Friend Lost control of his units and huge lag / Frozen up
Talk about anything related to old versions of Armada.
posted on January 24th, 2010, 3:42 am
first off.
i was playing a game with my friend 2 players vs 2 AI units, half way threw the Waiting for player window came up then a few seconds later he lost control over all of his units and building and i was givin control over his 1 borg cube . he was still in game after all of this he just couldnt control any one..
half way threw games i play, the AI computers would send there units and both me and my friend would get lagg and sometimes get a frozen screens. and couldnt move at all
just want to report bugs. thanks..
i was playing a game with my friend 2 players vs 2 AI units, half way threw the Waiting for player window came up then a few seconds later he lost control over all of his units and building and i was givin control over his 1 borg cube . he was still in game after all of this he just couldnt control any one..
half way threw games i play, the AI computers would send there units and both me and my friend would get lagg and sometimes get a frozen screens. and couldnt move at all
just want to report bugs. thanks..
posted on January 24th, 2010, 10:39 am
That reminds of the good old days of A2 where you'd end up getting screwed over by a desyncronisation. That happened in a LAN at my friends house ages ago. The game worked fine though... until we attacked each other. One guy was happily blowing stuff up while his "victim" was happily expanding his base, oblivious to the fact that he was getting attacked (it just wasn't registering on his computer).
All of a sudden, the game spontaneously syncronised, like an Omega molecule, and my mates entire base and ships all blew up at the same time; duly followed by a loud "WTFFFFFFFF!"
All of a sudden, the game spontaneously syncronised, like an Omega molecule, and my mates entire base and ships all blew up at the same time; duly followed by a loud "WTFFFFFFFF!"
posted on January 24th, 2010, 12:33 pm
Phoenix wrote:That reminds of the good old days of A2 where you'd end up getting screwed over by a desyncronisation. That happened in a LAN at my friends house ages ago. The game worked fine though... until we attacked each other. One guy was happily blowing stuff up while his "victim" was happily expanding his base, oblivious to the fact that he was getting attacked (it just wasn't registering on his computer).
All of a sudden, the game spontaneously syncronised, like an Omega molecule, and my mates entire base and ships all blew up at the same time; duly followed by a loud "WTFFFFFFFF!"
Hahahaha oh man nostalga.
I remember me and my dad were playing A2 years ago and he let me get a tactical fusion cube. He was cardassians and the Ai was feds. I attacked and nothing happend till 'ALL' his expantions exploded and a Tactical Fusion Cube appeared next to his starbase.
posted on January 24th, 2010, 10:10 pm
this doesnt help me at all. didnt you read the thread name?
posted on January 24th, 2010, 10:25 pm
your thread got hi-jacked, its impolite but its pretty much all we do around here.
if someone has something useful to your problem they will definitely say it i just dont think many people have seen your problem, i've never heard of it happening.
if someone has something useful to your problem they will definitely say it i just dont think many people have seen your problem, i've never heard of it happening.
posted on January 24th, 2010, 11:06 pm
Maybe Optec or Doca can shed some light on this. I did some more searching and found nobody with similar issues - I still stand by that it might have been an out of sync issue... but still no reason it would transfer command of units like you mentioned 

posted on January 25th, 2010, 7:13 pm
More information is required to duplicate the issue. System Specs, network connection. Etc. Lag during an AI rush is expected and normal. But it should not cause the other issues that you are reporting with loss of unit control etc.
posted on January 25th, 2010, 7:24 pm
Aye, sorry, I wasn't of much help there Nasedo
. Although it seems to me, the most likely fitting problem that I've encountered IS a desyncronisation. A2 was dogged by desyncs especially, on radically different pc's and double so, over a slow network.
Quad has the correct course of action summed up pretty well.

Quad has the correct course of action summed up pretty well.
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