Behind the scenes: ezEngine

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posted on July 14th, 2016, 4:11 pm
I'm afraid I don't have the resources to do that. But I do know enough C++ that I should be able to help them out in some way.
posted on July 15th, 2016, 10:35 pm
I got the ezEngine working on my system (with the slight malfunction of the editor being unable to load the shaders, which in tern floods the log). What can I do to contribute to this project?
posted on August 20th, 2016, 7:02 pm
keep up the good work guys, I do hope to see NX come out!

is there anything specific they need? I dunno what I can do, but I'd be willing to hear them out.
posted on May 26th, 2017, 9:22 pm
Therefore we decided to use a Creative Commons license, which basically means that we give up our ownership and right to charge for it in any way.
According to https://github.com/ezEngine/ezEngine/bl ... icense.txt you didn't give up ownership (that would be https://creativecommons.org/publicdomain/mark/1.0/ but instead used a simple attribution license. Please also note that the CC licenses are not made for software. See https://choosealicense.com/ for popular source code licenses explained.
That means YOU could just take the source code and sell it for a million bucks and it would be totally legal.
Yeah, but why would anyone sell it when it is available for free and requires attribution towards someone else.
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