Transfering Mesh Files to SOD and actually creating a new mo

Talk about anything related to old versions of Armada.
posted on September 24th, 2010, 4:21 am
I have created a few new mods, one is a station for one of my Fourth Campaign missions for my mod, that one is called "Preserver Base." The rest of the meshes I'll admit look strange are from my first few times of using my trial version of MilkShape 3D, the only problem is that after the files are saved and closed in the trial version, I can't add more to the mesh and resave it, so sadly without being able to buy the program (which I don't have the funds for it nor will I need the program after my college assignment is done so really it would be a waste).

Ok now the reason for this new thread created by me since well I do seem to have alot of different ones....  :borg: :sweatdrop: :borg:

I was wondering how do I turn the Mesh files that I've created into actual 3D models and SOD files and to make them ready to be put into the game?

Well maybe if anyone is interested in what I have created, I have put all of them into a .ZIP file and have attached them for your amusement. I know their terrible right....? I'll take your criticism if you want to give any and I'm willing to actually let people use these models and make what they wish with them, I'll even give up all credit to the models if someone turns them into something cool, of course I do want to know what is created with them and get to use them too though.


Thanks for all of your help on this one.

Attachments

My Created Meshes.zip
(98.38 KiB) Downloaded 243 times
posted on November 7th, 2010, 12:28 pm
When I try to open your model, it says something aobut finding an unknow subversion here and there and I think it doesn't opens the model properly. I never encountered with this problem so I have no idea...
Also, if you want your models to be ported properly to SOD, you have to attach the textures you want to use as well, or the program won't be able to attach them to the model when it ports it into SOD.
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