Miranda Class Convirsion For Fleet operations, 3.0.7 instructions. If prompted to overwrite please do so. Alright, first you need to add the ship to the tech trees by opening the folder called techtree, located in Fleet operations/Data/techtree open freetech.tt with notepad(makesure it isn't read only) Add at the top, the line fed_miranda.odf 0 then add the same line at the top of tech1.tt save both files and then close them. next, add all the files from this .rar into their respective folders. i.e.: Dynamic_localized_strings.h goes into the FO/data folder open the odf folder in the .rar, and copy all files and past them into the FO/Data/odf/system Copy the picture in the shipimages folder included in the .rar and paste it in the FO/data/bitmaps/admiralslog/shipimages folder copy the files in the sod folder included in the .rar and paste them in the FO/data/SOD folder Copy the files in the Sprits folder, and past them in the FO/data/sprites folder Download all the texture.ace folders from the miranda thread, and past all the individual files in the FO/data/textures folder Download my "GUI, Stuff" and add the files called AdmZsBBs.tga, and AdmZsWFs.tga and put them in the FO/Data/textures folder Also in my GUI, Stuff, put the file called GUI_Global.spr in the FO/Data/sprites folder next, find if the FO/data/odf/system folder, the files called fed_antares_yardY.odf, and fed_antares_yardZ.odf Open the first with notepad and find the lines builditem4 = "fed_canaveralY" builditem5 = "all_delay" builditem6 = "all_delay" builditem7 = "all_delay" builditem8 = "all_delay" builditem9 = "all_alliedrepair" and replace them with builditem4 = "fed_canaveralY" builditem5 = "all_delay" builditem6 = "fed_miranda" builditem7 = "all_delay" builditem8 = "all_delay" builditem9 = "all_alliedrepair" Save and close. Then open the next one, also with notepad and find the lines builditem6 = "all_delay" then replace them with builditem6 = "fed_miranda" Then save and close. And I think that is it.