posted on June 9th, 2014, 8:54 pm
Agreed that field of fire and ion storm will be the best way to handle an area already infested with turrets, but you should work on harassing any constructors you find to stop it getting to that point. it makes me miss the old "Holo Emitter" from stock A2, just slip in a science ship and make them shoot at each other.
A mix of K'vorts and b'rels work well early in the game. they can bring a hell-storm of pulse weapons fire and even cloaked, slip past a federation sensor, because even if the feds have pings going, they can still only target a few of the ships at a time early on. it's an expensive harassment strategy in terms of supplies, but it will save you having to put up with a dozen assorted turrets later on. Like others have said particularly if you hit turrets in their raw or "upgrading" stages, you stand a chance of denying that spot to your opponent in the future and fubaring base layout.
I'm curious, the Romulans have a bonus to damage immediately after decloaking yes? Silent Resolve? Perhaps a wave of ceres/erisis ships, or Lethvals with their energy reeling turned on and their disruptor special decloaking on top of a turret and hitting it hard before bugging out? haven't tried it, but seems like a workable strategy