A Griffin in every pot! A Tavara in every home! (and Dominio
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on May 27th, 2009, 8:57 am
Just a quick question for the devs, any intention of giving each faction a Tavara like ship? Or is it just a Romulan thing to have big uber-ships? If i remember correctly there will be more Avatars right? Wouldnt that be a good way to introduce more Tavara like ships?
I guess the Descent would work for the feds. No one else though really has an equal. Klingons desperately need something powerful, and the Dominion dreadnought requires annoying luck in capturing a construction ship from your enemies. As my suggestion for both: Give the klingons a defenses cracker, i have more trouble breaking defense turret lines with klingons than with any other race.
For the Dominion: I suggest this as either a 2nd mixed tech limited construction ship(like the dreadnought), or as a general limited construction (like the tavara). The Super Carrier from Dominion wars, launches 6 fighters at base rank, 8 at max. Slow as shit, but with tough shields and moderate armor.
I guess the Descent would work for the feds. No one else though really has an equal. Klingons desperately need something powerful, and the Dominion dreadnought requires annoying luck in capturing a construction ship from your enemies. As my suggestion for both: Give the klingons a defenses cracker, i have more trouble breaking defense turret lines with klingons than with any other race.
For the Dominion: I suggest this as either a 2nd mixed tech limited construction ship(like the dreadnought), or as a general limited construction (like the tavara). The Super Carrier from Dominion wars, launches 6 fighters at base rank, 8 at max. Slow as shit, but with tough shields and moderate armor.
posted on May 27th, 2009, 10:49 am
That idea would lower diversity between races, so Im against it.
The 3rd Dominion avatar will probably be the Son'a, which was already stated some time ago
Send 3 suicide Bortas into the enemy turrets and engage the ion storm, see their base and ships burn. Follow through with your combined fleet and use the M'Qbara stations special weapon when you attack. No Turtler will survive
The 3rd Dominion avatar will probably be the Son'a, which was already stated some time ago

i have more trouble breaking defense turret lines with klingons than with any other race.
Send 3 suicide Bortas into the enemy turrets and engage the ion storm, see their base and ships burn. Follow through with your combined fleet and use the M'Qbara stations special weapon when you attack. No Turtler will survive

posted on May 27th, 2009, 1:09 pm
I believe that for the a third Avatar for the romulans could be a mixed tech with the Remans.
I always wondered how good a high poly Scimitar would look like!

posted on May 27th, 2009, 1:15 pm
No Scimitar, that was already said.
posted on May 27th, 2009, 4:51 pm
Also for the Klingons, Martok's NegVhar is a beast and can take/dish out the punishment needed to destroy turrets. Weapon Overload isn't too shabby, either.
Taqroja can use Veqlaraghs to take out every turret from range except for Mayson's and the Dom Perimeter.
As for the Dreadnought, if you're playing 1v1 in mp you rarely tech up past cruisers, so you wouldn't be facing Tavaras or any other supership that would need a counter. And in team games you always have access to a Dreadnought.

As for the Dreadnought, if you're playing 1v1 in mp you rarely tech up past cruisers, so you wouldn't be facing Tavaras or any other supership that would need a counter. And in team games you always have access to a Dreadnought.
posted on May 27th, 2009, 4:58 pm
Mal wrote:And in team games you always have access to a Dreadnought.
Unless your both using seperate Dominion avatars.
posted on May 27th, 2009, 6:36 pm
Ha! You win!
You could always do the exceedingly difficult task of stealing someone else's construction ship if you really want Dreadnoughts.

posted on May 27th, 2009, 6:37 pm
Thats what the war frigate is for ! 

