Tryptic's Mod Version 2.0 under construction

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posted on May 9th, 2014, 5:31 pm
Sounds good you did as your master said this weekend so today right and yes pls put them replay up :D
posted on May 9th, 2014, 5:38 pm
Due to technical difficulties Tryptic's mod may or may not be delayed indefinitely. :mellow:
posted on May 9th, 2014, 5:47 pm
Tryptic wrote:.... I've decided to release it this weekend......


Tryptic wrote:Due to technical difficulties Tryptic's mod may or may not be delayed indefinitely. :mellow:


Wait, WHAT?
posted on May 9th, 2014, 5:52 pm
It all depends on some key factors such as code design and whether Mighty Master says my name.

Go on. Say my name. :lol:

EDIT: I'm just messing around. Although it looks like I'll have to release 2.0 without all of the tooltips in order to get it out this weekend. I promise I'll come out with 2.1 quickly so that people can see everything that changed. Most of it was special small tweaks and stuff that you can see without a tooltip anyway, like the Borg specials.
posted on May 11th, 2014, 3:08 pm
Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic Tryptic i said your name now its time for the mod :D
posted on May 11th, 2014, 3:10 pm
You can just post on here what you have change so we can have a look that will be fine till you have time to do tooltip
posted on May 11th, 2014, 3:16 pm
Haha nice. I guess I really have to.

I'm really sorry guys. I have the standby phone this week and I got called in to work twice already this weekend. They said they would call me again this morning as well and I have no idea how long it will take.

The mod still needs some work before I can release it, right now nothing is documented and a couple things like the OOS fixes aren't all finished yet. I'll see if I can get it out this week: I pass off the phone on Tuesday and then it becomes someone else's problem, then I get Friday off for being on standby. So if I can't get it out during the week I will definitely have time then.
posted on May 21st, 2014, 1:08 am
Status Update:

IRL
So, instead of getting a nice Friday off, I got a special assignment for the weekend. 12 hour shifts, 6pm to 6am :thumbsup: I apologize for not finishing yet again. As a consolation prize, I present to you some (not all) of the changelog for V2:

Tryptic's Mod

All races
- Artillery range increased to 1200 (from 1100)
- Strategic range increased to 1600 (from 1400)
- Newton, Generix, and Fed platforms use new code that should fix OOS issues.

Borg
Transmission Matrix
- Now has 3 technologies called "Adaption levels"
- Without any levels: 3 technology slots
Adaption level 1
- Costs 30 CC
- Adds 4 technology slots
Adaption level 2
- Costs 50 CC
- Adds 5 technology slots
Adaption level 3
- Costs 70 CC
- Adds 7 technology slots (Full Tech)

- Technologies changed to either 1, 2, or 3 slots each.
- Regenerative Processes tech added
- I had a fancy system in progress for Borg upgrades as well, but Armada II does not support upgrades to hull hitpoints it seems. I'll have to find another way to make them interesting.

Regenerative Processes
- Adds a weaker version of the regeneration special to smaller Borg ships with a regeneration module (scube, dode, adaptor)

Dominion
- Puretech B5 bonus changed, now both Avatars have short range
- Slight tweaks to the ship costs I changed in Tryptic's Mod V1.6

Federation
- Pulse and Torpedo turrets rebalanced slightly
- Sovereign and Phalanx cost/stats increased

Klingon
- Supply routes grant less supply, cost reduced accordingly
- Long range Sensor Station added
- Sensor Station/HWP tech requirement changed

Romulan
- Disruptor Turret offense increased
- D'Deridex build time increased
- Tavara upgrades reworked
posted on July 31st, 2014, 5:38 am
Alright guys, It's out. It took a whole lot longer than I wanted, with my vacation and technical exams at work. In fact I think I forgot about some of the things we were talking about before in regards to this mod. I'm now planning to go back and read everybody's comments again to see what I can do.

So come on, take it for a spin! I want to know what people think and what I should change! A few of the changes this time around are pretty radical so I'm expecting a little flak.

//www.fleetops.net/forums/modifica ... 34#p200934
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