	// Map Definitions

	// Handle for Ferengi Scavenger (zferengi) object zferscav1143
	Handle zferscav1143

	// Handle for Wormhole (map_wormhole) object map_worm1103
	Handle map_worm1103

	// Handle for Wormhole (map_wormhole) object map_worm1104
	Handle map_worm1104

	// Handle for Tritanium Moon (map_tritanium_moon4) object map_trit1108
	Handle map_trit1108

	// Handle for Tritanium Moon (map_tritanium_moon3) object map_trit1109
	Handle map_trit1109

	// Handle for Dilithium Moon (map_dilithium_moon1) object map_dili1112
	Handle map_dili1112

	// Handle for Dilithium Moon (map_dilithium_moon2) object map_dili1113
	Handle map_dili1113

	// Handle for Dilithium Moon (map_dilithium_moon3) object map_dili1114
	Handle map_dili1114

	// Handle for Dilithium Moon (map_dilithium_moon4) object map_dili1115
	Handle map_dili1115

	// Handle for Bajoran Impulse Ship (npc_bajoran_interceptor) object npc_bajo1125
	Handle npc_bajo1125

	// Handle for Bajoran Impulse Ship (npc_bajoran_interceptor) object npc_bajo1126
	Handle npc_bajo1126

	// Handle for Bajoran Impulse Ship (npc_bajoran_interceptor) object npc_bajo1127
	Handle npc_bajo1127

	// Handle for Bajoran Impulse Ship (npc_bajoran_interceptor) object npc_bajo1128
	Handle npc_bajo1128

	// Handle for Bajoran Impulse Ship (npc_bajoran_interceptor) object npc_bajo1129
	Handle npc_bajo1129

	// Handle for Bajoran Impulse Ship (npc_bajoran_interceptor) object npc_bajo1130
	Handle npc_bajo1130




	// Map Object Initialization

	zferscav1143 = GetHandle( "zferscav1143" );
	map_worm1103 = GetHandle( "map_worm1103" );
	map_worm1104 = GetHandle( "map_worm1104" );
	map_trit1108 = GetHandle( "map_trit1108" );
	map_trit1109 = GetHandle( "map_trit1109" );
	map_dili1112 = GetHandle( "map_dili1112" );
	map_dili1113 = GetHandle( "map_dili1113" );
	map_dili1114 = GetHandle( "map_dili1114" );
	map_dili1115 = GetHandle( "map_dili1115" );
	npc_bajo1125 = GetHandle( "npc_bajo1125" );
	npc_bajo1126 = GetHandle( "npc_bajo1126" );
	npc_bajo1127 = GetHandle( "npc_bajo1127" );
	npc_bajo1128 = GetHandle( "npc_bajo1128" );
	npc_bajo1129 = GetHandle( "npc_bajo1129" );
	npc_bajo1130 = GetHandle( "npc_bajo1130" );



	// AI special forces

	SetSpecialForcesFlag( npc_bajo1125, true );
	SetSpecialForcesFlag( npc_bajo1126, true );
	SetSpecialForcesFlag( npc_bajo1127, true );
	SetSpecialForcesFlag( npc_bajo1128, true );
	SetSpecialForcesFlag( npc_bajo1129, true );
	SetSpecialForcesFlag( npc_bajo1130, true );


	//
	// PATHS
	//

	// Path: "Camera_1" (2 points)
	// Path: "Camera_2" (2 points)
