A1 audio.odf
Talk about anything related to old versions of Armada.
posted on March 27th, 2013, 9:31 am
I'm currently playing through Armada 1 and enjoying its singleplayer. Although the game sound runs correctly when hardware acceleration is manually altered in the Control Panel, I was wondering whether or not I can permanently change the audio settings through audio.odf.
So far, I've had minimal success while editing sampleBitRate, bitsPerSample, streamChunkLength and streamBufferLength values. The nearest I've got to the almost unachievable perfect sound is streamChunkLength = 0.4, which makes it skip the sound files the least, but is extremely choppy.
Has anyone ever done a similar approach before and can we expect anyone to finally make a sound patch for this awesome game?
So far, I've had minimal success while editing sampleBitRate, bitsPerSample, streamChunkLength and streamBufferLength values. The nearest I've got to the almost unachievable perfect sound is streamChunkLength = 0.4, which makes it skip the sound files the least, but is extremely choppy.
Has anyone ever done a similar approach before and can we expect anyone to finally make a sound patch for this awesome game?
posted on March 27th, 2013, 2:58 pm
Since I'm not sure what exactly you are trying to do, I'll leave this here
http://guide.fleetops.net/guide/4e4eacb ... /audio-cfg
About the only things useful in a stock game are Doppler effect and some cut offs if I recall

About the only things useful in a stock game are Doppler effect and some cut offs if I recall

posted on March 27th, 2013, 3:25 pm
I'm attempting to bypass skipping sounds in Armada 1 without removing hardware acceleration every time I launch the game, hence I'm using audio.odf. Thanks for the link, but the original game's audio.odf is somewhat different from the sequel's, as it has some values the sequel doesn't and vice versa (stress on the latter).
Who is online
Users browsing this forum: No registered users and 2 guests