	// Map Definitions

	// Handle for Tritanium Moon (map_ice_tritanium_moon3) object tri
	Handle tri

	// Handle for Dilithium Moon (map_ice_dilithium_moon3) object dil
	Handle dil

	// Handle for Newton Class (fed_newton) object repair
	Handle repair

	// Handle for Mandril Class (fed_mandril) object freight
	Handle freight

	// Handle for Mediterranean Class (fed_mediterranean) object const
	Handle const

	// Handle for Outpost (fed_outpost) object starbase
	Handle starbase

	// Handle for D'Kora Class Marauder (nfer_marauder) object zferscav1003
	Handle zferscav1003




	// Map Object Initialization

	tri = GetHandle( "tri" );
	dil = GetHandle( "dil" );
	repair = GetHandle( "repair" );
	freight = GetHandle( "freight" );
	const = GetHandle( "const" );
	starbase = GetHandle( "starbase" );
	zferscav1003 = GetHandle( "zferscav1003" );



	// AI special forces



	//
	// PATHS
	//

	// Path: "path_1" (12 points)
	// Path: "path_2" (6 points)
	// Path: "path_3" (6 points)
	// Path: "path_4" (6 points)
	// Path: "path_20" (2 points)
	// Path: "path_21" (2 points)
	// Path: "path_22" (11 points)
	// Path: "path_23" (10 points)
	// Path: "path_5" (6 points)
