Re: Playing as Klingons, By Boggz

Share and discuss your gameplay strategies.
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posted on January 16th, 2011, 1:29 am
Last edited by Dominus_Noctis on January 25th, 2011, 6:55 pm, edited 1 time in total.
Dom Edit: redirect from Star Trek Armada II: Fleet Operations - Playing as Klingons, By Boggz

Boggz wrote: they buy their supplies from the DUMBEST FUCKING PLACE IN THE GALAXY


probably from the pakleds :D

Boggz wrote:[align=center]Ending here for the moment so I don't accidentally lose it all :D[/align]


i make my walls of text in wordpad :D
posted on January 16th, 2011, 1:34 am
well said .....i wonder if you will have anything to say about the brel  :shifty:
posted on January 16th, 2011, 5:23 am
I would just add that the Qawduj is a very useful, and often underused ship.  The high regen often means that a Qawduj can repair most of its damage automatically without having to go to a yard, due to its insane regeneration rate.  The specials are also really nice. 

-Imperial stance means you won't get disabled, and give a nice boost to the ship.  You'll also take heavily reduced damage from special weapons like proxy torp and multitargeting disruptor.

- Ion Torpedo drains vessels' special energy.  Probably it's best use is against regen spheres, but any support ship will do.  No energy to regen means dead sphere.  You can get a sphere kill with fewer numbers if you have 3-4 of these ships in your fleet.  Just keep spamming the ability on the sphere.  It's worth it. :D

-Polaron Field:  The pride and joy of the Qawduj, this baby will really mess some ships up in large fleet engagements.  Again, havin 3-4 spamming this ability will shut down the weapons and engines of enemy ships, making them lose dps, or potentially cut the engines of a retreating ship.  Good stuff.

I basically have a rule with the Qawduj.  No more than 2 are built in the early parts of the game.  Their tri cost really bites into a klingon player hard early on.  Also, you only want 2 so you can save the rest of your tritanium on the research.  Once you get Polaron field, you can build another 1 or 2.  After that, you should probably think about saving the rest of your tritanium for supply purchases or other specials.

-Remember that the Qawduj can be built from the Kahless station.  It takes twice as long, but that can be good, because you can recoup the costs of building one easier and not stall production at your battleyard.  It makes macroing the klingon forces easier I think.

Most ships are well paired with the Qawduj.  Getting ships of similar speed is a good idea.  One nice paring are sangs and qawduj, as the polaron field will confuse their fleet and let your sangs bombard from long range.  There won't be as many ships to chase those ships down, as some of them will lose engines.

Qaw'duj, the Ambassador Class of the Klingon Empire! :thumbsup:
posted on January 16th, 2011, 5:58 am
Qaw'Duj ftw!  I'll definitely throw in some love for them as they do indeed serve far better a purpose than people think.
posted on January 16th, 2011, 6:03 am
Mal wrote:- Ion Torpedo drains vessels' special energy.  Probably it's best use is against regen spheres, but any support ship will do.  No energy to regen means dead sphere.  You can get a sphere kill with fewer numbers if you have 3-4 of these ships in your fleet.  Just keep spamming the ability on the sphere.  It's worth it. :D


Also good for stopping those pesky Romulans from cloaking out.
posted on January 16th, 2011, 11:15 am
i love the fact that the qawduj is made at the starbase. by the time you have armoury to research its specials you can easily build at starbase cos miners are already done and deployed. and then u can still make other battle yard stuffs :D
posted on January 17th, 2011, 8:55 pm
Megadroid wrote:Also good for stopping those pesky Romulans from cloaking out.


Shhh, now.
posted on January 17th, 2011, 10:20 pm
Primigenia wrote:Shhh, now.


lol polaron field is actually good for that too, in fact i find it slightly better. it only needs to disable weapons for 1 second and they wont be able to recloak for 15 seconds, long enough to get a kill. works even better than brels since qawduj is tougher and the field can be used at a longer range than the short for the brel. best used on a fleet of ships that are cloaking, you will most likely disable weapons on a ship, since ships that dont lose weapons might lose engines and then stop for long enough to be considered for the next cycle of subsystem disables.
posted on January 17th, 2011, 10:45 pm
Klingons! They are the best.

Martok is nice for his yard discount, but Taq can get all her miners out very quickly and cheaply. After a third constructor, I generally queue up 8 miners and two qawdujs to start. You save money, and having all those miners go at it helps to create the necessary funds. Getting four moons going each with 3 miners offers a back up of a few Ktingas if required. And Taq has the benefit of rebuilding miners that are destroyed or converted to Ktingas. At first I really liked Martok a lot, but Taq as begun to grow on me.

Build your KBQ yard first. I don't know if this is the best thing... but I don't think relying on the brel to begin with is so good, and the kvort can only come into play after the research station is build... KBQ and Qawdujs always start my day. But shortly after, getting to the Kvorts is nice.

Often a third constructor is a God send. I guess this might only work against AI.. but I don't know. It works so beautifully, and for Klingons I really recommend trying it. See, it makes no sense for Feds they don't have anything to build 5 stations... But with Klingons, if you only had two, one constructor immediately goes to expansion after mining is up. The other is busy with having to build everything else. There are three shipyards, three research stations, turrets and the final station.

