NOTE: I made this on a game that includes the altered sprites from the Miranda Class (In the thread called 'Help with Importing ships'), I am not sure if it works without those altered sprite files.

//*********************************************************************************************************
Copy all folders in the game Directory (for example: C:\Program Files\Activision\Star Trek Armada II Fleet Operations 3.0\Data)

//*********************************************************************************************************
Open 'Dynamic_Localized_Strings' and look for


",
"AUTOTOOLTIP-fed_descentr6.odf", "
     Offensive Value
   Defensive Value
     System Value

     Phaser
     2x Quantum Torpedo
     Multi-Layer Shields 
     Highly increased Defensive Value
     Field Command 
     This vessel consumes one slot less of
     the Warp-In limitation
     All attributes increased by 3
     Battle-Tested Technology 
     All attributes increased by 10 and
     reduced the cooldown of Shield Reset by
     60 percent

      Medium
",

and add below it:

",
"AUTOTOOLTIP-fed_ds9.odf", "
     Offensive Value
     Defensive Value
     System Value

     6x Quantum Torpedoes
     High Resolution Targeting 
     Torpedo weapons will always hit
     2x Dual Pulse Phaser
     Vector Torpedo
     Graviton-Loaded Torpedo

      Artillery
",

//*********************************************************************************************************

This is my first mod release for FleetOps, so I'm afraid it's not truly complete. There's no wireframe or build button, so I have just set it up to be a map object.

I hope you guys like it!

-ISS Enterprise-D