Patch Project Exclusive Questions

Talk about anything related to old versions of Armada.
posted on November 16th, 2010, 9:34 pm
How well does a ReplaceWeapon "weapon" work in STA2 1.2.5?  Does it actually allow a developer to make an "upgradable" vessel or station?

What can I do with it?  Could I use it to add or subtract resources at a constant rate?

I heard that the build list limit without the patch project for a construction or research unit is 13 or 14 items.  Is this true and does patch project remove this limit?

I take it that this "maxBuildableNumber" command is similar to the fleetcap system in Fleet-Ops, but not as effective when it comes to limiting units by groups like the fleetcap system is.
posted on November 26th, 2010, 8:17 am
The build list limit is hardcoded, you can only build 13 ships from a station. You would need FO to build more.
Replaceweapon is a very nice addition to Armada II but unfortunately it doesn't work for AI (i.e.: AI won't use it!). That's why my mod moved from Armada II to FO btw.
But if this doesn't bother you, you can use it for whatever you want. You can use it for Prometheus' MVAM, Galaxy's Saucer Separation, refitting your aged Constitution Class to a newer one, expand your space stations with additional elements etc.

MaxBuildableNumber can limit you to build ships. But it won't prevent you to get the same class from different sources. For example if you're allowed to build only 5 Galaxy Class starships, but you have a warpin station which may sends you Galaxies, then you can have as many Galaxies as you want, because the maxBuildableNumber will be ignored when ships warp in.
posted on November 26th, 2010, 2:38 pm
Do all of the "replaceweapon" commands work?  EG:

replace0class = "fed_base.odf"
replace0condition = "fed_base_W.odf"
posted on November 26th, 2010, 11:12 pm
I think they do, except of the autoreplace weapons.
posted on November 26th, 2010, 11:25 pm
Autoreplace?  Never heard of it.
posted on November 27th, 2010, 8:36 pm
Good  :lol:
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