With three constructors I find the following a nice combination: both constructors start at home, build mining. One builds a shipyard at home, and they both go to expansion, one gets the mining up the other the shipyard. Maybe a turret at the expansion if you want. The third is built and stays at home building all the research stations. In no time you have a healthy amount of funds, and two shipyards to build from. Now that you have two constructors at your expansion with a yard, send one to expand again, if applicable. You whip through your initial funds quickly enough... but because your just investing it all in a strong economic base, there is really no problems. The shipyard at home is the third station built, and you can get a couple KBQ and qawdujs out to roam around while you get everything built.

Generally with Klingons, I like to have three moon pairs going. Sometimes you lose one... but it just doesn't matter. It is a very effective start, and easily counters most of what AI can do. Pretty much just continuously expand. Maybe a human would counter this easily... so no point. But if you are playing against AI, it should work nicely. And you don't have to worry about getting behind because your short a constructor.
posted on January 17th, 2011, 11:06 pm
godsvoice wrote:3 miners offers a back up of a few Ktingas if required


those 3 are cheaper for taqroja but they still cost money you dont have in a multiplayer game. never build miners that arent gonna mine unless you are ktinga rushing.

godsvoice wrote:And Taq has the benefit of rebuilding miners that are destroyed or converted to Ktingas.


agreed she is good at that, and gets the always useful chargh. and the veq aint bad either, i used to spam them for fun, they make retreats almost impossible.

godsvoice wrote:Build your KBQ yard first. I don't know if this is the best thing... but I don't think relying on the brel to begin with is so good, and the kvort can only come into play after the research station is build... KBQ and Qawdujs always start my day. But shortly after, getting to the Kvorts is nice.


bops are offensive, kbqs are tanks and defensive. but kbqs are still amazing as harassers due to beam weapons and finisher special. i prefer to go for kbqs and bops. brels are great as they stop cloakers and can become wolf packs raiding later. as boggz said kbqs and kvorts work great together due to auto targetting going for the kbq, and in the early game you have to be asleep at your keyboard to let a kbq die, they arent even slow lol. god help you if you let a veteran kbq die. seriously the only way to get veteran kbqs is to board them :lol:

many players actually go for bop yard first to get some dps out and to get the brel anti cloak out early. i would do bop yard, then immediately kbq yard.

godsvoice wrote:Often a third constructor is a God send. I guess this might only work against AI


indeed its only for AI, in any online game you cant afford a third chor early on. a funny fact: in a very early fleetops version chors were spammable and OP :D their gun was too strong. even now it can still scare off a single sabre

godsvoice wrote:Maybe a human would counter this easily... so no point.


in general if you go for very fast or multiple expand with a third chor and HWPs your fleet will be a fraction of the size of your opponent. as a klingon player i would have 2/3 kbqs and 2 kvorts come out and kill you before you got the HWP up, you would have a kbq or two, maybe a qawduj to try stop my 4-6 ships.

playing against the AI is so vastly different to online play. in online play its usually the first couple battles that decide a lot of games. i remember playing as roms and winning the game after the second battle and my opponent GG'd. i made normal rhienns against klink opponent who mixed bops and kbqs fairly standardly. i had 5 rhienns and won the first harassment battle, then the second because they couldnt recloak before 15 seconds passed. the game was over and i only had 5 ships.
posted on January 17th, 2011, 11:51 pm
No, yeah, they are all definitely mining. I expand almost immediately and get a shipyard and everything at my expansion. In the chance that I am attacked though, I have several potential ktingas already there, and a KBQ, maybe a Qawduj by that time.

:D well in that case, next time you play against AI and want to mess around, get a third chor going. The downside is... even if it did work... that when you finish building things, you have three constructors around doing nothing. If you decide to go up against 2 hard AI (or anything stronger), I'd strongly recommend it. You can counter the AI's ship production with 5 expansions or so. With turrets and your own ships combined, getting right through tech up decently enough. AI only expands X3 on large maps from what I've seen.

a game being over after 5 ships... is hardly even enjoyable. Clearly a strategy that works in your favour, but don't people find it ... um ... troublesome, I guess is the word, that games are so rigid that things have to be so specifically managed in order to make it into mid late games? I would just always want a game to last a decent length so that real fights are fought. But yeah, even against the AI, merciless and double AIs can crush you pretty quick if you arent doing things right. But to be honest... I rarely beat Romulan Merciless and Borg Merciless, must require a more offensive approach. Romulan is easier for me to beat than Borg Merciless. For borg, they get to spheres and such so fast I find. Pyramids and diamonds just crush me so quickly.
posted on January 18th, 2011, 1:17 am
Yeah I'll have to put somewhere into the list up there that this is a thing for Multiplayer only, really.  Against the AI almost none of this talk holds true.
posted on January 18th, 2011, 4:02 am
Hey Boggz!  Small add -

What does a Klingon do when he faces mass E2 or Sang that counter his Vorcha?

Why...he builds Vutpa!  The hidden gem of the Klingon late game!  While not a replacement for Vorcha, the Vutpa's slightly lower defense and excellent torpedo avoidance help keep the Klingon's mighty Vorcha fleet alive.  :thumbsup:
posted on January 18th, 2011, 4:31 am
Yep!

  I figured I'd get the Vutpa's excellent uses in there in the Specialist section since it's not really a baseline unit UNLESS you're being mobbed by those nasties =D.
posted on January 22nd, 2011, 10:10 pm
Hi Boggz,
i like your Playing as... Posts.
hope to read all in the Future^^
thx
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