posted on May 27th, 2009, 11:11 pm
-=B!G=-The Black Baron wrote:Send 3 suicide Bortas into the enemy turrets and engage the ion storm, see their base and ships burn. Follow through with your combined fleet and use the M'Qbara stations special weapon when you attack. No Turtler will survive
Thanks for the tip! i needed that...
Mal wrote:Also for the Klingons, Martok's NegVhar is a beast and can take/dish out the punishment needed to destroy turrets. Weapon Overload isn't too shabby, either.Taqroja can use Veqlaraghs to take out every turret from range except for Mayson's and the Dom Perimeter.
the Perimeter is exactly the station i have the most trouble cracking... it eats massed k'vorts for lunch and vorchas/neghvars take heavy damage from them. What should i do?
posted on May 28th, 2009, 12:17 am
Well, as Ivanova once said
I love Ivanova.....
The perimeter has the same appeal as Susan's gun arrays. In fact the tooltip states that it does "impressive" damage against small sized targets. So K'vorts are a no go because you will most likely lose all of them.
It's been a while since I've been on the receiving end of a perimeter, usually I'm the jerk that's building them because I play Dominion a lot, but I don't think vorchas take too much damage from AT-charges, do they? Plus their polaron torpedo does hull damage now, if I remember. Using those with the Neghvar's weapon overload should help take down perimeters more quickly. Again, Baron's strategy kind of solves all this for the late game. The other thing to note is that the perimeter can use its AT-charges about 4 times, and it's not a player controlled ability, so maybe in the middle game you can send a few cannon fodder ships like brels to waste energy before you send in your main fleet. Also, this would be a perfect spot to use your Qaw'dujs to drain a perimeter's special energy.
Perimeters aren't invincible, but there's definitely a reason why you can only make 3.
Vakar Ashok, our gun arrays are now fixed on your ship and will fire the instant you come into range. You will find their power quite impressive... for a few seconds.
I love Ivanova.....

The perimeter has the same appeal as Susan's gun arrays. In fact the tooltip states that it does "impressive" damage against small sized targets. So K'vorts are a no go because you will most likely lose all of them.

It's been a while since I've been on the receiving end of a perimeter, usually I'm the jerk that's building them because I play Dominion a lot, but I don't think vorchas take too much damage from AT-charges, do they? Plus their polaron torpedo does hull damage now, if I remember. Using those with the Neghvar's weapon overload should help take down perimeters more quickly. Again, Baron's strategy kind of solves all this for the late game. The other thing to note is that the perimeter can use its AT-charges about 4 times, and it's not a player controlled ability, so maybe in the middle game you can send a few cannon fodder ships like brels to waste energy before you send in your main fleet. Also, this would be a perfect spot to use your Qaw'dujs to drain a perimeter's special energy.

Perimeters aren't invincible, but there's definitely a reason why you can only make 3.

posted on May 28th, 2009, 1:12 am
A perimeter's beam sucks off between 15 and 30 percent from a vorcha's shields (i dont remember the exact number) per shot and it fires at a frightening rate. Unfortunately, i dont use klingon support ship(s) at the moment but ill definetly try and work them into my fleets (why do that when 16 kvorts can shred a fleet twice the size, and vorchas help mop up most stations?).
posted on May 28th, 2009, 1:25 am
A fleet made of Vorcha and K'vort eat perimeters, starbases, turrets...
Klingons make up for alot by having very, very high offensive values for the price of the ship.
Klingon disruptors - when it absolute, positively has to die, accept no substitute.
Klingons make up for alot by having very, very high offensive values for the price of the ship.
Klingon disruptors - when it absolute, positively has to die, accept no substitute.
posted on May 28th, 2009, 2:39 am
I agree with you silent that Klingon swarms do well against most stationary defenses, but those AT-charges will kill a whole fleet of K'vorts in about 2 shots, if I remember right.
@RCIX
I don't think the Qaw'duj is anything to write home about. I think it's too expensive and I've never found its third ability to be all that useful because the duration is too short. But the special drain might be worth it in this case, plus you won't miss that one vorcha you didn't make in its place because you can use the sword of Kahless ability to double another vorcha's fire rate. That first ability is probably its best. I would recommend at least having one, if not two in a large fleet.

@RCIX
I don't think the Qaw'duj is anything to write home about. I think it's too expensive and I've never found its third ability to be all that useful because the duration is too short. But the special drain might be worth it in this case, plus you won't miss that one vorcha you didn't make in its place because you can use the sword of Kahless ability to double another vorcha's fire rate. That first ability is probably its best. I would recommend at least having one, if not two in a large fleet.
Klingon disruptors - when it absolute, positively has to die, accept no substitute.

posted on May 28th, 2009, 4:06 am
ive got no problems taking down anyones defences as klingons (well the AI at least) as i stated eariler i built 2 types of mixed tech ships (feds special ship, and the fed vorcha) and beat 2 teamed togher hard AIs.
posted on May 28th, 2009, 9:21 am
and beat 2 teamed togher hard AIs.
On which map and against which AIs? I guess one of them is fed (since you got fed mixed tech

Im betting you no one will beat 2 hard AIs teamed together if those AIs are either: Borg, Dominion or Romulan
and I dont care how good you are

RCIX: Well the perimeter is designed to take and deliver heavy damage. I dont think its easy to destroy it without suffering casualties (especially if all 3 are in the same place). But you can limit its damage by using battleships to engage it (so its charges arent as effective) and using the MQbara station when you attack.
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