	// Map Definitions

	// Handle for Unity One (npc_unityone) object npc_unit1001
	Handle npc_unit1001

	// Handle for Premonition Class (fed_premonition) object fed_prem1002
	Handle fed_prem1002

	// Handle for Prometheus Class (fed_prometheus) object fed_prom1003
	Handle fed_prom1003

	// Handle for McKinley Type Yard (fed_mckinley_yard) object fed_mcki1004
	Handle fed_mcki1004

	// Handle for Descent Class (fed_descent) object fed_desc1012
	Handle fed_desc1012




	// Map Object Initialization

	npc_unit1001 = GetHandle( "npc_unit1001" );
	fed_prem1002 = GetHandle( "fed_prem1002" );
	fed_prom1003 = GetHandle( "fed_prom1003" );
	fed_mcki1004 = GetHandle( "fed_mcki1004" );
	fed_desc1012 = GetHandle( "fed_desc1012" );



	// AI special forces

	SetSpecialForcesFlag( npc_unit1001, true );
	SetSpecialForcesFlag( fed_mcki1004, true );
	SetSpecialForcesFlag( fed_desc1012, true );


	//
	// PATHS
	//

	// Path: "Camera_1" (1 points)
	// Path: "Camera_2" (1 points)
