Patch Project... Patch 1.30

Talk about anything related to old versions of Armada.
posted on July 31st, 2009, 1:36 am
Okay... Doca, your the Admin of the project... I got some questions...

1] When will Patch 1.30 for Stock Armada 2 come out?
2] What new features can I expect in the patch?
3] What bugs will be fixed? (Because I can name a few)
4] Is there room for an idea to put in there as a feature?
5] If there is not going to be an official one, how can I make one?
posted on August 1st, 2009, 8:24 pm
well its not gonna be an official one as its not sanctioned by the sta2 owners but i hope its still made
posted on August 1st, 2009, 8:51 pm
Right, I don't think even 1.2 was "Offical" but it still rocked.  I think it should include the lines neccicarry for the current warpin, and it should have the experience system built in.  Not n use, but just make it possible.
posted on August 1st, 2009, 10:14 pm
i think that all the replace weapon codes should be added and the fleetcap codes should be added
posted on August 1st, 2009, 10:18 pm
I know some are, but definitally all need to be there.
posted on December 12th, 2009, 5:44 pm
I'd just like to see patch 1.30 include widescreen, 1440x900 resolution support.  Other than that, I'm very happy with the 1.2.5 patch.  Thanks devs.  :thumbsup:
posted on April 28th, 2010, 7:08 pm
be nice to have the code that makes the Defense turrets keep firing in the latest fleet ops put into the patch project,

the latest version of fleet ops defense turrets work great now, only under very VERY rare occasions do the turrets stop firing,

i find the turret auto fire issue a real game killer in canon and patch project alike as  i do depend on defenses quite a lot,
posted on April 28th, 2010, 11:00 pm
Sorry mates, but 1.30 will take a very loooooong time to be released. The Devs would love to work on it, but they just don't have the time without completely stopping FO development - and that's their baby, you know  :sweatdrop:

Why not just move your mods over to FO in the time being? The patch project probably won't be restarted for at least a year, and in that time you could make a whole bunch of stuff possible  :thumbsup:
posted on April 30th, 2010, 7:03 am
right.
and developing for FO also will give you more features, as we dont have to be backward compatible
posted on April 30th, 2010, 5:55 pm
Why worry about backwards compatibility?
posted on April 30th, 2010, 7:35 pm
because that was the orig idea of the patch project
posted on April 30th, 2010, 9:28 pm
Oh.
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