrepids are torp armed too, and have a special that makes buildings cry. then the excel 2 is available without chassis 2. doing chassis 2 is not necessary, u can finish the game without it.
then again if u dont want to go warpins, u can get chassis 2 and get torp armed akiras with a great defensive ability to tank fire from turrets/starbases. you can get novae to give you even more torps and you can get the remore to strip naked the shields of starbases and turrets. so chassis 2 gives u adequate game finishing power, so u dont need warpins.
face it the feds dont miss a trick, they have multiple roads to victory lol.
1, 2
Reply
Who is online
Users browsing this forum: No registered users and 3 guests