	// Map Definitions

	// Handle for Derelict Creation (trigger_general) object trigger_1096
	Handle trigger_1096

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1095
	Handle trigger_1095

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1094
	Handle trigger_1094

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1093
	Handle trigger_1093

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1092
	Handle trigger_1092

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1091
	Handle trigger_1091

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1090
	Handle trigger_1090

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1089
	Handle trigger_1089

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1088
	Handle trigger_1088

	// Handle for Cube (bor_cubeC) object bor_cube1087
	Handle bor_cube1087

	// Handle for Diamond (bor_diamondC) object bor_diam1067
	Handle bor_diam1067




	// Map Object Initialization

	trigger_1096 = GetHandle( "trigger_1096" );
	trigger_1095 = GetHandle( "trigger_1095" );
	trigger_1094 = GetHandle( "trigger_1094" );
	trigger_1093 = GetHandle( "trigger_1093" );
	trigger_1092 = GetHandle( "trigger_1092" );
	trigger_1091 = GetHandle( "trigger_1091" );
	trigger_1090 = GetHandle( "trigger_1090" );
	trigger_1089 = GetHandle( "trigger_1089" );
	trigger_1088 = GetHandle( "trigger_1088" );
	bor_cube1087 = GetHandle( "bor_cube1087" );
	bor_diam1067 = GetHandle( "bor_diam1067" );



	// AI special forces



	//
	// PATHS
	//

	// Path: "path_1" (2 points)
	// Path: "path_2" (3 points)
	// Path: "path_3" (9 points)
	// Path: "path_1" (2 points)
	// Path: "Camera_3" (1 points)
	// Path: "Camera_1" (2 points)
	// Path: "Camera_2" (1 points)
