### ----------------------------------------------
### -----  ANIMATED ABLATIVE ARMOR MOD V0.5  -----
### -----    CREATED BY OZYMANDIAS in 2011   -----
### ----------------------------------------------

# -----  WHAT IS THIS? ---------------------------
  - A modification for fleet ops that contains a new ship; the Incursion class
  - The ship is mainly a testbed for two new special weapons
    - Animated Ablative Armor
    - Holographic Projector

  - The tooltip for the ship can be found below:

      The Federations new prototype medium battleship class. The ship is armed with two pulse phasers and a quantum torpedo
      launcher. The ships defensive equipment includes a high density shield system and a replicator based ablative armor
      deployment system reverse engineered from the U.S.S. Voyager. When the ablative armor is active the ships pulse phasers
      and shields are disabled as they are covered by armor plates. The ships new external replicator systems can also act as
      holoemitters capable of producing fake duplicates of the vessel which will appear to fire on enemy vessels but cause no
      damage. At officer rank 1 the ship gains an extra duplicate when using the replicators. At officer rank 2 the ships
      quantum torpedo reload rate is increased. At veteran rank the ships holographic duplicates last twice as long.

# -----  NOTES ------------------------------------
  - Due to current real life constraints this version is incomplete it is missing the following:
    - Buttons
    - Wireframes
    - Proper tooltips
    - Possibly More

  - To help people create the same effects that I have in this mod the sod source folder contains the original
    3ds max model files.

  - You may redistribute and modify this mod freely without contacting me however please always include some form
    of the credits I have in this readme. If you feel that you have made significant improvement to this mod please
    let me know at the following email address chrislake740@hotmail.com

# -----  INSTALATION ------------------------------

Fleetops mod (EXTRA STRONGLY RECOMMENDED):
  - Copy the folder AAA into the directory \Star Trek Armada II Fleet Operations\Data\mods

Overwrite fleetops files 
  - MAKE A BACKUP I AM NOT RESPONSIBLE FOR IRRIVERSIBLY MESSING UP YOUR FLEETOPS INSTALL
  - Check you have made backups of everything your about to overwrite
  - Check again
  - Copy the contents of the folder AAA to Star Trek Armada II Fleet Operations\Data
  - use the fpq tool to integrate the contents of the new odf folder into odf.fpq

Integrating with other mods:
  - This you will mostly have to figure out yourself. The most likley conflicts are as follows:
    - all_cap_veteran.odf
    - all_cap_warpin.odf
    - fed_warpin_specialA.odf


# -----  CREDITS ----------------------------------
  - Original model and Textures MadDoc
  - Modified model and Textures + everything else: Ozymandias (Chris Lake)

# ----- Thanks ------------------------------------
Fleetops team for helping to keep armada modding going so long and creating such and amazing game.
M.A.P. and Westworld for helping with the original concept and helping get me started with this mod 7 years ago.
