#include "scoutBase.odf"

//**********************************************************************
//A2PHYSPROJV1.1 PARAMETERS
physicsFile = "borg_sscoutphys.odf"
rangeScan = 1100.5f
damagedScan = 250.0f
avoidanceClass = 9

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Scout Cube"

//Tooltips
tooltip = "BORG_SCOUT"
verboseTooltip = "BORG_SCOUT_V"

//Amount of time required to build ship
buildTime = 15.0

//Race which can build ship & starting race of ship
race = "alternateborg"

//Number of officers required to build this ship
officerCost = 10

//Number of crew required to build ship & Starting crew
crewCost = 600

//Don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 550

//Metal Cost to build
metalCost = 150

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 91400

// Hitpoints
shieldGeneratorHitPoints = 95300
enginesHitPoints = 95290
weaponsHitPoints = 95330
lifeSupportHitPoints = 95290
sensorsHitPoints = 95290

//Rate at which shield recharges (points per second... we think)
shieldRate = 8

//Maximum Value of Special Energy
maxSpecialEnergy = 9000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//SHIP NAMES
//Possible Craft Names
possibleCraftNames = 
	"C935-73743" "C935-34632" "C935-46818" "C935-86287"
	"C935-48648" "C935-86248" "C935-76119" "C935-16448"
	"C935-38424" "C935-84388" "C935-79244" "C935-15784"
	"C935-94684" "C935-15497" "C935-84487" "C935-71967"
	"C935-48962" "C935-16845" "C935-58471" "C935-54835"
	"C935-18978" "C935-38482" "C935-74564" "C935-54891"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Pulse Phaser
weapon1 = "blittlebeam"
weaponHardpoints1 = "hp01" "hp05" "hp06" "hp11" "hp16" "hp21" "hp26" "hp31" "hp33" "hp34"

// Photon Torpedo
weapon2 = "blittlemism"
weaponHardpoints2 = "hp02" "hp07" "hp12" "hp17" "hp22" "hp27"

// Photon Torpedo
weapon3 = "blittlegravi"
weaponHardpoints3 = "hp02" "hp07" "hp12" "hp17" "hp22" "hp27"

// Detect Cloak 3
weapon4 = "gdetectb1"
weaponHardpoints4 = "hp21" "hp22" "hp23" "hp24" "hp25"

// Regeneration
//weapon5 = "gregen1"
//weaponHardpoints5 = "hp04" "hp09" "hp14" "hp19" "hp24" "hp29"

// Deploy Sensor Relay
//weapon6 = "gbor_sensor_relay"
//weaponHardpoints6 = "hp21" "hp22" "hp23" "hp24" "hp25"

// Magnetometric Guided Charge
//weapon7 = "gmagnetometric_charge"
//weaponHardpoints7 = "hp02" "hp07" "hp12" "hp17" "hp22" "hp27"

// Multikinetic Neutronic Mine Launcher
//weapon8 = "gmultikinetic_mine_launch"
//weaponHardpoints8 = "hp02" "hp07" "hp12" "hp17" "hp22" "hp27"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06"
criticalTargetHardpoints = "hp01"

//**********************************************************************
//AI System Parameters
//These parameters influence how the AI evaluates and compares craft.
//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 5.0f

//**********************************************************************
//Message & Sound Parameters
//**********************************************************************
eventSelect = "BorgUnitSelect"
eventAcknowledge = "BorgUnitAcknowledge"
eventAttack = "BorgUnitAttack"
eventStop = "BorgUnitStop"
eventMove = "BorgUnitMove"
eventRepair = "BorgUnitRepair"

//**********************************************************************
//This is Standard Here in ODF's
enginesRepairTime = 0.01f
lifeSupportRepairTime = 0.01f
weaponsRepairTime = 0.01f
shieldGeneratorRepairTime = 0.01f
sensorsRepairTime = 0.01f

enginesCrewLoss = 0.0f
lifeSupportCrewLoss = 0.0f
weaponsCrewLoss = 0.0f
shieldGeneratorCrewLoss = 0.0f
sensorsCrewLoss = 0.0f
lifeSupportLoss = 1.0f

enginesHitPercent = 10.0f
lifeSupportHitPercent = 0.0f
weaponsHitPercent = 2.0f
shieldGeneratorHitPercent = 12.5f
sensorsHitPercent = 15.5f
crewHitPercent = 0.0f
hullHitPercent = 62.0f

//**********************************************************************
//Tara Additions For Context Sensitive Menus
alert = 1
combat = 1
can_explore = 1
transporter = 1
canAttackPlanets = 0
SHOW_SW_AUTONOMY = 1
SHOW_MOVEMENT_AUTONOMY = 1

//Impulse Sound
ambientSound = "borgengine.wav"

//Fireball & Explosion To Use
fireball = "xbfire02"

//Scale The SOD
ScaleSOD = 0.5