More than one replace weapon...

Talk about anything related to old versions of Armada.
posted on August 15th, 2008, 3:10 am
I'm sure this has been discussed before..but i can't seem to find it...I want to have more than one replaceweapon on a station... i am trying to create an avatar type design for my Federation side..one avatar would be admiral ross..the other admiral nechayev...now when i load the game up...i can click on the Admiral Ross icon..but the Admiral nechayev one is no where to be found...can anyone help?
posted on August 15th, 2008, 3:45 am
atm it can not be done however for your problem tou could use the fusion weapon for the second avatar but make sure the AI can use these weapons
posted on August 15th, 2008, 5:03 am
okay..then my idea will have to go on hold..because a fusion weapon won't work for what i want....i need to be able to have two options for this..and a fusion won't give me what i need...
posted on August 15th, 2008, 8:04 am
you could look at how they did it in the Preview release of Flops. that is the first thing I would do
posted on August 15th, 2008, 12:59 pm
Last edited by Lt.Cmdr Worf on August 15th, 2008, 1:08 pm, edited 1 time in total.
they have more than one replace weapon on a ship/station?

edit: I'm going through the FO3PR files and they have another classlabel that we don't have in Armada 2 called "changedODF" is there any chance of getting this classlabel for the patchproject? or modifying "replaceweapon" to be used more than once on a ship/station?
posted on August 15th, 2008, 1:37 pm
Last edited by Optec on August 15th, 2008, 4:22 pm, edited 1 time in total.
changeodf is fully replaced by replaceweapon in the v3 release.
have you tried using several replaceweapons with different buttonslots? there is an armada issue with auto-grouping of buttons, that will probably be solved in a future patch release
posted on August 15th, 2008, 3:41 pm
Yea...i tried that to no avail...Doca told me the same thing on MSN that the issue should be solved for FO3 and the next version of the Patch Project..
posted on August 15th, 2008, 4:24 pm
then thats the way to go. we will work on the next patch project release asap, but Fleet Operations v3 has highest priority  ^-^
posted on August 15th, 2008, 4:54 pm
Oh no doubt...i wanna play this thing bad...along with getting the custom resolutions as well
posted on August 16th, 2008, 7:51 pm
Optec wrote:then thats the way to go. we will work on the next patch project release asap, but Fleet Operations v3 has highest priority  ^-^


thats what i want to hear!!!
posted on August 18th, 2008, 12:54 pm
Last edited by DOCa Cola on August 18th, 2008, 12:59 pm, edited 1 time in total.
work on the patch project will continue as soon as v3 is released. in other words i am going to pull put betas right after the release.

and yes, that only one replaceweapon shows up on a vessel is an issue with armada 2's special weapon handling. the weapon is acutally on the vessel but you cannot activate it as you have no button for it. the same applies to all other weapons that are currently in the game if they are identical.
the behavior is changed in the current dev version of FO and will be with a special switch available to modders in the next release of the PP.
posted on August 18th, 2008, 2:32 pm
you really do enjoy teasing us with all this info dnt you lol keep up the good work
posted on August 18th, 2008, 6:12 pm
Thats great news, can't wait for V3 and the next PP :)
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